1. Lorn's Lure
  2. News

Lorn's Lure News

Welcome 2022!



Happy New Year!

Hope everyone had a decent holiday - I sure did. I ended up taking 2 weeks off after a very long time without a break, so this update will be short.

Anyway, here's what to expect in early 2022 from Rubeki:
  • Beta testing for the new demo (expect an announcement either later this week or next)
  • Demo release some time in Feb (depending on Steam's Next Fest schedule)
  • Continuing development, and more media updates

I think you'll be very happy with the new demo - although it's shorter, it has many mechanic bug fixes and adjustments that results in a smoother, cleaner feel (imo).


I've also revamped the intro cutscene. No spoilers, but here's a sneak peek:



Stay tuned, stay healthy, and here's to 2022!

Demo 2.0 Coming Soon



That's right - I've been hard at work on a new demo based on feedback from the last one!

[h2]What Changed?[/h2]
  • Shorter demo (old one was about 1 hour in length average, so it should be much less than that now)
  • The same area as the first one, but completely redesigned given design feedback.
  • New tutorial segment that is less confusing
  • Some updated graphics and new object designs
  • New UI, including less annoying terminal speed warning. It's no longer a red vignette blocking the screen, it's just part of the UI
  • More scannables and lore
  • The ability to reset the level to the start, with clear stats (This is useful for speedrunning)
  • New composed music
  • An unlockable secret level, and new blue crystals that you can find and smash
  • Level Select menu (although you can only select one)
  • Settings menu where you can lower graphics settings, adjust audio, gameplay, and controls
  • Speedrun stats records available in the level select menu
  • Controller support, and button mapping (although some issues may remain that I'm aware of)
  • Lots of mechanic bug fixes (it feels very crisp now - I can't break it!)
  • Coyote time actually works and I can't break it! Even on pipes / sliding surfaces :)


So although it's not release quality yet - it's much much closer to release quality.

Expect it to be out early next year!

[h2]A Sneak Peek[/h2]
I'm hesitant to show you too much, but here is a short video that shows off a few of those features.
This is very early in the demo, before you get the climbing picks. It shows:
  • Reset to start
  • New UI
  • New terminal velocity indicator
  • Very brief and limited view of the new demo area


[previewyoutube][/previewyoutube]

Stay tuned for more, folks!

Happy Halloween!



Happy Halloween!

And if anyone new is coming from the Dread XP Showcase, welcome!

[h2]New Area![/h2]
Progress is coming along - finally finished the 4th area, and on to the 5th.

Just started with some atmosphere tests and environment components to build the basics of the level with.

Here are some examples:

[h2]I've started a ... Tik Tok account.[/h2]

Still getting the hang of it, and video editing is time consuming, so not much content, but you can check it out here.

[h2]Old Games on Sale[/h2]

If you're not familiar with my janky old games, Hollow Head and Hatch, now's a good time to check them out while you wait for Lorn's Lure!

They're on sale until the end of the Steam Halloween Sale at 80% off. You can find them here:

https://store.steampowered.com/app/1171260/Hollow_Head_Directors_Cut/?curator_clanid=37564005
https://store.steampowered.com/app/871190/Hatch/?snr=1_1056_4_creator_1059&curator_clanid=37564005

Until next time!

Cheers,

Records Broken, Secrets, and More!



I've been working on a new level, but I don't want to reveal too much about it, so I'll just tease it a bit and then skirt around to other topics...

[h2]Ready for the Teaser?[/h2]
[previewyoutube][/previewyoutube]

That's it. That's all you get.

[h2]A New World Record Speedrun Dropped![/h2]

You've gotta check out this very nice, sub 9 minute run by who?? from the Discord community:
[previewyoutube][/previewyoutube]

[h2]What else has been happening?[/h2]


[h2]More Holistic Progress Update[/h2]
I'm about 50% of the way through developing the levels at alpha/beta quality (roughly the quality of the existing demo). Once I'm done, the next goal is to make a new demo that hopefully will drop in Feb.

After that it's just a home stretch fixing bugs and improving the quality of level design and 3D art.

Stay tuned for more!

Welcome!



To any new folks directed here by the Escapist Indie Showcase, please make yourself at home!

[h2]You may have noticed that there's a demo[/h2]
This demo has been around for the better part of this year, and is an alpha stage demo that is VERY out of date. Before you leave feedback, please read the community posts in case similar feedback has already been shared.

I may have already solved a lot of the concerns actually - I've just stopped updating the demo.

I have only chosen to keep it up so you get a taste of how the mechanic feels, but please expect a much better quality experience in the end.

[h2]Release Date?[/h2]
As the new gameplay trailer mentions - the game comes out next year. But to be a little more precise - I'm estimating within the first half of 2022.

If you think this is too long, just know that the team is quite small, and I'm the only one working on it full time. So please have patience!

[h2]For all you regulars[/h2]
If you missed the showcase event, here's the new trailer!
[previewyoutube][/previewyoutube]

Stay tuned for more!