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Experimental Character and Gameplay Adjustment Balance Patch - Test Branch

General

Roll Off Ledge Adjustments
· 📢 Rolling off of an edge without grabbing the ledge now retains 90% of the character's momentum.
· Rolling off of an edge onto the ledge now plays an inactionable animation prior to hanging on ledge.
    - This change only affects base cast for now while we evaluate the public perception of the mechanic.
    - This animation currently uses reused frames for testing purposes.

Online

Lobby
· 📢 Fixed bug that sometimes displayed a duplicate player in lobby lists.

Playable Characters

CommanderVideo
· General
    - 📢 aerialSpeedCap reduced (7 → 6.5)
    - 📢 dashSpeed reduced (10.5 → 10)
· Neutral Special
    - 📢 Startup increased (11 → 15)
    - Aerial version’s endlag adjusted to match the grounded version.
· Side Special
    - xSpeed reduced (10 → 9)
· Up Strong
    - knockbackGrowth increased (75 → 80)
· Neutral Air
    - 📢 knockbackGrowth reduced (80 → 75)
· Back Air
    - Strong hit knockbackGrowth increased (85 → 90)
· Up Air
    - 📢 Startup increased (5 → 6)

Octodad
· Neutral Aerial
    - 📢 Reverted previous patch's changes.
· Neutral Air
    - Sourspot knockbackGrowth increased (80 → 85)
· Forward Air
    - Sourspot angle adjusted (55 → 50)
    - Sourspot knockbackGrowth increased (80 → 85)
· Down Air
    - 📢 Endlag increased (11 → 15)
    - 📢 Second hit angle adjusted (285 → 305)

Orcane
· General
    - terminalVelocity reduced (9.75 → 9.5)
· Up Special
    - 📢 Increased size of initial teleport sweetspot hitbox.
· Down Tilt
    - Added a second hitbox covering the upper tail.
· Forward Strong
    - 📢 Unboosted damage increased (9 → 10)
    - 📢 baseKnockback increased (45 → 50)
· Down Strong
    - 📢 Unboosted damage increased (9 → 10)
· Up Air
    - 📢 Spike hit baseKnockback reduced (45 → 30)
    - 📢 Spike hit knockbackGrowth reduced (50 → 45)
· Forward Air
    - 📢 Can no longer move forward during endlag.
    - Bubble projectile speeds adjusted.
    - Bubble projectile life reduced (39 → 35)
    - Bubble projectile damage reduced (2 → 1)
    - Bubble projectile baseKnockback reduced (40 → 30)
    - Bubble projectile hitstop reduced (2 → 1)
    - Bubble projectile angle adjusted (55 → 60)
    - Back hitbox hitstop and selfHitstop adjusted changed from auto calculation to 6 frames.

Ultra Fishbunjin 3000
· Side Special
    - 📢 knockbackGrowth reduced (90 → 80)
· Down Tilt
    - 📢 Leg hitbox baseKnockback reduced (60 → 45)
    - Added a second hitbox to better reflect the leg’s actual position.
· Forward Throw
    - Endlag reduced (13 → 12)
· Back Throw
    - Endlag reduced (22 → 20)
· Up Throw
    - Endlag reduced (21 → 20)
· Down Throw
    - Endlag reduced (29 → 27)
· Ledge Attack
    - 📢 Endlag increased (15 → 18)

The Watcher
· Divinity
    - 📢 Fixed a bug that allowed you to switch to a divinity special move if landed and gained during a calm special move.
· Side Special
    - 📢 Active frames increased (1 → 2)
· Down Special
    - 📢 Fixed bug that caused calm sound effect to play twice when landing.
    - 📢 Normalized sound effect timing between aerial and grounded versions.
· Down Tilt
    - 📢 baseKnockback reduced (45 → 40)
· Back Air
    - 📢 Calm angle adjusted (90 → 60)
· Down Air
    - 📢 Spike hitbox size reduced.
    - Previous hitbox is now covered by a lower-priority sourspot.
    - Calm sourspot angle adjusted (270 → 70)
    - Calm sourspot damage reduced (8 → 7)
    - Calm sourspot baseKnockback increased (30 → 35)
    - Calm sourspot knockbackGrowth increased (45 → 75)
    - Wrath sourspot angle adjusted (260 → 60)
    - Wrath sourspot damage reduced (9 → 8)
    - Wrath sourspot baseKnockback increased (30 → 35)
    - Wrath sourspot knockbackGrowth increased (45 → 75)

Welltaro
· General
    - 📢 Jump Speed increased (7 → 7.5)
    - terminalVelocity adjusted (9.75 → 9.5)
· Side Special
    - 📢 Can now hold up or down on release to change the angle.
    - 📢 Hitbox moved forward and up.
    - 📢 Hitbox now lasts 6 additional frames.
    - 📢 Startup reduced by 3 frames.
    - 📢 Reduced charge time by 3 frames per loop.
    - 📢 Minimum damage increased (5 → 7)
    - 📢 Adjusted ledge grab box downward to better reflect the character’s position.
· Up Special
    - 📢 Using up special on the same frame as landing no longer disables the move until the next time you land.
    - 📢 Landing during aerial up special no longer allows you to use another up special in the air.
    - 📢 Active frames reduced (5 → 2)
    - 📢 Hitbox size reduced.
    - 📢 Startup increased by 3 frames.
         - Animation will be slightly adjusted in a future patch.
· Up Tilt
    - 📢 Increased hitbox sizes to better cover interpolated aras.
    - Restored active frames back to 8 with a smaller hitbox on frames 7 and 8 of activity.
· Neutral Air
    - 📢 Hitbox on second hit reaches a bit further backward.
· Up Air
    - 📢 knockbackGrowth increased (80 → 90)

Assists

The Bard
· Wheel spawn speed increased (30 → 24)
· Grounded opponent minimum angles adjusted (0 → 25) and (180 → 155)

Cadence
· assistChargeValue reduced (100 → 80)

The Kid
· Startup reduced by 5 frames.

Lady Luck
· Jester baseKnockback reduced (50 → 35)

Peppino
· 📢 Startup increased (1 → 10)

Rhythm Doctor
· assistChargeValue reduced (60 → 50)

Rockman
· 📢 Reduced size of detection box.
· Damage reduced (18 → 17)

Welltaro
· Hitstop reduced (20 → 15)
· Startup increased by 6 frames.

Note: Changes with a 📢 in front resulted from suggestions by our community!