What Next???
Just wanted to let you all know what I'm working on since the first two updates have been released.
[h3]1. Explorer Mode[/h3]
I've heard your concerns about how a few sections are very challenging, and not what was promised on the Steam page. This is totally fair, and I want to apologize - my creative drive went rogue.
However I want to make it up to you by adding an Explorer mode! This will remove the time pressure from chapter 3 and 8; it will add platforms and checkpoints in certain areas to make it a smoother experience as well.
I'm currently struggling with how to change the last chapter for obvious reasons, but I'll think of something!
[h3]2. Modding Support[/h3]
After Explorer Mode is sorted out, I want to make tools to help folks mod the game!
The goal is to provide a bunch of prefabs in a template unity project, where you can make your own challenge levels, or even an entire level!
At the same time the community also seems to be working on modding in the more difficult way. Let's see who figures it out first!
There is more on the horizon, but I'll reveal as I go :)
[h3]Steam Deck Verified![/h3]
I also wanted to announce that Lorn's Lure has just been fully Steam Deck Verified!
Green checkmark and all.
[h3]Mac M2 Support[/h3]
Recently some of you raised that Steam displays a warning that Lorn's Lure doesn't work on the latest Mac OSes. This is FALSE! It absolutely does work on it, but not sure why it's labelled that way, so I'll work with Steam support to figure it out.
Stay tuned for more!