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Saleblazers News

Dedicated Server Tool Beta

Hello Shopkeepers!

We're incredibly excited to be bringing you the Saleblazers Dedicated Server Console (Beta)!



You can host persistent servers for your friends and even host or join public lobbies with player permission mechanics and additional player slots.

We are releasing this tool in beta because it is overwhelmingly the most highly requested feature for the game, and we want to get it into your hands as soon as possible. We're looking forward to seeing how you use it and improving it over time alongside the rest of Saleblazers.

Please be aware that just for this initial beta testing phase, we may have to temporarily disable the ability to join dedicated servers if there are any major instabilities with the system.

If you've been following along with the patch notes, you'll know that this has been a major effort for us over the past months, so we're so excited to release the first playable version of it today and see what you'll do with it.

From your Steam Library you can now access the Saleblazers Dedicated Server from the Tools section of your Steam Library or through installing it on SteamCMD.



You can read all about how to set up the Dedicated Server Console and see examples of how to use it in this Guide. (https://steamcommunity.com/sharedfiles/filedetails/?id=3385724580)

This initial version of the tool is for Windows. If you want to host a dedicated server from Linux or Mac, you can use a virtual machine to do so.



Using this tool, you can host persistent servers for yourself or your friend group, which we know has been a major request since before we even released in Early Access.

We also built in various player permission settings to configure and some other fun options like randomized spawning, which can add a lot of variety to servers and enable better public servers.
As we improve these features for dedicated servers, we also plan on bringing them to traditional lobbies.

There are still some more features we're working on to improve dedicated servers, and there could be potential instabilities with the system, which is why this is still just the beta version of the tool.

But fortunately, that means you can also have a say in what the tool can do! We've opened up a new #dedicated-server-feedback-forum channel on our Discord to get feedback and suggestions about dedicated servers.



If you all like hosting servers and want to see more variety for public servers, we're hoping to continue developing customization features for servers, maybe even introducing more varied game modes to host.

Try hosting a server or joining one, and let us know what you think!

Hotfix v0.14.9.3

Patch v14.9.3 is live again!

We appreciate your patience while we resolved the save issue initially in this patch.

In an effort to fix an error with the autosave we unfortunately introduced a new issue where if an autosave triggered the moment your shop unloaded, your shop save was severely damaged.

We want to apologize again to anyone who experienced this issue. We have reached out to many of you with steps to try loading a backup save already. We want to echo that if you are unable to recover any lost items, please reach out on Steam or Discord, and we may be able to reconstruct some of them for you manually.

As a quick reminder, if you run into issues with your save or progress, please let us know and try loading a backup save from the Help Menu in the settings. For next week's update, We plan on expanding the backup save feature to be more robust and contain older saves for improved save integrity.


Thanks to everyone who reported this save issue as well as the other issues fixed in this patch and who have been making suggestions in game, on Discord, and on the Steam forums. We read all of your posts and do our best to respond where we can.

Expect some more features and improvements soon based on your feedback!

Also you can expect the first iteration of our Dedicated Server Tool very shortly!

v0.14.9.3 Patch Notes


[h3]🛠️ General Fixes[/h3]
  • Resolved another source for an issue that can cause shop building pieces not to save properly when unloading the shop
  • Fixed some crafting UI being cut off on the right side in certain aspect ratios
  • Fixed dying and rebirth UI being cutoff on ultra-wide screens
  • Adjusted the turret fuel inventory UI to not be covered by inventory buttons on specific aspect ratios
  • Refined the experimental French Language translation for all dialogue to reduce mismatched localization keys and improve overall readability
  • Fixed offset localization keys for Captain Latch's dialogue in Chinese
  • Adjusted turret held positions
  • Assigned a proper item category to the Corrupted Longsword and increased the item's base price
  • Fixed a small error in Tayada's quest customer checkout dialogue
  • Corrected the order for dialogue options when inviting Jones Fishingman to your shop
  • Fixed various edge cases that could cause logic issues
  • Fixed many disconnect exceptions


[h3]📜 Known Issues[/h3]
  • If you enter the Join Game menu but then exit and select the Start Game menu, your mouse clicks will sometimes not register properly on that menu. We are looking into this issue. Restarting the game will fix it.

Hotfix v0.14.9.1

This is a small hotfix to resolve some issues in the Friends and Foes Patch. Thank you to everyone who helped report any problems!

Happy shopkeeping!

v0.14.9.1 Patch Notes


[h3]➡️ Changes[/h3]
  • Clients in a lobby can now also run the Fix AI Pathing Help command. There is a 60 second cooldown for clients running this command to prevent spam on the host computer
  • Slightly increased the drop rate for the martial soul item


[h3]🛠️ General Fixes[/h3]
  • Fixed an issue where clients in a lobby would sometimes see flickering NPCs or characters without skin after transitioning from the prologue
  • Fixed an issue where villagers would sometimes stop moving the first time Kazai Village is loaded after transitioning from the prologue
  • Fixed the minimap scrolling when scrolling in a container
  • Fixed an issue where client's death box was sometimes not interactable after rebirthing
  • Fixed an issue where outpost clearing UI could sometimes disappear while inside an outpost
  • Fixed an issue where enemies would not spawn properly when rebirthing into an area with enemy spawners
  • Fixed an issue where items that had been moved without being picked up were not saving their new position properly
  • Fixed an issue where Ambrosia could spawn twice in Kazai Village
  • Fixed the bulk sell option for the New Bedstone and Kazai Castle Settlement innkeepers
  • Fixed missing hyphen in Zena's AA-42 item name
  • Fixed the interaction collider for beach balls that have been saved and loaded
  • Fixed some objects clipping in the Wetlands Southern Entrance Outpost
  • Fixed some floating and clipping trees in the Wetlands
  • Resolved various disconnect issues
  • Resolved various backend issues for dedicated servers

Saleblazers Developer Playthrough Broadcast!

We've recorded a first time ever 3 hour developer stream to celebrate the start of the new year. Check it out on our Steam store page!

Friends & Foes - Patch 14.9

Hello Shopkeepers! Happy 2025!

We hope you all had a good end to last year and are starting with an even better 2025!
We took some time to rest and are excited to be back with another update.

[h3]Highlights[/h3]
  • Quest NPCs will now come to your shop
  • Outposts can now send raids after you clear them
  • You can now ping enemies remaining in an outpost one by one
  • More outposts now feature rewards for clearing them


Quest NPC Customers (Friends)

Once you complete quests for various NPCs, they can appear at your shop as customers!



These special customers have additional patience for your shop and some fairly large wallet sizes, so accumulating them should give you a small but welcome boost to the quality of your clientele.

Not every quest NPC can be a customer yet, but most NPCs associated with the main quest can. A few of our favorites from side quests will show up, too.

We plan on adding this functionality to more NPCs, so if you have a favorite character you want to see at your shop, let us know!

The NPCs available in this update are:
  • Tayada
  • Mayor Yori
  • Captain Latch
  • Andrei Barnaby
  • Aiden Kingsmithy
  • Jones Fishingman
  • Freda McQuillan
  • Chef Pippo
  • Ambrosia
  • Cassandra Gale
  • Samantha Cole
  • Senhi Hideta


This was one of our earlier ideas when we started implementing the main quest into the game.
For various reasons, it didn't make it into the build until now, but we think it adds a nice connection between the story and your shop progress.



If you have already completed the associated quest for these characters, they should unlock automatically when you load your save on this update and start showing up at your store.


[h2]Quest NPC Customer Invites[/h2]
Right now, these special customers can be a bit rare to spawn, but you can change that by asking them to come to your shop!

Once you complete the associated quest for these characters, most will have a dialogue option where you can invite them to your shop.



Once you do, they will show up at the next shop you go to (or choose from one of your shops if you have friends running them in multiplayer).

So if you're ever low on customers, or just want one of these characters to drop by your shop, head over to them and just ask!

Expansion For Outpost Raids (Foes)


In update 14.4.0, we added an experimental feature where you could see your progress for clearing out enemy outposts, receive a reward when defeating all the enemies in the outpost, and see how long until the outpost was reinforced and refilled with enemies.

In that update, we only added this feature to 3 outposts so we could try out the feature and get feedback on it.
You all seem to really like that mechanic, and we do too! So, we decided to add it to this update.

[h3]Ping Remaining Enemy[/h3]
One of this mechanic's biggest shortcomings was not finding the last few enemies in the outpost to clear it.
To address that, we've added this ping button that will appear once you've cleared more than 60% of the outpost.



Pressing it will ping one of the remaining enemies so you can hunt them down.
To ping the next enemy, you have to wait until the previous one is dead and their body has despawned, so you probably can't just spam pings and kill enemies, but this should help direct you to the next group or straggling enemy if you get stuck.

[h3]Outpost Retaliation Raids[/h3]
We also added the ability for the enemy factions to attack you in retaliation for clearing their outposts.

Every outpost that shows clear progress and gives a reward for completing it has a percentage chance to have the faction who owns that outpost send a retaliatory raid.
The chance of a raid and the size of that raid depends on the size and strength of the outpost you clear.

If you trigger a raid, you will see this Raid Incoming tag under the outpost UI once you clear it and the reward is spawned.


The raid will come after you in the next few hours in-game, so you can try to prepare wherever you are, or you can go back to your shop or base to hunker down behind some turrets and spikes.



Because this mechanic introduces additional attacks that can target you and your shop, we understand not everyone will want to play with it enabled. So turning off the Peaceful Shop setting will completely disable these raids from spawning.

This setting was previously named Peaceful Nights as it also turns off nighttime attacks from ghouls, but we renamed it this week for these new outpost raids as they can occur during the day.

[h3]New Outposts with Rewards for Clearing[/h3]
With these new additions to our outpost clearing mechanic, we have also added functionality to more outposts throughout the world.



In addition to the 3 original outposts with the mechanic, we're adding 9 more outposts that track your clearing progress and provide rewards (and raids) when completed.

8 of these outposts are Outlaw controlled in the Wetlands. This area should be an even cooler place to adventure and fight with all the outposts concentrated around the environment.
We also added the functionality to the small Ronin outpost on the southern edge of the Shepherd Ruins, as new players commonly frequent it.



We hope you enjoy clearing these outposts, reaping the rewards, and fighting off the forces that the Outlaws and Ronin send after you for revenge!

Hold to Confirm Scrap All

We introduced the scrap all button back in update 14.3.0 and have enjoyed being able to quickly scrap loot that we don't want.

However, the downside of this button is when it is pressed accidentally and ends up scrapping gear you actually do want, either in an enemy death box or in one of your own containers.

To help avoid this issue and give you all a little more peace of mind, we've introduced a hold to confirm functionality to this button.
You can either hold the button on the UI or the keybinding to scrap the contents of the container you're interacting with.



We tried to dial in the timing so it doesn't slow down quick looting too much but will still give you enough time to stop pressing it if you hit it by mistake.

We made this feature live earlier this week alongside some of the more pressing code fixes in the full patch notes below, so you may have already tried it!

Prologue Lighting Updates

The prologue is the first impression of the game for a lot of players, so we're continually working to improve it and ensure players are smoothly introduced to Saleblazers.

Over the past couple of weeks, we've been working on overhauling the lighting in the prologue level to look nicer, better match the open world, and perform better.




Community Corner

In patch v0.14.8.15, we introduced the long-awaited cosmetic slot options so you can equip something stylish without sacrificing the stats of the gear underneath.

We asked to see some of your character creations using this feature on our Discord, and it's been great to see everyone's outfits.


From left to right, we have characters from Sei, KatVet, eaglescout, and Recette.

if you have a cool character you want to show off, please post it in the #characters showcase channel in the Discord. Thanks everyone for sharing!

[h3]New Community Loading Screen Tips[/h3]
We've got a few new loading screen tips to add to this update. Take note of the knowledge they bring!

  • Wanna run faster? Equip a pocket knife and drink some coffee! -Anonymous
  • Stay curious. There might be a rune behind the waterfall. -Anonymous
  • Dress up with the cosmetic slots! No one knows there is full body armor under your apron. -Anonymous


We also have one more new loading screen tip inspired by some players on Discord, but that is coming as a slightly more official tip.
  • You can place single items from an equipped stack in your hotbar.


Thanks to everyone who shared loading screen tips and to everyone who is active on our official Discord, giving feedback, grouping up, and discussing the game.

v0.14.9.0 Patch Notes




[h3]➡️ Changes[/h3]
  • NPCs from various quests will now come visit your shop and purchase items from you
  • You can now invite NPCs from various quests to visit your shop
  • Enemy outposts with outpost cleared rewards now have a chance to send a raid after you clear them
  • After clearing 60% of an outpost with clear percentage players can now ping the remaining enemies needed to clear the outpost
  • Updated 9 outposts with names, raids, timers, and rewards for clearing, including the outlaw outposts in the wetlands
  • Added tool tips to explain lobby options when hovered
  • Scrap all button now has a short confirmation timer before it executes
  • Reduced the damage for the charged attack on katana weapons
  • Can no longer sneak attack bosses
  • Rebalanced prologue level lighting and some art assets to match the rest of the updated game
  • Updated ambient occlusion to be less visually heavy
  • Grass now stays down for an extended duration of time
  • Adjusted all the grass materials in the game for better reactivity
  • Explosive Mines no longer damage structures
  • Adjusted the distribution of some lootable items in the wetlands area
  • Slightly improved the roof textures in Kazai Village
  • Overhauled the lighting in the prologue level
  • Characters now automatically get up from being knocked down into water after 3 seconds


[h3]⚙️ Optimizations[/h3]
  • Optimized electricity wires to improve performance for shops with a lot of electronics and wires
  • Slightly optimized water ripple effect for NPCs and enemies swimming or wading
  • Optimized some animal spawners near the Decommissioned Shop Plot in the desert
  • Minor code optimizations


[h3]🛠️ General Fixes[/h3]
  • Fixed stick-to-wall placeable items like electricity extension rods/lights not properly saving and loading
  • Fixed an issue that could cause clients to lose items in slots that had been added by Ambrosia when joining a host
  • Fixed an issue where skill points would sometimes not save properly for clients who quit the lobby immediately after allocating them
  • Fixed an issue that would cause some clients in a server to no longer be able to interact with certain doors or crates properly
  • Fixed an employee pathing problem that caused them to wiggle back and forth while moving, which was reducing their efficiency
  • Fixed NPC shop stock not randomizing their rarities based on calculated chances properly, resulting in an overabundance of high rarity items in shops
  • Fixed a case where NPC villagers would talk to no one and become busy when they shouldn't
  • Cleaned up character creation logic to reduce hiccups
  • Fixed a case where Josef Heart could spawn twice
  • Fixed a case where clients could not see the Researcher properly
  • Adjusted Sketchy Kyle's spawn position and wander radius so he can't end up inside of Zena's Arena
  • Fixed an issue where some quest rewards are spawned in an unreachable location
  • Fixed a case where items inside Barry's Bazaar shops get duplicated on save and load sometimes
  • Fixed restocking employees aren't showing the no proper storage emote above their head on containers that did not pass the category filter setup
  • Prevented a case where shop vault money could overflow and cause issues above 2 billion dollars
  • Fixed an early version of the spawner for the outpost revenge raids, sometimes firing endless spawns
  • Fixed being unable to navigate to cosmetic slots with controller
  • General stability fixes
  • Fixed some slight clipping issues in Zena's cutscene
  • Centered the prologue level to the world origin to fix various shadow artifacts and culling lag spikes
  • Fixed floating crouch animation
  • Fixed various collision issues in Kazai Village
  • Fixed some backend issues with the Boba shop in Kazai Village
  • Corrected some bad item setups for objects in Kazai Village
  • Cleaned up some bad objects in the Wetlands
  • Minor visual polish on the prologue level
  • Fixed various minor localization issues
  • Fixed various disconnection issues


[h3]📜 Known Issues[/h3]
Hotfix v0.14.9.1 is out now that resolves this issue. Thank you for your patience!
A follow-up patch should be releasing later today with some additional fixes.
  • Clients sometimes see naked NPCs or NPCs with missing skin when transitioning from the prologue to the open world.