Outbreak: Endless Nightmares v1.03 - OTS & FPS Improvements
Outbreak: Endless Nightmares v1.03 has been released.
Please post any feedback or issues in this forum thread so we can keep working to improve these changes!
This update includes:
If vertical and horizontal movement feels loose or overly responsive, try changing the deadzone, and horizontal/vertical sensitivity options in the ingame options menu (F1 or Start on your gamepad).
The lower the Deadzone value is, the more responsive any movement will be on your mouse, keyboard or gamepad. With very low deadzone, you may find it hard to distinctively control horizontal and vertical movement separately. We recommend keeping it at the default value of about halfway, or higher based on your needs.
Horizontal and vertical sensitivity will affect the speed in which your view changes in those directions. If they're too low, you may feel the movement is unresponsive. If it's too high, the changes may feel too rapid. Everyone's preferences are different - so we recommend you play with them a bit until it feels right for you. :)
Please post any feedback or issues in this forum thread so we can keep working to improve these changes!
This update includes:
- Overhauled over-the-shoulder and first person views to allow free look when moving and aiming.
- Expanded inverted looking option to cover all free look functionality in the game.
- To turn and look in OTS or FPS views, you will now use the Look Horizontal and Look Vertical controls. See the controls screen for details.
- Added horizontal and vertical sensitivity options to the in-game options menu which will impact OTS and FPS views.
- Improved handling of the character when they're sprinting and turning in OTS and FPS views.
- Updated default controls on gamepads to map run to right trigger, and toggle flashlight to X. If you've played before, you will need to either reset your controls to default or rebind the controls for this to take effect.
- Minor fixes to the UI on the controls remapping screen.
Tips:
If vertical and horizontal movement feels loose or overly responsive, try changing the deadzone, and horizontal/vertical sensitivity options in the ingame options menu (F1 or Start on your gamepad).
The lower the Deadzone value is, the more responsive any movement will be on your mouse, keyboard or gamepad. With very low deadzone, you may find it hard to distinctively control horizontal and vertical movement separately. We recommend keeping it at the default value of about halfway, or higher based on your needs.
Horizontal and vertical sensitivity will affect the speed in which your view changes in those directions. If they're too low, you may feel the movement is unresponsive. If it's too high, the changes may feel too rapid. Everyone's preferences are different - so we recommend you play with them a bit until it feels right for you. :)