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Lorn's Lure News

Going Down The Checklist

Hey folks,

It's been a while since I've posted an update here. Mostly have been busy at my day job - BUT I have still managed to make significant progress.

[h3]Here's the updated todo list[/h3]
  • 20% of the last level (currently working on this)
  • I gotta finish the second part of the first level (demo area).
  • Finishing off mechanics needed (tallying end run times, immersive mode, and other requests as well)
  • Level design + placing story details + difficulty optimization (maybe mechanic tweaking etc).
  • Environment asset revamp (making things prettier)
  • Steam achievements
  • Maybe new game+ if I have the brain energy before release
  • Maybe some mechanic revamps (like dialogue system + Settings menu)
  • Finish rest of Crystal levels

Environment asset revamp is underway thanks to Victor, my 3D art contractor. He will be making object kits for me to dress the levels / make platforming components with.

One thing I didn't add on the list is music - but Ryan, my music contractor has recently begun to compose again!

In the mean time, I'm adding story details, and thinking of characters / lore that I can add to give the place more life.

So lots of progress!
[h3]
Some Highlights[/h3]

Immersive mode can be triggered from the settings - either from the main menu, or during gameplay.
It disables all the speedrunning UI, and doesn't show stats upon chapter completion.

Of course video and picture mode are still available.


Completing the game unlocks a Full Run mode, where you can speedrun the whole game in one go, and get cumulative stats for the whole run.

Same thing can be unlocked for all crystal levels once you've beaten them all:


Once objects are scanned, the scanner graphic turns grey instead of yellow so you know you've already scanned it:


Similar thing happens once you've acquired crystals:


That's all for now, but please stay tuned for more :)

Aaaalmost thereee...



It's been a while since the Steam Fest and I've made a bunch of progress since then!

[h2]What's left?[/h2]

Here's a rough list of what's left:
  • 20% of the last level (currently working on this)
  • I gotta finish the second part of the first level (demo area).
  • Finishing off mechanics needed (tallying end run times, immersive mode, and other requests as well)
  • Level design + placing story details + difficulty optimization (maybe mechanic tweaking etc).
  • Environment asset revamp (making things prettier)
  • Steam achievements
  • Maybe new game+ if I have the brain energy before release
  • Maybe some mechanic revamps (like dialogue system + Settings menu)
  • Finish rest of Crystal levels

I don't know how long this will take given I have a day job - but I'll work very hard to release it this year!

[h2]And without spoilers, here's a sneak peek at the last level's challenges[/h2]
[previewyoutube][/previewyoutube]

I may tweak the level of difficulty though...

Anyway - thanks for keeping up with the project, and stay tuned for more!

Launching Patreon!



And welcome to the Steam Next Fest newcomers!

A bit of background for you:
  • I am a solo dev, doing this as a passion project!
  • Lorn's Lure is scheduled to release this year - I'm aiming for October at this point given the fact that my day job has been all-consuming lately
  • My name is not actually Rubeki, but I'm okay with people calling me that


[h2]The Patreon Launch[/h2]
I've finally pulled the trigger and launched a patreon page here:
[h3]patreon.com/rubeki[/h3]

[h3]Why I'm doing it[/h3]
I want to start building a runway for my studio, and not just for completing Lorn's Lure. This money can be used for paying contract artists, new equipment, legal and accounting fees, and more.

It can be the start of a fruitful studio!

[h3]The Tiers[/h3]
[$2 CA] Observer: This tier is just if you want to support me!
[$7 CA] Gamedev X Games: This tier is if you want to watch me develop the game live! Make sure you don't mind spoilers!

Both tiers get discord benefits (role, and special chat room).
For the gamedev chat, I can offer quick gamedev Q&A / advice for those who ask.

[h2]For Press[/h2]

You can find a press kit here:
[h3]>> PRESS KIT <<[/h3]

[h2]Some Updates![/h2]

I don't want to spoil anything, so you'll only get ONE teaser screenshot :)

I've also done a ton of bug fixes since the last update, but that should go without saying at this point.



Stay tuned for more, and hope to see some Patreon subscribers on stream!

Thank You!



I'm absolutely floored by the reception of the prologue / demo, and I want to thank everyone that played, left feedback, joined the discord, uploaded speedruns, and just shared their thoughts in general with me.

I just wanted to post a brief update for everyone on what to expect next!

[h3]When to expect more udpates?[/h3]
Although I think I'm done updating the prologue, I do plan on resuming the game's development very soon. In about a week, my day job workload is going to lower to normal standards again, and I will be developing in full swing - so please watch the Twitter feed!

[h3]Technical issues[/h3]
I am one person, so if you had technical issues and decided to leave a bad review - although that's perfectly fair - please check my comments because I may have fixed the issue!

[h3]Speedrunning uptick[/h3]
There's been a bit of a bump in speedrunning activity - likely due to the profile up on speedrun.com.
I urge you to check them out, they're seriously cool!

>> Lorn's Lure Speedruns <<

Be sure to check the sub categories and sim level WR too.

The Any% WR is currently sitting at 3 minutes and 50 seconds, and if you're wondering how the heck anybody can pull that off, here's that sweet sweet virtual parkour for ya:

[previewyoutube][/previewyoutube]

And don't forget to submit your own runs! I'm curious to see other ways folks break the game.

Thanks again, and stay tuned for more!

What's Next?



Thanks so much for your support for the prologue demo!

This version seemed to have far less issues reported than the last demo I released, which tells me it's going in the right direction.

So what's next?

[h3]Speedruns[/h3]
If you're a speed demon, and have the capability to record footage, I encourage you to submit your runs here:
https://www.speedrun.com/lorns_lure_prologue

You have to defeat me however, since I currently hold the world record :D

Here's the run below, but SPOILER ALERT!

[previewyoutube][/previewyoutube]

[h3]Roadmap[/h3]
I've compiled a bunch of feedback that requires being addressed. I'll begin tackling them soon as I work on the full version of the game in parallel.

I will try and update key items right away, but please bear with me, I am a lone developer!



Stay tuned for more, and don't forget to wishlist the full game below!

https://store.steampowered.com/app/1417930/Lorns_Lure/