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Kingdom Chess News

July Update

Minimap being the biggest feature of the last month? It sound's like a joke... A lot of effort has gone into testing and fixing which are very important, but not exciting at all. Unfortunately, there is a lot more work to be done before pushing out the new trailer, so keep your fingers crossed for this month.

Features added last month:
- Quest system has been upgraded to work with the minimap. It might not work properly with a quests loaded from a saved game. Resetting the quest or starting a new game might be required.
- Minimap has been added and tutorial has received minor improvements.
- Mouse sensitivity now can be adjusted in the settings menu.
- Low level fatal error, quest bug and free camera have been fixed.
- Promotional materials have been updated. Screen shots retaken, information rewritten and initial roadmap laid out.


June Update

First boss in Kingdom Chess! It's a small addition as there are plans for much more spectacular boss fights. A lot of polishing took place on both mechanical and visual levels. This month will be focused on promoting the game, so expect a new trailer to come out. Hopefully it will bring some newcomers along with valuable feedback.

Features added last month:
- Boss battle! Oh yes, the first boss has been added to the campaign as quest 4. New enemy type has been introduced - ghost.
- Cinematic depth of field, automatic screen aspect ratio adjustment and benchmark settings recommendation.
- Camera management improvements. Mostly under the hood staff but it was required for the depth of field to work properly.
- Automatic interactions and improved checkpoints - another polishing touches to smooth out experience in single player campaign.
- Inventory double click has been added. I just got tired of dragging everything around.
- Material improvements. Metallic surfaces got their values set up. Also non-metallic materials have been touched with specular properties.
- Minor improvements and fixes have been applied to tutorials and setting screens.
- Outline (post-process effect) have been improved to work better with translucent materials. It also allows inclusion of volumetric light effects, but I wasn't satisfied with the results as it required to blow up the sun or make everything foggy.
- Graphical assets have been updated on the steam store page.

May Update

Single player campaign has been expanded with new features. It's the same content but the hopefully now it feels more purposeful. There is a lot to add, fix and improve so focus will stay with campaign for the next month.

Features added last month:
- Quest system has been redesigned. UI is the same and quests are accessible through new NPC type - quest giver. At this stage 3 quest are available: collect quest (for player to generate income), kill quest and rescue quest. It's just an initial state where players can have only 1 active simple quest, but it can be swapped, reset, completed and replayed. Complete quest system will take form of a journal, where player's decisions will affect the world around them.
- Campaign now can be saved. It covers all the aspects currently available in the campaign.
- Defensive behaviour has been added to enemies, so they don't follow you back to the village. Also first set of enemies has been added to the outside world.
- Fog of war has been expanded to the outside world. Day / night cycle has been adapted to turn based gameplay and NPCs received simple daily routines.
- Dead host bug has been fixed for 3 and 4 player online games.

April Update

Online multiplayer has been improved. Only minor things and bug fixes, but it was needed. Not all the bugs could be replicated, please help by reporting it. This month new features should be added to the single player campaign.

Features added last month:
- Profile customisation has been restored and updated. Also environment has been included.
- Hiding Menu button on client side has been fixed. And camera lock after rematch has also been fixed.
- Tutorial is fixed. It requires an update, but not now.
- Illegal Premoves and client side premoves are fixed.
- Lobby details screen has been improved and character context information is fixed for the client side.
- Lobby waiting points has been polished and now character information is displayed on client side.
- Scenario details has been added to Battle / Host screen. Also promotion bugs has been fixed for online multiplayer.

March Update

Work on characters has been finished and all the related systems should work properly. More characters will be created as more content gets added. However this month "battle" will get few touches. There is a list of bugs that has been neglected for a long time. Also it will be a great opportunity for some minor improvements.

Features added last month:
- 5 new characters have been added. These are simple villagers only, just to diverse characters in campaign.
- Hair models and monuments have been restored.
- Inventory items have been polished (icons, drop models, prices).
- Inventory system received minor improvements (some icons relocated, inventory size increased, character view quality increased, "drag items into middle section to drop" added).
- Few bugs has been fixed (related to new character system).