September Update
A lot of effort has been dedicated to improved online features. Hopefully there will be some players available to play against. Now It's time to promote the demo.
Features added last month:
- Demo has been released with a new load up screen.
- Beta keys have been banned. Unfortunately, it was required for the demo to be accessible. Also, all playtest users should switch to the demo otherwise they won't be able to connect with the demo players in online games.
- Online connectivity has been redesigned. Instead of hosting or searching now both actions are taking place at the same time.
- Friends lobby has been recreated. Only someone from friends list can join the game. It allows more flexibility, especially with time options and it won't affect their ranking. Friend invites are not available yet, so all the players are required to create a lobby.
- Ping system stops the game when a player gets disconnected and determines the winner.
- Player online ranking system. Just a basic one and not even showed in the game, but heavily used in testing online connections.
- 5 achievements added to the campaign.
- 5 leaderboards have been created: 3x puzzle and 2x campaign. Currently it can be accessed only through the steam community page.
- Fog of war has been improved. Hopefully it won't cause any more glitches or crashes.
- Hints have been used in the campaign to provide more information about mechanics not covered in the tutorial.
- Another improvements and bug fixes for the quest system.

Features added last month:
- Demo has been released with a new load up screen.
- Beta keys have been banned. Unfortunately, it was required for the demo to be accessible. Also, all playtest users should switch to the demo otherwise they won't be able to connect with the demo players in online games.
- Online connectivity has been redesigned. Instead of hosting or searching now both actions are taking place at the same time.
- Friends lobby has been recreated. Only someone from friends list can join the game. It allows more flexibility, especially with time options and it won't affect their ranking. Friend invites are not available yet, so all the players are required to create a lobby.
- Ping system stops the game when a player gets disconnected and determines the winner.
- Player online ranking system. Just a basic one and not even showed in the game, but heavily used in testing online connections.
- 5 achievements added to the campaign.
- 5 leaderboards have been created: 3x puzzle and 2x campaign. Currently it can be accessed only through the steam community page.
- Fog of war has been improved. Hopefully it won't cause any more glitches or crashes.
- Hints have been used in the campaign to provide more information about mechanics not covered in the tutorial.
- Another improvements and bug fixes for the quest system.
