Big improvements to ball-physics, higher-res video guides and two new levels!
WHAT?! It's not even been a week since we treated y'all with a big update and we're back again with more? It's just how we do things at Famous Dogg-- we are constantly listening to every single one of our users and are once again ready to introduce more content and improvements to Ball at Work!
In version 1.6, we have revised the forces and other physics that act on the ball with a lot of testing and experimentation to give players the "snappier" and more responsive feel that they have craved in this game from the day we released it! With dynamic adjustments being made to the ball's mass during gameplay, it will feel lighter when you need to make those quick changes in direction but never too light and airy that it gets twitchy and hard to handle in small spaces... basically, the physics are BANG ON!
We have also improved the video guides and re-encoded the animations for every single level in double the resolution from last time.


And, like every other update, we are stoked to announce the introduction of two brand new levels to this version! Check out the new challenges and obstacles in levels 31 and 32 and discover the quickest path to goal as you work your way up the leaderboards!
We will also be introducing special live content to Ball at Work in the coming days that will be pushed directly into the game from our server so stay tuned and have a blast :)


Summary of features in version 1.6:
Thanks as always, for playing Ball at Work! Be a top dogg and support us by getting all your super-bright friends to check out this unique game!
In version 1.6, we have revised the forces and other physics that act on the ball with a lot of testing and experimentation to give players the "snappier" and more responsive feel that they have craved in this game from the day we released it! With dynamic adjustments being made to the ball's mass during gameplay, it will feel lighter when you need to make those quick changes in direction but never too light and airy that it gets twitchy and hard to handle in small spaces... basically, the physics are BANG ON!
We have also improved the video guides and re-encoded the animations for every single level in double the resolution from last time.


And, like every other update, we are stoked to announce the introduction of two brand new levels to this version! Check out the new challenges and obstacles in levels 31 and 32 and discover the quickest path to goal as you work your way up the leaderboards!
We will also be introducing special live content to Ball at Work in the coming days that will be pushed directly into the game from our server so stay tuned and have a blast :)


Summary of features in version 1.6:
- Revised ball-physics for more responsive behaviour
- Full re-encoded video guides for all levels in a higher resolution
- Introducing two new levels- 31 and 32
- Capabilities to receive content into the game directly from our server. Stay tuned for fresh content that will be delivered straight into the app for an upcoming Halloween special!
Thanks as always, for playing Ball at Work! Be a top dogg and support us by getting all your super-bright friends to check out this unique game!