1. Lorn's Lure
  2. News

Lorn's Lure News

The Road To Beta!



I have finally reached a point where the entire game is playable end to end.

Although I can't show anything from the last level due to spoilers, I will say that you get a grappling hook :)

You can see it in the footage below along with the new simulation level aesthetic though!

I'm now taking a stab at re-doing the first level more in the style of the first demo (some of you may remember). Lots of folks brought up how that one felt more open and didn't involve boring long climbing sections. So I'm taking the best of both demos and mashing them together!

[h2]Beyond this, it's all about details:[/h2]
  • One more level design sweep just to make sure gameplay progresses nicely and story points aren't missing
  • Cutscenes
  • Revamp of the dialogue system to support localization
  • Taking a stab at redesigning the HUD to be less intrusive
  • Revamping the Hints system aesthetic
  • I may add some style to the Scanning system
  • I may re-implement the menu and settings system
  • Adding some environmental life (lights, precipitation, environmental sounds, etc.)
  • Finalizing the music
  • Create the crystal levels
  • A few bug fixes
  • Beta
  • Address beta feedback and bug fixes
  • Steam Achievements


That may seem like a lot, but I feel lighter given how much is done already.

[previewyoutube][/previewyoutube]

Until next time!

Only 1.5 Lorns Left



I've got another area complete, and only 1.5 left to polish!

Beyond that there's:
  • 3rd detail sweep (shouldn't take as long as this second one, which was the brunt of the work)
  • Creating the crystal levels (which is much easier than main story arc)
  • Revamping a few systems
  • Beta
  • Bug fixing
  • Steam achievements


So it's the home stretch after the 1.5!!!!!

[h3]In the mean time, here's a nano dev vlog[/h3]
[previewyoutube][/previewyoutube]

If you're wondering why it's even more condensed, it's because I'm taking care of a baby :)

Stay tuned for more!

Sliding Through the Deserts of Time



No I don't have a release date yet - sorry for the click bait.....
Still looking like this year - but can't be certain when specifically just yet!

I also missed last month's update since taking care of a newborn is significantly more work than I thought lol

But I did manage to get some things done, which I've captured in this micro devlog:
[previewyoutube][/previewyoutube]

Please check it out, and stay tuned for more!

Megastructure and Chill

Just a song on loop to study to in the Megastructure :)

[previewyoutube][/previewyoutube]

That One Level



It's time for a monthly update!

As I mentioned last time, progress has been a bit slow given that our baby is coming very soon now!

I have managed to make a dent in the current level I'm working on, so not at a complete stop. I'll just show a brief, spoiler-less montage of that level, since no new features have been developed :)

[previewyoutube][/previewyoutube]

Stay tuned for more!