1. Lorn's Lure
  2. News

Lorn's Lure News

Megastructure and Chill

Just a song on loop to study to in the Megastructure :)

[previewyoutube][/previewyoutube]

That One Level



It's time for a monthly update!

As I mentioned last time, progress has been a bit slow given that our baby is coming very soon now!

I have managed to make a dent in the current level I'm working on, so not at a complete stop. I'll just show a brief, spoiler-less montage of that level, since no new features have been developed :)

[previewyoutube][/previewyoutube]

Stay tuned for more!

ChatGPTeam!



It's been over a month since the last update, and progress is still quite speedy!

[h2]Here's a summary:[/h2]
  • I've finished the Cave area to beta quality - including some very foolproof out of bounds prevention tech ːsteamhappyː
  • I'm 1/3rd the way into another area. Once this is done, that leaves 3 more!
  • I've actually used ChatGPT to create a pipe making tool! This will speed up level design given how many pipes I have to make from scratch..
  • Development might slow down in coming months, since my wife and I are expecting a new born soon!!!


[h2]And of course a micro dev-log :)[/h2]
[previewyoutube][/previewyoutube]

Hello to all the new folks, and stay tuned for more!

Explore a vast industrial hulk with your trusty climbing axes in this eerie first person platformer




Lorn's Lure, an upcoming indie from solo developer Rubeki, instantly hooked me with its free demo on Steam. This first person plstformer has you playing an android exploring the vast, industrial ruins of a lost civilization, pursuing some manner of biblically accurate angel-come-glitch in reality through the impossibly ancient rusted hulk...
Read more.

Blazing Dev Speed!



Lots of progress since the last announcement!

  • I've finished 3 chapters to beta quality.
  • Part way through finishing another one as I speak
  • I've added a crawl ability for claustrophobic gameplay in the area I'm working on now.
  • I've also added flares - Deep Rock Galactic style - so that you can see in the dark in the same area.


[h3]This time I've compiled all the footage into one micro dev-log video here:[/h3]
[previewyoutube][/previewyoutube]

I'm certainly blazing through at a decent pace, but still more to go. That said, 2023 is definitely the release year :)

Stay tuned for more!