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EA Update v0.7.6 - Two New Stage Hazards, New Assist Palettes and Bug Fixes!

Highlights

Backyard and Merchant Port Stage Hazards Added!
路 Knock around tons of unique objects, break fences and blast enemies with high-powered streams of water with the new hazard variants of these stages!

Threaded Loading Beta Branch Merge
路 This branch, which was previously in testing as a beta branch, introduces threading to load content. This greatly smooths out loading during the title screen and when loading custom content generally.

General

Gameplay
馃摙 Fixed bug that prevented jumps from being restored when you were hit during of a tech animation.
馃摙 Fixed bug where gravity could fail to get re-enabled after a character is released from being held.
馃摙 Parry can no longer reflect projectiles from behind.
路 Fixed bug that caused down, a horizontal direction and attack being pressed on the same frame to result in a crouch, eating the attack input. This now results in down tilt (similar to how up+horizontal+attack results in up tilt).
路 Added sound effect for when characters are buried.

Online

Teams
馃摙 Fixed bug that prevented you from choosing your team in online team matches.
路 The game will now automatically kick one person out of a team if all players choose the same team color.

Menus

Replays
路 Fixed level 0 CPU not playing back properly.
路 Replays with all CPU players are now functional.
路 Online replays now save the Steam name of the opponent(s) you fought in the replay title.

Playable Characters

CommanderVideo
路 Rainbow Trail
聽聽聽聽- Fixed a texture memory leak that would persist between matches.
路 Up Special
聽聽聽聽- CommanderVideo is now properly layered within the cannon during the firing animation.
路 Forward Air
聽聽聽聽- No longer inappropriately shows a duplicated hit effect.

Octodad
路 Fall
聽聽聽聽- Adjusted pixel art, resulting in a smaller horizontal hurtbox.

Orcane
路 Puddle
聽聽聽聽- Can no longer overhang an edge or overlap a wall on spawn.
聽聽聽聽- Now inherits team outlines.

Welltaro
路 Pixel Art
聽聽聽聽- Corrected missing pixels on down tilt and forward strong.
路 Wavedash
聽聽聽聽- A perfect wavedash will now properly play the airdash sound.

Assists

General
路 Palettes
聽聽聽聽- 馃摙 Added new palettes to Aine, Ape, Gunman Clive, The Kid, Kragg, Lady Luck, Lea, Nikandreos, Niko, Peppino, Pizza and Rockman.
聽聽聽聽聽聽聽聽 - Most of these palette concepts were adapted based on suggestions from one of our community members, CrazyNaut!

Aine
路 Palettes
聽聽聽聽- Adjusted palette 4.
路 Attack
聽聽聽聽- Realigned pixel art (does not affect hitboxes).

Captain Viridian
路 Now properly handles characters that dynamically alter their gravity.
聽聽聽聽- For example, if you used this assist while in Wrath with the Watcher, he would restore her gravity using her Calm gravity value. This should no longer be the case.

Lady Luck
路 Thief
聽聽聽聽- Assist steal now only gains meter equal to the amount the opponent loses (it would previously gain the max amount even if the opponent didn鈥檛 have that much charge to steal).

Stages

Backyard
路 Stage Hazard variant added.

Merchant Port
路 Stage Hazard variant added.

Stratostar
路 Springs
聽聽聽聽- Bouncing on a spring with Welltaro now restores his ammo.

Custom Content

Features
馃摙 New Animation Stat: colorAdjustableBodyStatuses
聽聽聽聽- Previously, there was no way to override added colors or filters on statuses like INVINCIBLE and INVINCIBLE_GRABBABLE. You can now use colorAdjustableBodyStatuses to customize them. You can also set it to NONE to disable all of the white flashing effects if desired.
馃摙 Shaders and filters now automatically apply to all aspects of character sprites.
聽聽聽聽- This was an issue for ledge animations with _behind supported. There is currently an issue where the team outline stroke outlines both the front and back layers of sprites which still produces an undesirable visual. This will be addressed in a later update.
馃摙 Ground and air friction can now be modified at both the object stat and animation stat level.
路 Exposed addTimer for Match/Stage and getResource for CustomApiObject

Bug Fixes
馃摙 Fixed bug that prevented selfHitstop from working on grab_air.
馃摙 hitEffectOverride no longer includes a second duplicated effect.
馃摙 Fixed bug that made the bodyStatusShader filter overflow and display the incorrect color when combined with the strong charge shader.
馃摙 bodyStatusShader now properly disables when armor is set to 0.
馃摙 Combined statuses now properly result in a visual combination of the shaders.

Changes made to solve the hit out of tech bug:
路 All CStates with the exception of CState.LAND now support the landAnimation stat. This impacts the following states which previously ignored it:
聽聽聽聽- CState.TUMBLE, CState.CRASH, CState.TECH, CState.TECH_ROLL, CState.HELD, CStateGroup.LEDGE, CStateGroup.LEDGE_CLIMB, CStateGroup.LEDGE_ROLL, CStateGroup.LEDGE_ATTACK_IN, CStateGroup.LEDGE_ATTACK
路 The following character animations now default to LandType.TOUCH to unify their land behavior (previously was LandType.CUSTOM):
聽聽聽聽- intro, ledge_in, ledge_loop, ledge_climb, ledge_climb_in, ledge_roll_in, ledge_jump, ledge_attack_in, ledge_attack, tech_wall, tech_ceiling, hurt_light_low, hurt_light_middle, hurt_light_high, hurt_medium, hurt_heavy, hurt_thrown, tumble, crash_loop, crash_get_up, crash_attack, crash_roll
路 As an additional note, airdash whiffing will interrupt the landAnimation under all circumstances. This means that an airdash whiff landing will take priority over other land animations.

Fraymakers Api Types Plugin v0.3.7

https://github.com/Fraymakers/api-types-plugin/releases/tag/0.3.7

Fraymakers Metadata Plugin v0.3.1

https://github.com/Fraymakers/metadata-plugin/releases/tag/0.3.1

Note: Changes with a 馃摙 in front resulted from suggestions by our community!