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Lorn's Lure News

I died more than 1,200 times in this panicky first-person riff on Celeste's platforming and it's now one of my favorite games of the year




I knew I was afraid of heights going into Lorn’s Lure. It's a fear that I’ve always mined for thrills in games, climbing high towers and leaping off them for the adrenaline. Of course I was going to play a sci-fi mountaineering adventure through the bowels of an impossibly massive brutalist megastructure. What I was not prepared for was discovering that I might also be afraid of the dark. And tight spaces. As Lorn's Lure constricted into a choking warren of pitch black tunnels, it taught me new and exciting forms of dread...
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OUT NOW!!!



After 256 years, Lorn's Lure is finally out!

(Note that it might take Steam a little while to propagate availability everywhere)

[h2]What you should know[/h2]
  • Don't forget to leave a review! Pre-launch it's all about wishlists. Post-launch it's all about review count.
  • I will continue to take feedback and improve the game to ensure it's the best experience!
  • I was not able to find a South Korean community translator, so if you're out there and willing to help localize, let me know! Until then, it's machine translation :(
  • Once you unlock New Game +, there is a possibility that you can easily go out of bounds (except for the last chapter). It is near impossible for me to solve this without adding a LOT of geometry, which may impact performance - so I will allow it.
  • When I make updates, you may have to redo your settings sometimes
  • If you played the demo, there might have been an update to the control mapping that breaks it in new builds. To fix this, simply reset the control binds!


[h2]What's next?[/h2]
  • Fixing bugs here and there that folks bring up
  • Maybe adding features if there is enough demand
  • Maybe fixing localization issues as folks bring them up
  • After launch week and enough bug fixing I'll probably take a break
  • Afterwards, if the game has done well enough, I'll run a poll to see if folks want modding or a VR spinoff next
  • I'll probably also experiment with an infinite procedural megastructure in parallel to see if this is possible.


[h2]Launch Trailer[/h2]
Please help boost it!
[previewyoutube][/previewyoutube]

I hope you enjoy my game!

Mysterious narrative first-person climbing platformer Lorn's Lure release date announced

Ready for something a bit different? Lorn's Lure is a 3D atmospheric narrative first-person parkour platformer with an interesting climbing system.

Read the full article here: https://www.gamingonlinux.com/2024/08/mysterious-narrative-first-person-climbing-platformer-lorns-lure-release-date-announced

Amazingly grim retro sci-fi android spelunker Lorn’s Lure finally has a release date

If you like jumping on enveloping pixelly architecture while basking in an atmosphere of pathological sadness, set aside some time on 20th September, because that’s when Rubeki's first-person spelunker Lorn’s Lure launches on Steam. Ah, I've been waiting a while for this one. Catch a new trailer below.

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It's Official

[previewyoutube][/previewyoutube]