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Antipaint News

Version 1.2.1 Release Notes

  • Finger Painting hits nearby enemies at the end of the dash.
  • Spraycan no longer returns thrown items back to player when dashing.
  • Fixed typo in Lemon character description.

Finger Painting Update!

Greetings fellow artists!

Today's update introduces a new paint brush into your tool belts. It's a painting tool that we're all too familiar with - fingers!



"Finger painting" is a brush that has very short range, very high damage and a lightning fast dash attack that allows you to smear enemies across the canvas. It's tricky to use and requires precise positioning for maximum effectiveness.

The Finger Painting update also features several character reworks. The goal of these changes is to make the characters more distinct from one another, while maintaining their core essence. For example, the lemon character is all about the money - it starts the game with a purse and interest, but it also becomes slightly weaker with each item you buy. Cursed to hoard a ton of money, but afraid to spend it. The lime character is all about speed and mobility so it's health has been reduced, but it now spawns lime wedges that give a temporary buff to the player. Several other characters have been reworked - you can find all the changes in the release notes.



A few new items have also been added into the game. One of them is Interest - it gives you money when you beat a level, based on how much money you currently have. Another is the mighty Tesla Coil that zaps enemies and becomes stronger if you have a lot of energy.



Lastly we've got a few balance changes, fixes, tweaks and quality of life improvements.

Hope you enjoy the Finger Painting update! Stay tuned for more even updates!

Release Notes:
  • Added finger painting brush. It has very short range, but very high damage. Dashing quickly slices through enemies.
  • Strawberry moves slower while firing.
  • Lime spawns lime wedges that give small buffs when consumed.
  • Lime health decreased, attack speed increased.
  • Added Interest item that gives money based on your current money.
  • Lemon Starts with Interest.
  • Lemon gets reduces attack speed for each item.
  • Berry loses energy when hit.
  • Orange gains attack speed but loses damage while firing continuously.
  • Water item removes Aqua dry debuff.
  • Avocado toast.
  • Added Juice item that gives a short attack speed boost on use.
  • Added Secret Identity item.
  • Added Tesla Coil item.
  • Added Loaded Dice item.
  • Close calls no longer generated when player is invincible.
  • Added corner camping counter-measures.
  • A Work Of Art boss fight should be a bit more difficult.
  • Athlete boss fight should be a bit more difficult.
  • Adamant Poker boss moves slower and has better attack telegraphing.
  • Camera zoom is now toggled.
  • Prevent long sequences of item pickup popups.
  • Fixed boss health not being affected by burdens.
  • Fixed a bug where you could get the Zen achievement in the ascension plane.
  • Fixed glowing paintings and fixed desaturated colors in final paintings.

Version 1.1.4 Release Notes

  • Fixed a bug where palettes incorrectly showed up as locked.

Version 1.1.3 Release Notes

  • Brush knockback no longer affects dashes.
  • Fix several internal errors caused by in-game UI.

Ascension Update

Welcome to the Ascension Plane!

Today's update introduces the concepts of Ascensions and Burdens.



Ascensions are unlocked when you beat the game with maximum fame. You start at Ascension level 1 and at the start of the game you can pick up one Burden. As the name implies, Burdens have a negative effect that you'll have to bear for the whole run. If you manage to beat the game with the Burden, you'll gain an Ascension level. Higher Ascension levels require a larger amount of Burdens, thus making runs more and more difficult as you Ascend further and further. There's a (not so) special character that you can unlock by Ascending with all 10 Burdens.



This update also features a character rework - the Pure character is now permanently capped at 1 max health point and any extra health points get converted into attack speed. The aim of this change is to highlight the "glass cannon" nature of the Pure character, making the single health point and very fast attack speed the core identity of this little fella.

There are now more achievements in the game to nudge players towards playing with different characters and to reward successful experimentation. Lastly, there are various fixes, tweaks and changes that you can read up on in the full release notes.

More updates coming soon, so stay tuned!

Enjoy!

Release Notes:
  • Added an ascension system. After you beat the game for the first time, you'll be greeted with an ascension plane in the next playthrough. Carry burden items to the very end in order to ascend further. Each ascension level requires more burdens, gradually making each run harder and harder.
  • Pure character reworked - it is now permanently stuck at one health point. Additional health points are converted into attack speed.
  • Multiple new achievements added.
  • Shell character added.
  • Paint Turrets reworked - they no longer get destroyed by enemies, but will explode after some time.
  • Paint Palettes require more points to unlock.
  • Pencil description updated.
  • Embrace Chaos item bonus reduced.
  • Lightning rob energy gain reduced.
  • Quack item description updated to mention that it doesn't cost any energy to use.
  • Fixed several items getting swapped with other items when continuing a saved game.
  • Fixed Surfing Serpent pushing the player around.
  • Fixed slow projectiles popping out of existence.
  • Added some safeguards against a common error that happens when ending a game.