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The Dark: Survival RPG News

v3.5 Update

*v3.5
*Added highlights to enemies when theyre in focus
*Fixed bug that caused AI to continue walking when spoken with
*Adjusted Health UI
*Adjusted some of the info pop ups colors to be more readable
*Adjusted all weapon colliders
*Adjusted scroll speed within all UI
*Fixed error recieved when cancelling building item
*Adjusted spells (descriptions, cast times)
*Adjusted colliders on castle walls
*The first quest in the game is no longer a fetch quest
*Added new spell (nightview)
*Adjusted values of items

Thanks for all the feedback from everyone!!

v3.4 Update

*v3.4
*Fixed bug with weapon collider
*Fixed doors on castle entrance
*Added blocking with right mouse button (will need refining)
*Changed how to inspect creatures and humans health/stats (middle mouse button)
*Fixed furnaces null reference errors
*Fixed furnace in castle not loading saved contents
*No losing resource while crafting (Unless craft success)
*AI no longer walks through doors
*Adjusted lighting
*Fixed cooldown graphic for equipped weapons
*Increased collider size of a few items

v3.3 Update

*v3.3
*Hold mouse button to continuously attack
*Fixed mining with pickaxe
*Changed pick axe animations
*Adjusted harvesting certain ores without a pickaxe to be even more scarce
*Adjusted/Corrected DepthOfField within character creation
*Adjusted nighttime brightness by making moonlight more frequent
*Attack mode no longer toggles left hand objects, so torch will always be present when held
*Rat spawn rate is lowered
*Made all UI more readable
*Fixed bug not allowing weapon damage to be calculated

v3.2 Update

*v3.2
*Fixed buff tool tip
*Fixed Kobold enemies idle animation
*Changed axe attack animation on player
*Added ability to set resolution and other various graphic settings
*Adjusted all ui
*Customizing character is during character creation now instead of in game
(will in future maintain ability to customize certain character features in game, will also work on making UI better)
*Fixed some shadow issues
*Fixed materials for some building items
*Modified many building items to be freely placed anywhere on terrain, when prior they had to be placed on foundation/floors only.

First live update!

Thanks for those who provided immediate feedback!
*Changed the foot step sound, I will make it change according to the type of ground youre on but for now it is just more subtle . ^^
*Changed the web textures to be effected by light.
*Changed the info system, that used floating text for important info, now only HP losses and gains are used in floating texts, other things like notifications of a full inventory, items being collected, or if you're saving the game, are shown in its own area on the left of screen.