Save System UI Upgrade - Small Update v0.14.9.75
[p]Hello shopkeepers![/p][p][/p][p]This is a small stability patch to fix a few bugs, adjust some loading logic so that clients joining a server will automatically load their latest autosave character, and improve the UI for saving and loading.[/p][p]Some of this may look familiar to you as this patch has been live on the experimental branch for the last week to gather extra feedback and testing from you all, following a small issue we had with it on its initial release.[/p][p]This allowed us to really fine-tune the system we changed and hopefully make the save system as frictionless as possible.[/p][p][/p][h3]Save Menu UI Upgrade[/h3][p]This patch moves the save tab from inside the settings to its own tab in the ESC UI. We hope that this makes the save menu a little easier to find and use so you can more easily access your autosave or back things up with your manual save slots.[/p][p]
[/p][p]This menu will now also show you which save file you loaded most recently to help inform your save and loading decisions.[/p][p][/p][h3]Better Alt+F4 Protection[/h3][p]If the host of the world has to or prefers to alt+f4 from the game when exiting, client progress should load automatically the next time you join.[/p][p]Previously, the client would often have to manually load their autosave if they noticed their character progress was behind, but now it all happens automatically, improving this flow.[/p][p][/p][p]We still recommend closing the game through the Exit menu, but this should help in a lot of cases where you're not able to![/p][p][/p][h3]Load Game UI Upgrade[/h3][p]The Load Game menu has also received an overhaul![/p][p]
[/p][p]It now prompts you to select your world, and when you do, it will show you all of your available save files associated with that world so that you can accurately and intentionally load the file you need, whether that be the most up-to-date save or a rollback for whatever reason.[/p][p]We know some of you have had difficulty understanding that you previously had to access the in-game save menu to get to some of these load options, so now they should be exposed directly from the main menu.[/p][p]
[/p][p]The lobby menu also joins in on the upgrades as the toggle we added previously to load your last autosave has been replaced by the ability to select your save icon and choose any of your associated save files, much like on the load game menu.[/p][p][/p][h3]Automatic Shop Hour Notifications and QoL[/h3][p]In addition to system improvements, we've also introduced some minor quality-of-life enhancements for using automatic shop opening and closing hours.[/p][p]Now, if you manually shut down or open your shop, it will wait until the next defined hour to open or close automatically. So, if your shop is open from 9 AM to 5 PM and you close it at 3 PM, it won't reopen on its own until 9 AM the next day. Previously, the automatic hours would check every hour to see if the condition was met, so your shop would open again at 4 PM, which isn't usually what you want.[/p][p]
[/p][p]Additionally, when your shop opens and closes automatically, it now sends a clearer notification so you know what happened. Previously, it sent a message in the chat saying that the host opened the shop, which was a bit confusing.[/p][p][/p][h3]Art Upgrades Coming Soon[/h3][p]We're hard at work on our next larger patch where we plan to introduce some significant visual upgrades to make the world more beautiful to adventure in.[/p][p]One aspect of that is increasing the render distance and making distant trees look better. Here's a sneak peek at our progress so far.[/p][p]
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v0.14.9.75 Patch Notes
[p][/p][h2]➡️ Changes[/h2]- [p]Clients will now automatically load their character autosaves when joining a server[/p]
- [p]Moved the Save menu from the Gear icon menu to its own menu in the ESC UI. Now you should be able to access the save menu more easily without having to go another layer deep in the UI[/p]
- [p]When using automatic shop hours, manually closing or opening the shop will now wait until the next defined hour to reopen or close automatically instead of checking every hour like before. This should reduce cases where it feels like your shop keeps opening on its own[/p]
- [p]Added a new notification when the shop is opened or closed automatically from the defined hours instead of logging that the host opened it[/p]
- [p]When haggling, the upsell percentage will now display the increase in price over the base price of the item, accounting for the modifiers in the receipt instead of starting from the new adjusted price[/p]
- [p]Improved the revive player prompt for controller players in multiplayer[/p]
- [p]Changed the wording of the Con Artist achievement to be a little clearer that you need to sell an item for 3 times its base price using the silver tongue minigame[/p]
- [p]Autosaves now trigger more frequently and safely[/p]
- [p]The save menu UI now displays which save file you loaded most recently[/p]
- [p]Adjusted the default fix weapon collider so punches land more accurately[/p]
- [p]The Experimental Katana now only plays a whirring sound when you first equip it each time instead of always while you hold it[/p]
- [p]Added a cursor to building mode using the Bamboo Construction Hammer[/p]
- [p]Fixed an issue that could cause the wrong character to try and load when joining another player's server if the latest save was made on a different character in your list[/p]
- [p]Fixed an issue causing Bazaar shops not to spawn properly for some players[/p]
- [p]Fixed an issue causing iron and copper deposits not to spawn properly for some players[/p]
- [p]Fixed an issue with save data that could result in a world not loading properly after an invasion ends[/p]
- [p]Fixed an issue that could cause doors not to block enemy pathing properly[/p]
- [p]Fixed an invisible wall in Kazai Castle[/p]
- [p]Fixed an issue that could impact the safety of save data when swapping system locales[/p]
- [p]Added an additional fallback and save data call for clients unlocking the glider to prevent cases where it is no longer unlocked for them on rejoin[/p]
- [p]The save file thumbnails now update correctly for clients[/p]
- [p]Character autosaves should now correctly display the level of clients when they are made[/p]
- [p]The game will now respawn you at your last grounded location when loading a save to prevent an autosave from failing if your character was flung far away[/p]
- [p]Clients should no longer experience invisible death boxes when recovering them from Burke O'Hare[/p]
- [p]Clients should again receive the correct price adjustments based on beauty and patience when checking out customers[/p]
- [p]Improved the frequency and validity of when we display the warning message letting you know your game did not exit properly the last time you played[/p]
- [p]Getting slammed into a sloped surface should no longer cause the player to get stuck on the ground[/p]
- [p]Fixed an issue where initiating dialogue after teleporting could result in the removal of the invincibility from the dialogue, causing issues if the player is attacked[/p]
- [p]Catching a friend quest should now display in the UI properly[/p]
- [p]Adjusted Laurence and Anna's overhead quest markers to be more clear for the Bizarre Bazaar quest[/p]
- [p]Added a line of dialogue to Laurence to help explain when to speak to Anna[/p]
- [p]Fixed various UI scaling issues when using maximum UI scaling[/p]
- [p]Fixed various disconnect exceptions[/p]
- [p]Localized the Steam Achievement text into all languages[/p]
- [p]Fixed some players unable to save properly when using a newly created GSLT[/p]
- [p]Fixed dedicated servers using a config file not in headless mode failing to update their lobby mode and save file index when creating a new world and restarting the server[/p]
- [p]Fixed a case where if players get kicked from a dedicated server and try to rejoin they can get stuck on joining game[/p]