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Hotfix v0.14.9.91

[p]While working on Update 15, we found some fixes for a few issues reported by the community. We wanted to get this hotfix into your hands right away while we finish up our work.[/p][p][/p][p]Edit: You may receive a small update the day after these patch notes go live. This is just a small maintenance patch for our work with external partners that help host dedicated servers. There will be no change in the version number or any changes for players.[/p][p][/p]
v0.14.9.91 Patch Notes
[p][/p][h2]➡️ Changes[/h2]
  • [p]Updated the customer notification system to give you more information about what items your customers cannot access[/p]
  • [p]Customer notifications will no longer play within cutscenes[/p]
  • [p]Customers will now send a notification when they cannot find displays[/p]
  • [p]The Fix AI Pathing button is now called Restart Pathfinding and will perform a more thorough pathing reset, which should resolve issues where all AI stop moving[/p]
[h2]🛠️ General Fixes[/h2]
  • [p]Headless dedicated servers should now correctly select the most recent auto save when restarting[/p]
  • [p]Resolved some edge cases with the dedicated server save system[/p]
  • [p]Fixed another code exception that could cause NPCs to stop moving until the game is restarted[/p]
  • [p]Fixed an issue where employees moving items in containers could cause unmovable items in those containers[/p]
  • [p]Fixed a few Polish localization issues[/p]
  • [p]Fixed various disconnect exceptions[/p]
[p][/p]
🔮Looking Ahead: Update 15 & Beyond
[p][/p][h2]🧱Teaser: Kazai Village's New Walls[/h2][p]In the coming update, Kazai Village is getting some new defenses against the Ronin and Outlaws.[/p][p][/p][p][/p][h2]📅Update 15 Status[/h2][p]We apologize for the infrequent communication recently. There were several moments where we thought Update 15 was ready for release, so we held off for the 'real' announcement. Only to find it still needed work. We are still hard at work crossing the finish line on the patch and hope to bring it to you soon![/p][p][/p][h2]🚀After Update 15[/h2][p]We also just wanted to confirm that Update 15 is not our 1.0 patch. It is a big update that includes significant technical changes we need to get right before we release. We think you'll really like some of the surprise changes.[/p][p]Rest assured, we still have many features and ideas to add to Saleblazers after Update 15![/p][p][/p][h2]👾Join Our Discord Community[/h2][p]Those of you in our Discord may have seen an earlier WIP version of this teaser. We have more sneak peeks where that came from, so consider joining our Discord to stay up to date![/p]

Thank You For a Great Year of Shopkeeping!

[p][/p][p]Saleblazers couldn't have gotten this far without all of you. If you've just joined the community, please check out all of the previous patches to see how far the game has come![/p][p][/p][p]Thank you so much for your support and feedback thus far![/p][p][/p][h2]The Next Patch[/h2][p]Many of you are eager to try out the major update that has been in the works for the last couple of months. This update was originally planned to release on our anniversary, but it's not quite ready yet.[/p][p][/p][h3]Patch Notes Preview[/h3][p]Here is a blurred preview of the patch notes so far for you to get an idea of its size![/p][p] [/p][p]With our future patches, we're placing a focus on quality over quantity, which resulted in an unexpected delay. We sincerely apologize for the wait and appreciate your patience.[/p][p][/p][p]Keep an eye out on our Discord for additional work in progress updates until then![/p][p][/p][h2]New Anniversary Nameplate[/h2][p]You can now equip a new Blue Teleportation Totem Nameplate to celebrate the anniversary![/p][p][/p][p][/p][h3]Unlocking Your Nameplate[/h3][p]You will automatically unlock the nameplate if you've purchased Saleblazers before October 1, 2025.[/p][p][/p][h3]Changing Your Nameplate[/h3][p]You can cycle your available nameplates using these arrows in the ESC menu.[/p][p][/p][p][/p][h3][/h3][h3]More to Come...[/h3][p]In the next update, there will be some new features to make these nameplates even more special![/p][p][/p]
v0.14.9.79 Patch Notes
[p][/p][h2]➡️ Changes[/h2]
  • [p]Added a new anniversary nameplate for players who have purchased Saleblazers before October 01, 2025 at 10:00 AM Pacific Time (UTC -7)[/p]
[h2]🛠️ General Fixes[/h2]
  • [p]Fixed an issue that could prevent the nameplate icon from loading on initialization[/p]
  • [p]Fixed an issue that could prevent players from cycling their nameplate properly if they have multiple unlocked[/p]
  • [p]Fixed an exception that can occur when NPCs teleport[/p]
  • [p]Fixed an issue where clients could lose some data on disconnect[/p]
  • [p]Fixed a bug that breaks employees when changing their priority[/p]
  • [p]Fixed an error caused when clearing electricity wires[/p]
  • [p]Fixed a potential crash when unloading the shop[/p]
  • [p]Resolved an issue that could cause NPCs to stop walking[/p]
  • [p]Resolved an issue that could cause sales not to be made properly during shop simulation[/p]
  • [p]Resolved some issues loading NPC dialogue[/p]
  • [p]Fixed various disconnect exceptions[/p]

Hotfix v0.14.9.78

[p]Hi shopkeepers![/p][p]This is a small hotfix to resolve the issue where clients playing in another user's lobby are unable to unlock the 5-star shop achievements in multiplayer.[/p][p][/p][p]We are still hard at work on the next major update and are excited to bring it to you. However, we considered this issue important and wanted to address it promptly.[/p][p][/p][p]We've been sharing a few teasers of what's coming on our Discord in the #work-in-progress channel, so if you're interested in seeing a little more about what we're working on, consider joining.[/p][p][/p][p]Happy shopkeeping![/p]
v0.14.9.78 Patch Notes
[p][/p][h2]➡️ Changes[/h2]
  • [p]Clients should now properly unlock the 5-star shop achievements in multiplayer[/p]
[h2]🛠️ General Fixes[/h2]
  • [p]Fixed some code exceptions that could cause NPCs to stop moving until the game is restarted[/p]
  • [p]Fixed various disconnect exceptions[/p]

Lobby Setting Improvements

[p]Hello shopkeepers![/p][p][/p][p]We're bringing you another bug fixing and stability patch to resolve some reported issues while we continue developing the next major patch behind the scenes.[/p][p][/p][p]This patch does have a couple minor QoL improvements that I wanted to highlight.[/p][p][/p][h2]Lobby Difficulty Settings UI Pop-Ups[/h2][p][/p][p]This is something I've wanted to bring to you all since we released the lobby difficulty options and am excited it's available now. The options will now show a small pop up explanation of what it is so you can be more informed when adjusting your lobby settings.[/p][p]These pop-ups are also available in the wrench menu once you're in-game.[/p][h2][/h2][h2]Combat Blocking Teleport Setting[/h2][p][/p][p]Speaking of lobby difficulty settings, we have a new one for you! You can now turn off the limitation to teleporting when enemies are attacking you.[/p][p]We originally implemented combat blocking your ability to teleport to keep some difficulty within the system of being able to teleport whenever you want to.[/p][p]We realized that we now have a lot of adjustable difficulty settings, and some players have said they'd prefer not to be limited when they want to teleport, so we added the option to turn off this setting and make it so you can teleport even when enemies are closing in.[/p][p]This setting is disabled by default on Peaceful, Easy, and Normal difficulties.[/p][p][/p][h2]Clearer Unique NPC Death Notifications[/h2][p][/p][p]When you kill an important NPC who will respawn automatically, you'll now see a message stating that they will rebirth using Telemed.[/p][p]This message used to tell you that the NPC would remember that, which was intended to inform you that the NPC would be respawning and was important. But it wasn't clear what exactly was going on because the NPCs didn't tell you they were upset you killed them or anything.[/p][p]I've adjusted this message to inform you exactly what's going on: this NPC is going to respawn, and they are important, so you may want to talk to them![/p][p][/p][p][/p][p]I hope these small changes smooth out some rough edges for some of you, and along with the bug fixes below, stabilize the experience to maximize fun.[/p][p]We're excited to bring you the next patch as soon as it's ready! We're planning to release a test build of it before making it publicly available. If you'd like to check it out early and give us some feedback, please keep an eye on our official Discord![/p][p]Happy shopkeeping![/p][p][/p]
v0.14.9.77 Patch Notes
[p][/p][h2]➡️ Changes[/h2]
  • [p]Lobby difficulty settings now have pop-up UI that shows when hovering to explain what they do a little better[/p]
  • [p]Added a new lobby difficulty setting that controls whether combat blocks teleportation[/p]
  • [p]The resource density lobby setting no longer changes the spawn rate of ores[/p]
  • [p]Changed the UI notification when killing important quest characters to say that they will respawn using Telemed[/p]
  • [p]Improved the way that doors are placed in doorways to make it a little more intuitive. You shouldn't have to aim at the frame as exactly anymore![/p]
  • [p]The Pop Pop cleaning quest now completes when mopping trash in addition to footprints[/p]
  • [p]Added torches to the survival training area of the prologue to better prepare players for the night in the open world[/p]
  • [p]Armor and weapon shops in Kazai village no longer have infinite supply of their goods[/p]
  • [p]World visitors can no longer move items with the T to move functionality[/p]
  • [p]Adjusted some of the customer review feedback text to be clearer[/p][p][/p]
[h2]🛠️ General Fixes[/h2]
  • [p]Fixed the Kazai Village Inn not working properly[/p]
  • [p]Fixed the shop specialty UI not supporting controller input properly[/p]
  • [p]Adding an item to the crafting queue once the queue is already maxed out at 10 items will now cancel and refund the new item properly[/p]
  • [p]Fixed a case where 'ghost' items could be stuck in a player's inventory and not be manipulated[/p]
  • [p]Fixed a case where customer could end the checkout early without letting you complete the process[/p]
  • [p]Fixed a case where lobby settings would not update in the lobby menu when loading a save file[/p]
  • [p]Fixed the selling UI continuously scrolling to 9999 after alt-tabbing while changing the price[/p]
  • [p]Fixed the selling UI sometimes losing a digit when decrementing starting at a large value[/p]
  • [p]Customers will no longer leave "they were mean" as positive feedback when checking out of your shop[/p]
  • [p]Fixed a case where clients could see other clients constantly swapping weapons[/p]
  • [p]Clients should now properly wait for the opening cutscene to trigger before gaining control of their character when joining a newly created world[/p]
  • [p]Removed the possibility for unique characters to trigger a revenge encounter[/p]
  • [p]Fixed a case where the child scale of preplaced items could get saved weirdly when stolen and placed in your shop[/p]
  • [p]Hosts can now properly damage neutral NPCs during a peaceful world visit[/p]
  • [p]Fixed a case where a world visitor splitting an item stack could cause the item to be treated as part of the host world[/p]
  • [p]Fixed a case where customers would say they were going to your register after they were kicked out of your shop from the waiting sign[/p]
  • [p]Fixed a case where NPCs could still chase the player after they apologized for stealing if a stackable item was stolen[/p]
  • [p]Fixed a case where clients could see NPCs swimming in the air[/p]
  • [p]Fixed the golf club knock-down status effect putting the player in a knocked-down but movable state[/p]
  • [p]Newly looted or crafted clothing should no longer display +0 stats (existing clothing with these stats will keep them)[/p]
  • [p]Fixed some invisible doors in Kazai Castle[/p]
  • [p]Fixed various customer pathfinding bugs[/p]
  • [p]Fixed various disconnect exceptions[/p]
[p][/p][h2]🗣️ Localization[/h2]
  • [p]Fixed the localization UI on golf carts[/p]
  • [p]Updated the Russian translation based on player feedback[/p]
[p][/p][h2]Small Edit:[/h2][p]We just released one more small patch with no version number change to fix the mini map icon not showing properly after this patch. Thank you to those who reported it![/p][h2][/h2][p][/p][p][/p][h3][/h3]

Small Hotfix

[p]Hi shopkeepers![/p][p][/p][p]This is a small hotfix with no version number change for dedicated server compatibility. The only change is potential fix for getting stuck in the checkout screen when a client checks out a customer in multiplayer.[/p][p]Thank you very much to all of you who reported the influx of this issue and provided additional details, it has helped target this fix immensely.[/p][p][/p][p]The most probable result of this patch is that this issue may still be there but it should occur significantly less frequently. If you still experience this issue please do not hesitate to reach out. Any additional information you have about how it happened helps a lot.[/p][p][/p][p]Apologies for the inconvenience to anyone who experienced this bug.[/p][p][/p][h3][/h3]