Development Update 2023-04-15
Greetings! It's time for another development update. I've been working on a lot of very cool things and I'm excited to show you everything. Let's go!

[h2]Playable Characters[/h2]
As you can see in the new trailer, Antipaint now features 7 playable characters, each with a different flavor. All characters feature different strengths and weaknesses, allowing you to jump into the game with a different playstyle.

We've got the basic well-rounded Vanilla, then there's the glass cannon Sky and also Lavender that starts the game with a bunch of painting buddies plus a bunch more. I'm excited to see what kind of builds and strategies everyone will try and use with each character!
[h2]Brush Rework[/h2]
The brushes have been slightly tweaked, balanced and in some cases reworked. The powerful supermoves now use less energy but also have a lesser effect, so you can use them more frequently, but also be able to save up energy for items.

Brush upgrades are now also a thing - you can buy them in the shop and each brush has a unique effect that you can enhance with several levels of upgrades. Fire additional droplets, make projectiles bouncy, steal energy on hit - all part of the upgrade system.
[h2]Fame and Shop Improvements[/h2]
Antipaint now also tracks your level of fame. If you do well, your fame level increases and you gain access to better items, plus some other side-effects. The item shop itself has also become a much livelier place, featuring brush upgrades, a painting auction and branching exit paths.

Will you dare enter the rainbow and to try and get some special rewards?

[h2]Other things[/h2]
The game visuals have also been slightly adjusted, the player and enemies are larger and there's a bit of a side-view perspective going on, which looks a lot better, especially in boss fights. It also allows the characters to have fun little walking animations, breathing a bit more life into the game.
I've also added a bunch of content into Antipaint - bosses, items, enemies, painting styles have joined the existing roster, increasing it substantially, with even more content to come.

I feel that Antipaint is nearing it's release and I'm very excited to see everyone play!
Until next time!
Vilius

[h2]Playable Characters[/h2]
As you can see in the new trailer, Antipaint now features 7 playable characters, each with a different flavor. All characters feature different strengths and weaknesses, allowing you to jump into the game with a different playstyle.

We've got the basic well-rounded Vanilla, then there's the glass cannon Sky and also Lavender that starts the game with a bunch of painting buddies plus a bunch more. I'm excited to see what kind of builds and strategies everyone will try and use with each character!
[h2]Brush Rework[/h2]
The brushes have been slightly tweaked, balanced and in some cases reworked. The powerful supermoves now use less energy but also have a lesser effect, so you can use them more frequently, but also be able to save up energy for items.

Brush upgrades are now also a thing - you can buy them in the shop and each brush has a unique effect that you can enhance with several levels of upgrades. Fire additional droplets, make projectiles bouncy, steal energy on hit - all part of the upgrade system.
[h2]Fame and Shop Improvements[/h2]
Antipaint now also tracks your level of fame. If you do well, your fame level increases and you gain access to better items, plus some other side-effects. The item shop itself has also become a much livelier place, featuring brush upgrades, a painting auction and branching exit paths.

Will you dare enter the rainbow and to try and get some special rewards?

[h2]Other things[/h2]
The game visuals have also been slightly adjusted, the player and enemies are larger and there's a bit of a side-view perspective going on, which looks a lot better, especially in boss fights. It also allows the characters to have fun little walking animations, breathing a bit more life into the game.
I've also added a bunch of content into Antipaint - bosses, items, enemies, painting styles have joined the existing roster, increasing it substantially, with even more content to come.

I feel that Antipaint is nearing it's release and I'm very excited to see everyone play!
Until next time!
Vilius