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Lorn's Lure News

OUT NOW!!!



After 256 years, Lorn's Lure is finally out!

(Note that it might take Steam a little while to propagate availability everywhere)

[h2]What you should know[/h2]
  • Don't forget to leave a review! Pre-launch it's all about wishlists. Post-launch it's all about review count.
  • I will continue to take feedback and improve the game to ensure it's the best experience!
  • I was not able to find a South Korean community translator, so if you're out there and willing to help localize, let me know! Until then, it's machine translation :(
  • Once you unlock New Game +, there is a possibility that you can easily go out of bounds (except for the last chapter). It is near impossible for me to solve this without adding a LOT of geometry, which may impact performance - so I will allow it.
  • When I make updates, you may have to redo your settings sometimes
  • If you played the demo, there might have been an update to the control mapping that breaks it in new builds. To fix this, simply reset the control binds!


[h2]What's next?[/h2]
  • Fixing bugs here and there that folks bring up
  • Maybe adding features if there is enough demand
  • Maybe fixing localization issues as folks bring them up
  • After launch week and enough bug fixing I'll probably take a break
  • Afterwards, if the game has done well enough, I'll run a poll to see if folks want modding or a VR spinoff next
  • I'll probably also experiment with an infinite procedural megastructure in parallel to see if this is possible.


[h2]Launch Trailer[/h2]
Please help boost it!
[previewyoutube][/previewyoutube]

I hope you enjoy my game!

Mysterious narrative first-person climbing platformer Lorn's Lure release date announced

Ready for something a bit different? Lorn's Lure is a 3D atmospheric narrative first-person parkour platformer with an interesting climbing system.

Read the full article here: https://www.gamingonlinux.com/2024/08/mysterious-narrative-first-person-climbing-platformer-lorns-lure-release-date-announced

Amazingly grim retro sci-fi android spelunker Lorn’s Lure finally has a release date

If you like jumping on enveloping pixelly architecture while basking in an atmosphere of pathological sadness, set aside some time on 20th September, because that’s when Rubeki's first-person spelunker Lorn’s Lure launches on Steam. Ah, I've been waiting a while for this one. Catch a new trailer below.

Read more

It's Official

[previewyoutube][/previewyoutube]

New DEMO Live!!!



I've just dropped a new demo that aims to show how the game is NOW, very close to launch.

The previous demo had deviated severely from its current state, so I wanted to update it before releasing the full game.

Localizations are also included, but quality might vary, and there is at least one menu item that is not localized that I know of (that should go away at launch however).

I'm hoping this demo can also help identify game-breaking bugs given the wider audience it will reach - but it should be fairly air tight given Omega testing.

Beyond that, you can expect:
✅New tutorials
✅New crystals
✅New level design
✅More juice
✅New intro cutscene
✅Fully Steamdeck compatible (with cloud saves)
✅Updated menu with more settings
✅New music

And more!

Here's a brief, celebratory teaser trailer as well:
[previewyoutube][/previewyoutube]

Stay tuned for more!

Aaaaaalmost there now :)

PS
I wasn't able to THOROUGHLY test this demo build cause I couldn't figure out a way to issue keys on steam while the demo was down, crossing fingers there are no major bugs, but don't hesitate to let me know!