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Panzer Knights News

The Result of Vote for the Beutepanzers

Hello, everyone,



The two-week voting has ended, and the final winning vehicles are KV-1, Matilda II and Char B1.
The team will make Beutepanzers version for commanders to control. Thanks for your participation.

- Joy Brick

Vote for the Beutepanzers

Hello, Commanders,

We will add Beutepanzers in the future. At present, there are T-34/76, T-34/85, KV-2, IS-2 identified and we expect to add three more. We hope that commanders can help us to decide. Go to choose the Beutepanzer you want to use on the battlefield!!

The vote URL: https://forms.gle/f6RfPHd2niGrv7717

The vote is expected to take two weeks(2/18~3/3).

Patch Release 2/4/2021

[h3]Fixed[/h3]
  • Fixed the issue of stuck at loading screen

Version 0.1.3 Released 2/2/2021

update 0.1.3

Commanders,
Since the last update, the team has not only continued to develop new content, but also adjusted and added some content in response to your feedback. The details are as follows:
[h3]Battle[/h3]
  • Increase the penetration of AP and APCR at long distances
  • The damage of HE has been revised down and the range of damage caused by explosions has been reduced, and adjusted to not bounce
  • When the caliber of the shell is 2.5 times larger than the enemy’s armor value, the chance of bounce can be reduced
  • Adjust the probability of some speaking in battle
  • Increase the vision and searching distance of the AI ​​tank
  • Fixed AI tanks that can attack when they are outside their vision range
  • Adjusted the Panzer II and TKS to the cannon version
  • Added invalid mouse clicks within 0.5 seconds after the cut-scene dialogue ends to prevent accidental firing
  • Try to fix the problem that the enemy does not appear in some missions
  • Adjust deployment of Soviet army tank and wingman's models in Operation Barbarossa Ⅰ
  • Fixed part of the fence will block the shells in Pass the Ardennes

Fixed the issue where the third crew member could not be displayed in the battle of Panzer II
Fix some crash issues

[h3]Others[/h3]
  • Update skill icon
  • Added mouse axis inversion and sensitivity setting
  • Language can be changed during battle
  • Fixed the issue that the setting cannot be saved after changing
  • Fixed the issue that the saves cannot be displayed when the name is changing
  • UI adjustment

-Joybrick

Future Schedules

Hello, Commanders,

After the main update goes live, the team are focus on the next content production, mainly including:
  • Six main missions(sub missions are not included)
  • Controllable Soviet tank
  • Continuous optimization, including numerical balance, performance, UI
  • Controller support
  • In-battle music and voices
  • Steam Achievement and community items

Roadmap:


Besides, the forum has a lot of feedback, here is a description of some of them:
  • The main reason for the low fps of the game comes from the grass and the AI ​​calculation of the multi-tank battle. It has been determined that it will be re-adjusted for the grass and can be effectively improved. We will update it after the adjustment, and the latter will continue to try optimize.
  • The bounce and overpower of HE, resulting in no one uses AP and APCR. We have reduced the decreasing curve of armor penetration of AP and APCR, and revised the damage of HE to improve the benefits of long-distance use of AP and APCR. Also remove the bounce of HE. This will be adjusted in a recent update.
  • There are three movement problems related to AI tanks, pushing each other, seek enemy, and stuck. The first two will be adjusted for the logic of pathfinding, and it is expected to be effectively improved. For the stuck problem, we have found some problems and corrected them, which will reduce the frequency of occurrence.

There are many other great suggestions, and the team will discuss them one by one. Thank you again for your feedback.

- Joy Brick