February Update
Over 150 access keys given away last month.
Lot's of feedback and constructive opinions has been taken in.
Massive thanks to everyone involved!
Features added this month:
- Inventory system for campaign (it's just initial setup and will be redesign for visual improvement). Each weapon has a chess moveset assigned to it (Bow - bishop, sword - rook, greatsword - knight). Each character has 2 weapons slots and you can mix it as you want. For example if you place a greatsword into bishop's second slot, he'll move not only as bishop, bus as knight as well. Assassinating a NPC adds victim's items to your inventory. Changing shields and all armour doesn't affect gameplay yet.
- AI has been rebuild from scratch. It's only a tiny bit better then previous one, but still very simple (only 1 depth), It has been optimized and now works properly in all scenarios (including 3 and 4 player variants). Further improvements are expected this month.
- Variant description has been added. Each scenario in battle now has an information screen with the rules explained. It'll pop up as hint each time the scenario is loaded for first time. It's also accessible from menu / information. It's a first step to a proper hint system.
- Piece description has been added. Just right click on a piece to find out what it does. It uses inventory system and will be improved further with hint system.
- A lot of bugs has been fixed. I was ashamed to find out some core mechanics like castling or promotion didn't work properly in some situations. All major problems has been fixes with small improvements added in many places.
- "Play with dev" event will be taking place. More details will be provided on facebook page: https://www.facebook.com/Kingdom-Chess-100371858527268

Lot's of feedback and constructive opinions has been taken in.
Massive thanks to everyone involved!
Features added this month:
- Inventory system for campaign (it's just initial setup and will be redesign for visual improvement). Each weapon has a chess moveset assigned to it (Bow - bishop, sword - rook, greatsword - knight). Each character has 2 weapons slots and you can mix it as you want. For example if you place a greatsword into bishop's second slot, he'll move not only as bishop, bus as knight as well. Assassinating a NPC adds victim's items to your inventory. Changing shields and all armour doesn't affect gameplay yet.
- AI has been rebuild from scratch. It's only a tiny bit better then previous one, but still very simple (only 1 depth), It has been optimized and now works properly in all scenarios (including 3 and 4 player variants). Further improvements are expected this month.
- Variant description has been added. Each scenario in battle now has an information screen with the rules explained. It'll pop up as hint each time the scenario is loaded for first time. It's also accessible from menu / information. It's a first step to a proper hint system.
- Piece description has been added. Just right click on a piece to find out what it does. It uses inventory system and will be improved further with hint system.
- A lot of bugs has been fixed. I was ashamed to find out some core mechanics like castling or promotion didn't work properly in some situations. All major problems has been fixes with small improvements added in many places.
- "Play with dev" event will be taking place. More details will be provided on facebook page: https://www.facebook.com/Kingdom-Chess-100371858527268
