Major update for "Monster Portal" before planned release in February 2025!
Major update!

- Each hero now has his own ultimate ability
- Added 2 loot bosses that randomly spawn
- Game play paths are now unlock-able through various tasks ("Way of the X")
- Created a Chaos Totem with random positive/negative effects chosen at random if accepted
- Added an instance where magical "fairies" spawn and if you catch enough you level up
- Toggle on/off new gem refresh rates (quick reference GUI)
- New gem info window when hovering over gems
- No cap for gem/player leveling anymore
- Gems are now named
- Added new monsters
- Added new monster player effect (confusion)
- Added text when poisoned, slowed, stunned, or confused for player visibility
- Updated knock-back for certain gems
[h2]Audio/Visual updates[/h2] - Various new sound effects and particle effects
- New particles on upgrade screen
- Updated 3nd level boss AOE attacks
- Updated 2nd level boss AOE attacks
- Updated 1st level boss spore AOE attacks
- Updated first level minion shot
- Updated store art
- Updated character selection art and hero info
- Updated tornado particles
- Updated nova burst particles
- Added descriptions of gems in store
- Reduced poison particle effects for better player visibility
- Fixed pause menu music issue
[h2]Performance/Bugs[/h2] - Fixed an infinite loop crash
- Optimized sprites for drastically increased game-play performance
- Fixed bugs for slowing monsters
- Large overall optimization of code/sprites/particles
[h2]Major changes [/h2]