June Update
First boss in Kingdom Chess! It's a small addition as there are plans for much more spectacular boss fights. A lot of polishing took place on both mechanical and visual levels. This month will be focused on promoting the game, so expect a new trailer to come out. Hopefully it will bring some newcomers along with valuable feedback.
Features added last month:
- Boss battle! Oh yes, the first boss has been added to the campaign as quest 4. New enemy type has been introduced - ghost.
- Cinematic depth of field, automatic screen aspect ratio adjustment and benchmark settings recommendation.
- Camera management improvements. Mostly under the hood staff but it was required for the depth of field to work properly.
- Automatic interactions and improved checkpoints - another polishing touches to smooth out experience in single player campaign.
- Inventory double click has been added. I just got tired of dragging everything around.
- Material improvements. Metallic surfaces got their values set up. Also non-metallic materials have been touched with specular properties.
- Minor improvements and fixes have been applied to tutorials and setting screens.
- Outline (post-process effect) have been improved to work better with translucent materials. It also allows inclusion of volumetric light effects, but I wasn't satisfied with the results as it required to blow up the sun or make everything foggy.
- Graphical assets have been updated on the steam store page.

Features added last month:
- Boss battle! Oh yes, the first boss has been added to the campaign as quest 4. New enemy type has been introduced - ghost.
- Cinematic depth of field, automatic screen aspect ratio adjustment and benchmark settings recommendation.
- Camera management improvements. Mostly under the hood staff but it was required for the depth of field to work properly.
- Automatic interactions and improved checkpoints - another polishing touches to smooth out experience in single player campaign.
- Inventory double click has been added. I just got tired of dragging everything around.
- Material improvements. Metallic surfaces got their values set up. Also non-metallic materials have been touched with specular properties.
- Minor improvements and fixes have been applied to tutorials and setting screens.
- Outline (post-process effect) have been improved to work better with translucent materials. It also allows inclusion of volumetric light effects, but I wasn't satisfied with the results as it required to blow up the sun or make everything foggy.
- Graphical assets have been updated on the steam store page.
