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The Dark: Survival RPG News

v6.9 && v7.0

*v6.9
* Snow and rain no longer go into buildings or caves
* Adjusted the level of the giant snake that
spawns near cemetery
* Made all player-made containers have storage space
* Monsters no longer keep respawning in the same spot
(Even though spawn was random, after death theyd respawn in
the position they spawned in at start)
* Fixed bloodstone axe recipe
* Fixed error causing some creatures not to spawn on navmesh
* Fixed using left-control + (F1 - F5) to control all pets
* Fixed kaylas hair from flickering on and off sometimes
* Fixed lizards animations
* Fixed storage UIs sort button
* Fixed all the bow weapons names appearing as "Wooden Bow"
* Fixed issue preventing selling bows
* Fixed dialogue system stealing focus from input field where
we set an amount while trying to sell items
* Fixed amount text overlays in the forges ingredient slots
* Fixed highlighting issues with building tool
* Items removed by building tool now go straight to inventory unless
inventory is full, if inventory is full theyll still drop to floor
* Added UI menu that opens when using building tool
* Adjusted enemy health bar UI
* Adjusted building info UI and building tool info UI text
* Added help window, press H to open it
* Adjusted Buff UI to be more readable
* Crafting now only relies on crafting skill to determine
if you can craft an item or not
* Adjusted all skill gains
* Adjusted crafting and taming gains, youll always have a chance to gain
in crafting or taming no matter the required level for either, however
you'll only gain in experience when youre less than 5 levels higher than
required level
* Adjusted magic skill gains, you'll always have a chance to gain in
magic skill when casting any spell
* Brought back the compass, Press C to open
(Only acts as a simple compass for now, i.e no indicators)
* Adjusted Steel, Mithril and Crimson armor attributes as well as required level

*v7.0 Hot Fix
* Hot fix for spells and mob spawning

Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!

v6.8

*v6.8
* Fixed monsters that spawn with random armor,
they were respawning without any armors after first death
* Can no longer tame an already tamed creature
* Monsters spawn into region properly now
* Possible fix for cemetery quest (lmk)
* Kill amounts no longer show in completed quests tab
* Fixed hair not being removed with helmets on, on load
* Trees drop apples again, will add in actual apple trees soon though

Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!

v6.5 && v6.6 && v6.7 Hotfix

v6.5
* Fixed furnace - Now checks for single ingredient recipes
and multiple ingredient recipes properly
* Fixed main UI background image
* Fixed null reference thrown during combat sometimes
* Fixed spawners in caves and on mountain ranges
* Fixed spells - Will spawn where selected
(still use left mouse button to target look at position and
right mouse button to target self when spell is done casting)
* Fixed gem drops from falling through cave floor
* Fixed layers of some invisible colliders in cave
(was acting as a wall for some spells)
* Adjusted Quest Tracker UI Text
* Adjusted Dialogue Text size
* Added cemetery quest

*v6.6 Hotfix
* Adjusted all gems in cave
* Fixed reset of destroyable quest objects

*v6.7
* Fixed gems colliding with invisible colliders
which knocked them beneath the floor
* Fixed link with cemetery quest which
prevented it from completion
* Fixed error thrown when taming some creatures
* Pickaxes are now two handed items

Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!

v6.4

*v6.4
* Fixed bug that prevented crafting when all ingredients
are in inventory, but the first slot found with a required
ingredient is lower than required amount to craft
* Fixed Some UI buttons
* Fixed equipment tabs button images
* Fixed swimming into the void
* Changed ToolTips

Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!

v6.2 && v6.3 HotFix

*v6.2
* Changed all plants in the game (still in progress)
* New hud
* Added tooltips to hud and stats
* Adjusted all UI Text
* Adjusted all UI
* Found and fixed performance issue with monsters (detecting other entities)
* Some monsters now only spawn at night
* All monsters are spawned now, instead of always existant
* Players can reset resolution from mainmenu,
also prevented resolution from going smaller
than the UI allows (this is hot fix and will be
replaced by a general settings button on mainmenu)

*v6.3
* Changed all UI
* Fixed bug that creates endless enemies

Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!