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Lorn's Lure News

Spoiler Alert...



OKAY! Lot's of updates this time, so I condensed it into a single video recorded in my test area.

All these gameplay abilities will be unlocked while playing the game, so SPOILER ALERT!

  • Better dash sounds
  • Double jump
  • Glowing crystals for dark sections of the game
  • Better blue crystal destruction
  • Moving platforms
  • Tic tac animation showing you're pushing off from the wall
  • First version of the grapple hook
  • Improved air control
  • You can't see it, but fixed Coyote jump


[previewyoutube][/previewyoutube]

I'm way ahead of schedule it seems, but this is a good thing! The sooner I finish raw gameplay elements, the sooner I can focus on orchestrating the main campaign.

Also, here's a rough digital painting of the android I did on my iPad just for fun. Finally came of use!


As usual, stay tuned for more!

We Meet Again...



It's been about a month since the demo dropped, and y'all are probably wondering what I've been up to since then. Read on to get an idea!

Note that none of these features are in the demo, but in a closed alpha. I will not be updating the demo for the foreseeable future.

[h2]Subtle Camera Tilting[/h2]
[previewyoutube][/previewyoutube]

[h2]Wall Kicking[/h2]
[previewyoutube][/previewyoutube]

[h2]Dashing[/h2]
[previewyoutube][/previewyoutube]

[h2]Various fixes for small issues in the demo, brought up by the community![/h2]
  • Slideable surface inconsistency
  • Things that were climbable that shouldn't have been
  • Unnecessarily difficult portions
  • Climbable sludge oil...
  • etc.


Stay tuned for more as I iron out the core mechanics before tackling more of the main campaign.

Cheers, and thanks for everyone's support!

THAT'S A WRAP!



With the end of the Steam Festival, comes the end of the Speedrun competition!

We had some impressive submissions that I'd like to share!

[h2]The winner is Klar with an amazing run of 11.28.817[/h2]
[previewyoutube][/previewyoutube]

Runner up is CabalCrow who was not too far behind with a run of 12.26.112
[previewyoutube][/previewyoutube]

Third is Delifiler with a run of 13.19.072
(Youtube upload might be processing, but we trust them)
[previewyoutube][/previewyoutube]

Next up is [Puro] PresentFox with a run of 15.37.655:
[previewyoutube][/previewyoutube]

And finally we have Hurricane_Of_87 with a run of 19.08.100 (Twitch run, so no embed... Sorry!)
https://www.twitch.tv/videos/907333939?

We had a few more who haven't submitted, but gave a valiant effort.

[h2]Give a hand (or thumbs up?) to the contestants![/h2]

[h2]A Thank You[/h2]
The heading says it all, but I just wanted to say how floored I am by the reception of Lorn's Lure. All feedback has been constructive and consistent - which makes my life easier, and will hopefully result in an even better final release.

I hope Lorn's Lure lives up to your expectations in the end!

[h2]Some other news[/h2]
I will leave the demo up for a little bit after the Steam Festival while I deliberate on next steps!
I am in the process of compiling feedback and story boarding the rest of the game in detail to reduce timeline variance for the rest of the project.

Stay tuned for more updates!

Steam Festival And Contest!!!


I don't have anything to livestream for the Festival, but instead have decided to host a contest!

Download the demo and show me your fastest speedrun. The fastest time submitted before the end of the festival will get be gifted a free key once the game is complete, as well as an easter egg designed specifically for them in the final game.

[h2]RULES[/h2]
  • Starts Wednesday, February 3rd, 2021 @ 10AM PST
  • Ends Tuesday, February 9th, 2021 @ 10AM PST
  • I want to see an Any % speedrun, glitches allowed
  • You NEED A VIDEO recording, sorry, no pastes of screenshots
  • You can submit to this thread, the discord, just follow the instructions below!
  • There can only be one winner!


[h3]Submitting to Discord:[/h3]
>> JOIN DISCORD COMMUNITY <<

Paste videos of your speedruns to the #speedruns channel.

[h3]Submitting to this Thread:[/h3]
Simply comment on this post with a YouTube video in the message!

Enjoy, and don't forget to leave feedback!

What's Next?


Firstly, I've received overwhelmingly positive feedback for this project, and for that I thank you all sincerely. I'm always open to feedback, good or bad!

I'd also like to prompt all of you to share screenshots or videos if you have them! Seeing your raw impressions helps me immediately see where there are hiccups in the design.

With those out of the way, you may be wondering what's next for this project! I want to keep you all in the loop, so read on for a brief update of where the project is at.

[h2]Immediate Next Steps[/h2]

I've received a lot of suggestions on how to improve the game, and I want to noodle a few of them before designing a roadmap. If you want to provide feedback, please use the Steam Community forum, OR feel free to join the Rubeki Discord here:

>> JOIN DISCORD COMMUNITY <<

I'll also be coming up with a long term plan of attack. Solidifying design choices, release timelines, and gameplay components to keep myself in check during development.

After I solidify a plan, I will likely take the demo offline in favor of a closed alpha during development.

[h2]Some Estimates[/h2]

As it stands, I'm projecting the game to be complete within a year, or year and a half, unless something drastically changes.

[h2]Indecision[/h2]

I'm considering an early access option for getting this out sooner with some interesting perks. But I haven't decided just yet.... This is one of the things that could alter the timeline drastically.

But anyways, stay tuned for more!