October Update
A lot of work has gone into the single player campaign. The dungeon should be finished this week. Also there is a lot of bug squishing and minor improvements to be done (in both single player and multiplayer), so that will be the focus for this month. Hopefully there will be a new trailer and a bit of promotion before developing new area for single player. Here is a summary of features added last month:
- Dungeon update. Most of the rooms has been finished and filled up with enemies. Fog of war now covers the dungeon. It requires further visual improvements, but it functions correctly. Also the village has been filled up with merchants and pieces to recruit.
- Recruitment. Your wealth is based on the equipment you have (on your king), so you won't be recruit everyone right away. Of course you still need enough gold to pay them, but that's a secondary condition. For now team size is capped at 6, but this system will be expanded later to balance out dual wielding and include new features (deployable pawns).
- Interactive objects. Most of the objects existed already, but now it's all updated with sounds and new functionality that requires you to walk up prior to interaction (in campaign). Objects: doors, windows lights, chests, sarcophaguses, crypt, lever, portcullis gate, pick up items and loot drops.
- Inventory UI improvements. Now you can drag and drop with left mouse button. Now you can find items in chests and trade with NPCs. Tooltip has been added to show moveset associated with each weapon and value of each item.
- Enemy Leaders. Basically one of enemies is a King, but can have any moveset. Once you kill a leader, you kill everyone he controls, so it comes under "check". Leader tooltips have orange backgrounds, but that will be improved later with character tooltip upgrade.
- 2 new weapons (broken sword and arrow). Very simple ones just to weaken the initial enemies.
- Campaign movement improvements. New collision system has been developed to prevent characters from stepping into unavailable areas.

- Dungeon update. Most of the rooms has been finished and filled up with enemies. Fog of war now covers the dungeon. It requires further visual improvements, but it functions correctly. Also the village has been filled up with merchants and pieces to recruit.
- Recruitment. Your wealth is based on the equipment you have (on your king), so you won't be recruit everyone right away. Of course you still need enough gold to pay them, but that's a secondary condition. For now team size is capped at 6, but this system will be expanded later to balance out dual wielding and include new features (deployable pawns).
- Interactive objects. Most of the objects existed already, but now it's all updated with sounds and new functionality that requires you to walk up prior to interaction (in campaign). Objects: doors, windows lights, chests, sarcophaguses, crypt, lever, portcullis gate, pick up items and loot drops.
- Inventory UI improvements. Now you can drag and drop with left mouse button. Now you can find items in chests and trade with NPCs. Tooltip has been added to show moveset associated with each weapon and value of each item.
- Enemy Leaders. Basically one of enemies is a King, but can have any moveset. Once you kill a leader, you kill everyone he controls, so it comes under "check". Leader tooltips have orange backgrounds, but that will be improved later with character tooltip upgrade.
- 2 new weapons (broken sword and arrow). Very simple ones just to weaken the initial enemies.
- Campaign movement improvements. New collision system has been developed to prevent characters from stepping into unavailable areas.
