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Lorn's Lure News

Thank You!



Firstly, I just wanted to thank everyone for your support on launch, and over the years helping me to get this project on its feet. The community really kept me going, and y'all really helped create buzz!

[h3]Just wanted to give a post-launch status update.[/h3]

So... I was completely blindsided by the popularity of Lorn's Lure.... I had estimated about half the peak concurrent players we reached based on other games of similar prices.

As a result I got way more feedback than I expected, and I'm just taking time to read as much as I can to prep a roadmap for bug fixes, features, suggestions, stuck points, etc. I'll be interacting here and there, but I may not reply to all the feedback. Just know that I'm noting as much of it down as I can.

This does NOT mean I will address everything - just the things I feel are fair or supported with data that I can gather. My goal is to try and alleviate unfair pain points and jank mostly, not to change the game.

However, regarding anything urgent and technical, I'll try to spot and get to as fast as possible.

I also want you to know that I do look at the negative reviews, and take them seriously. Again, I can't address everything, but some are fair and might have solutions.

Know that I work a bit slow, since I have a family and day job (I don't have quitting money yet :P), so bare with me. I do care about this game a lot, so what I lack in speed, I make up for in persistence 🦾 (as some of you have witnessed over the last 4-or-so years).

Stay tuned! 🤖

New retro boomer shooter Lorn's Lure is drenched in robotic parkour

It's strange that parkour hasn't been more of a thing in gaming. Of course there's almost no FPS games that don't feature mantling of some sort, but in terms of free running itself there's only really Mirror's Edge, Dying Light, and a few others that raise the flag for first person jumping. New retro game Lorn's Lure joins that number, offering all the climbing you'll need.


Read the rest of the story...

I died more than 1,200 times in this panicky first-person riff on Celeste's platforming and it's now one of my favorite games of the year




I knew I was afraid of heights going into Lorn’s Lure. It's a fear that I’ve always mined for thrills in games, climbing high towers and leaping off them for the adrenaline. Of course I was going to play a sci-fi mountaineering adventure through the bowels of an impossibly massive brutalist megastructure. What I was not prepared for was discovering that I might also be afraid of the dark. And tight spaces. As Lorn's Lure constricted into a choking warren of pitch black tunnels, it taught me new and exciting forms of dread...
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OUT NOW!!!



After 256 years, Lorn's Lure is finally out!

(Note that it might take Steam a little while to propagate availability everywhere)

[h2]What you should know[/h2]
  • Don't forget to leave a review! Pre-launch it's all about wishlists. Post-launch it's all about review count.
  • I will continue to take feedback and improve the game to ensure it's the best experience!
  • I was not able to find a South Korean community translator, so if you're out there and willing to help localize, let me know! Until then, it's machine translation :(
  • Once you unlock New Game +, there is a possibility that you can easily go out of bounds (except for the last chapter). It is near impossible for me to solve this without adding a LOT of geometry, which may impact performance - so I will allow it.
  • When I make updates, you may have to redo your settings sometimes
  • If you played the demo, there might have been an update to the control mapping that breaks it in new builds. To fix this, simply reset the control binds!


[h2]What's next?[/h2]
  • Fixing bugs here and there that folks bring up
  • Maybe adding features if there is enough demand
  • Maybe fixing localization issues as folks bring them up
  • After launch week and enough bug fixing I'll probably take a break
  • Afterwards, if the game has done well enough, I'll run a poll to see if folks want modding or a VR spinoff next
  • I'll probably also experiment with an infinite procedural megastructure in parallel to see if this is possible.


[h2]Launch Trailer[/h2]
Please help boost it!
[previewyoutube][/previewyoutube]

I hope you enjoy my game!

Mysterious narrative first-person climbing platformer Lorn's Lure release date announced

Ready for something a bit different? Lorn's Lure is a 3D atmospheric narrative first-person parkour platformer with an interesting climbing system.

Read the full article here: https://www.gamingonlinux.com/2024/08/mysterious-narrative-first-person-climbing-platformer-lorns-lure-release-date-announced