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  3. Version 0.2.0 Released 4/7/21

Version 0.2.0 Released 4/7/21

update 0.2.0

Hello, Commanders,
The details of this version are as follows:
[h3]Main features[/h3]
  • New Missions: Road to English Channel, Operation Barbarossa ⅠⅠ
  • Operation Barbarossa Ⅰ: adjust the number of friendly forces, wingmen, and enemy forces, add the countdown to failure in the final defensive object
  • New Vehicle: StuG III Ausf. A
  • Optimized adjustments for grass, tree, building and belt

[h3]Battle[/h3]
  • Optimized the pathfinding to avoid AI vehicles colliding with players
  • When the wingman is too far away from the player, it will teleport to the player’s vicinity
  • Fixed the damage of T-34
  • Fixed the issue that the searching distance of S35 was too short
  • Fixed Matilda ricocheting too easily when it was hit
  • Fixed the collision range of TKS
  • Fixed the determination of birth range to solve the issue that some enemies were not born
  • The smoke add the effect that enemy's attack will have a high probability of missing
  • Wingman formation: add parking command, V-shaped formation changed to wedge formation
  • The turret has a chance to blow up when the vehicle is destroyed
  • After the vehicle is destroyed, it will be removed under certain conditions after a fixed period of time
  • New anti-tank gun: 2 pounder gun、M-37、Zis-2、Pak36、Flak36

[h3]UI[/h3]
  • Adjust the main battle UI
  • Add wingman avatar
  • Added blinking animation to the main avatar of the character in battle
  • Add new loading pictures

[h3]Others[/h3]
  • Added contents of the bubble in battle
  • Add text speed option
  • Add shadow quality option
  • Add brightness option
  • Added a switch to remove dead vehicles
  • Added iron cross camouflage to the tank
  • New object decorations for the tank
  • Fixed the issue of the flickering and incorrect texture of some buildings
  • Fixed the display issue of the character picture when the dialogue is switched quickly

-Joybrick