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April Update

Over 250 keys given away last month and again lots of feedbacks received. Many players noticed potential in the campaign regardless of it's very early stage. It's very encouraging, so that area will be prioritized for the upcoming months. Massive thanks to everyone involved.

Features added last month:
- Further improvements to AI Level 4 and 5. It can defend better and now includes both capture the flag and domination modes. It still requires few adjustments, however those are minor issues relating to quality of AI decisions.
- Premoves are now available. It's automatically on, but players can switch it off in the settings if they wish so. Only one move can be premade, but that should speed up the game.
- Also character animations can be accelerated. It's accessible in the settings and affects only battle.
- Chat has been added, so players can communicate. "Chat" button now appears when in online mode, but you can just press "enter" to type your messages. Please behave!
- Most of the HUD elements have been visually improved. Only little touches, because it's not very important area at this stage of development. It came out more as side effect when adding new elements.
- Tooltip and context menu has been added. You can notice it in few places, however it's true potential will be used in campaign and tutorials.
- Campaign HUD has been redesigned. Priority was to locate it at bottom of the screen and free the space for chat messages. But it looks so much better now.
- Of course minor tweaks and bug fixes have been made, but there is no need to detail it here.