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Lorn's Lure News

Mixing Doom, Resident Evil, and Mirror's Edge, this is the year's scariest game

Lorn's Lure, a first-person indie platformer released this year from Rubeki Games, is downright terrifying. The terror isn't in its science fiction plot, which follows an android who leaves the safety of his home colony to chase down a mysterious floating light, taking him deep into the astonishing depths of an unknown superstructure. Over the course of eight levels the android makes his way through cavernous spaces, down city-sized canals, into dark caves and among the ruins of ancient, long-dead civilizations. The impressive topography and impossible scale of Lorn's Lure inspires awe. It is in traversing these spaces, in carefully flinging your intrepid artificial body across its antagonistic architecture, that you will feel the terror.


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Nominate Lorn's Lure!



Along with the Autumn sale, Steam Award nominations are starting!

I humbly ask y'all for nominations in the Most Innovative Gameplay category.

I don't actually expect to win, but it's fun to be a part of this community anyway :)

[h2]In the mean time, enjoy a 15% sale![/h2]

Added Explore Mode Tooltip

In case new players who don't follow my updates don't know what it is!

Minor patch for the update

Removed dev teleports :P

Explore Mode QOL Changes

Hey climbers, just pushed a minor update to the Explore Mode for quality of life improvements.

This includes:
  • Explore mode saves are now separate
  • Many more checkpoints in Chapter 8!
  • Alert icon to show new folks where the settings is


Regarding separate saves, this also implies separate records! So when you hover over the chapter in the level select menu, while Explore Mode is selected, you'll see empty records.

Just beat the chapter in Explore Mode and you'll see a record populated. Do the same for regular mode if you beat the game on Explore mode first.

This also applies to the full run mode.

Records had to be separated cause chapter 8 has a different number of scans in Explore mode, and folks probably want a way to measure their runs separately anyway.

Let me know if you have any issues!

Cheers,