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May Update

Single player campaign has been expanded with new features. It's the same content but the hopefully now it feels more purposeful. There is a lot to add, fix and improve so focus will stay with campaign for the next month.

Features added last month:
- Quest system has been redesigned. UI is the same and quests are accessible through new NPC type - quest giver. At this stage 3 quest are available: collect quest (for player to generate income), kill quest and rescue quest. It's just an initial state where players can have only 1 active simple quest, but it can be swapped, reset, completed and replayed. Complete quest system will take form of a journal, where player's decisions will affect the world around them.
- Campaign now can be saved. It covers all the aspects currently available in the campaign.
- Defensive behaviour has been added to enemies, so they don't follow you back to the village. Also first set of enemies has been added to the outside world.
- Fog of war has been expanded to the outside world. Day / night cycle has been adapted to turn based gameplay and NPCs received simple daily routines.
- Dead host bug has been fixed for 3 and 4 player online games.