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Fleshcult News

Plan for the base game

For the last few months I've been focused on producing Patreon content: new tomes, new characters, and new plot arcs. These are the ingredients for a new location: The Pit, a dilapidated industrial zone where squatters, outlaws, and revolutionaries hang out.

But what about people not in the Patreon? I plan to ship all the new content to the base game with a delay, and for the last few months I've been giving the Patreon a head start. In February I want to update the base game with a chunk of the new location, with the rest to come later. Base game updates won't happen as often as Patreon rewards - I'm shooting for quarterly - but rest assured, new content is on the way.

Expanding Fleshcult

The Fleshcult revival is entering a new phase: I'm starting a Patreon to fund new content! This will go alongside my continuing work on finishing off mod support. I'm aiming to make the game longer and continue the story after the Baron's demise. If this sounds good, please consider contributing!

If you back the game, every month you'll get one of the following:
  • A preview of new content
  • A prototype of some new mechanic I'm experimenting with
  • Or a little adult game I've made as a side project


You can find out more here:
https://www.patreon.com/fleshcult

Vote on future directions

I'm running a poll to find out which rewards people might want from a Fleshcult Patreon, and also what to spend that patreon money on.

Click here to vote!

Edit: The Patreon is now up. Check it out here

Steam Workshop support released!

Fleshcult v1.08 is now available and allows you to create and install mods that can:
  • Add graphics
  • Improve the UI
  • Add sounds


This is the first phase of mod support. I'll be continuing to work on enabling mods for:
  • Adding characters, transformations, and locations
  • New mechanics and other code alterations

Modding Preview 2

On the Steam beta branch you can now download v1.08, which lets you upload and download mods from Steam Workshop. This is an opportunity for modders to test workshop integration before it goes live for players in general.

Known Issues:
  • If you've been using Modding Preview 1, you'll initially see an error about not being able to read user settings, but it should behave correctly after that.
  • Secondly, if you've written metadata for your mod into an ini file, it will now need to be named 'metadata.ini'.
  • The upload form can't cope with unicode characters yet.


Please let me know if your mods behave any differently after a trip through workshop and I'll look into it. And if you'd like to get into making mods, you can learn more on the wiki.