UPDATE: Improved handling, more hints & guidance & an overall better experience!
First, we'd like to thank everyone for playing Ball at Work and helping us test this new project. Like every new concept or idea, this too has its rough edges and those who've interacted with us in the past or tried our other games will know that there is nothing more important to us than delivering a unique and high-quality experience for the players.
Ball at Work is still being developed and we assure you that issues such as the controls being too fast or too sluggish will be resolved quite soon. We are happy that most users have been patient with this game and seen past the small shortcomings to realise that it is indeed a game unlike any other!
In this update, we have made numerous improvements and tweaks which are summarised here:


Ball at Work is still being developed and we assure you that issues such as the controls being too fast or too sluggish will be resolved quite soon. We are happy that most users have been patient with this game and seen past the small shortcomings to realise that it is indeed a game unlike any other!
In this update, we have made numerous improvements and tweaks which are summarised here:
- Added a brighter red glow to objects that will fall so that users don't have to guess any more. We've also added a new tutorial to explain this feature.
- Added an option to disable tutorials. This feature is toggled by the on-screen "?" button.
- The damping of the ball has been increased which will hopefully make it easier to make smaller, more precise movements.
- Users had struggled with the levels that have the printer which shoots sheets of paper and another level where you are required to leverage a jumping book to gain some height. These are levels 8 and 14 respectively and we have completely revamped them.
- We have dramatically reduced the number of Bonus Slips that are needed to unlock the path for any level or skip a level. Forcing microtransactions is never our agenda and we believe that there should be enough virtual currency available to users without having to grind through the same levels multiple times.

