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Fleshcult News

Modding Preview Now Available

In the Steam beta branch, you can now download a special v1.07 release of Fleshcult that has the first phase of mod support.

Steam Workshop isn’t supported just yet, so it’s not very interesting if you just want to play mods, but if you’re interested in creating them there’s new stuff to tinker with. So far it supports HTML/CSS mods for changing the way the game is presented. The ability to change the gameplay is something I’ll be working on next year.

To learn more about creating mods, you can consult the new Fleshcult Wiki which has a modicum of technical documentation. Feel free to add stuff I’ve glossed over. You’re also welcome to add info about playing the base game if you like. Happy holidays!

Release v1.06

Bug fixes:
  • Fixed saves failing when Windows username contains underscores. For real this time!
  • Fixed errors not getting logged if program only runs briefly.
  • Errors are now also displayed in a popup box.
  • Removed executable compression and added exe metadata, to reduce AV false positives.

Release v1.05

Fixed in v1.05:
  • Fixed crash at start up when there's non-ASCII characters in the game's install path, or the player's Windows username
  • Fixed inability to save game when there are underscores or non-ASCII characters in the player's Windows username
  • Better error message logging