Experimental Character and Gameplay Adjustment Balance Patch - Test Branch
General
Roll Off Ledge Adjustments
· 📢 Rolling off of an edge without grabbing the ledge now retains 90% of the character's momentum.
· Rolling off of an edge onto the ledge now plays an inactionable animation prior to hanging on ledge.
- This change only affects base cast for now while we evaluate the public perception of the mechanic.
- This animation currently uses reused frames for testing purposes.
Online
Lobby
· 📢 Fixed bug that sometimes displayed a duplicate player in lobby lists.
Playable Characters
CommanderVideo
· General
- 📢 aerialSpeedCap reduced (7 → 6.5)
- 📢 dashSpeed reduced (10.5 → 10)
· Neutral Special
- 📢 Startup increased (11 → 15)
- Aerial version’s endlag adjusted to match the grounded version.
· Side Special
- xSpeed reduced (10 → 9)
· Up Strong
- knockbackGrowth increased (75 → 80)
· Neutral Air
- 📢 knockbackGrowth reduced (80 → 75)
· Back Air
- Strong hit knockbackGrowth increased (85 → 90)
· Up Air
- 📢 Startup increased (5 → 6)
Octodad
· Neutral Aerial
- 📢 Reverted previous patch's changes.
· Neutral Air
- Sourspot knockbackGrowth increased (80 → 85)
· Forward Air
- Sourspot angle adjusted (55 → 50)
- Sourspot knockbackGrowth increased (80 → 85)
· Down Air
- 📢 Endlag increased (11 → 15)
- 📢 Second hit angle adjusted (285 → 305)
Orcane
· General
- terminalVelocity reduced (9.75 → 9.5)
· Up Special
- 📢 Increased size of initial teleport sweetspot hitbox.
· Down Tilt
- Added a second hitbox covering the upper tail.
· Forward Strong
- 📢 Unboosted damage increased (9 → 10)
- 📢 baseKnockback increased (45 → 50)
· Down Strong
- 📢 Unboosted damage increased (9 → 10)
· Up Air
- 📢 Spike hit baseKnockback reduced (45 → 30)
- 📢 Spike hit knockbackGrowth reduced (50 → 45)
· Forward Air
- 📢 Can no longer move forward during endlag.
- Bubble projectile speeds adjusted.
- Bubble projectile life reduced (39 → 35)
- Bubble projectile damage reduced (2 → 1)
- Bubble projectile baseKnockback reduced (40 → 30)
- Bubble projectile hitstop reduced (2 → 1)
- Bubble projectile angle adjusted (55 → 60)
- Back hitbox hitstop and selfHitstop adjusted changed from auto calculation to 6 frames.
Ultra Fishbunjin 3000
· Side Special
- 📢 knockbackGrowth reduced (90 → 80)
· Down Tilt
- 📢 Leg hitbox baseKnockback reduced (60 → 45)
- Added a second hitbox to better reflect the leg’s actual position.
· Forward Throw
- Endlag reduced (13 → 12)
· Back Throw
- Endlag reduced (22 → 20)
· Up Throw
- Endlag reduced (21 → 20)
· Down Throw
- Endlag reduced (29 → 27)
· Ledge Attack
- 📢 Endlag increased (15 → 18)
The Watcher
· Divinity
- 📢 Fixed a bug that allowed you to switch to a divinity special move if landed and gained during a calm special move.
· Side Special
- 📢 Active frames increased (1 → 2)
· Down Special
- 📢 Fixed bug that caused calm sound effect to play twice when landing.
- 📢 Normalized sound effect timing between aerial and grounded versions.
· Down Tilt
- 📢 baseKnockback reduced (45 → 40)
· Back Air
- 📢 Calm angle adjusted (90 → 60)
· Down Air
- 📢 Spike hitbox size reduced.
- Previous hitbox is now covered by a lower-priority sourspot.
- Calm sourspot angle adjusted (270 → 70)
- Calm sourspot damage reduced (8 → 7)
- Calm sourspot baseKnockback increased (30 → 35)
- Calm sourspot knockbackGrowth increased (45 → 75)
- Wrath sourspot angle adjusted (260 → 60)
- Wrath sourspot damage reduced (9 → 8)
- Wrath sourspot baseKnockback increased (30 → 35)
- Wrath sourspot knockbackGrowth increased (45 → 75)
Welltaro
· General
- 📢 Jump Speed increased (7 → 7.5)
- terminalVelocity adjusted (9.75 → 9.5)
· Side Special
- 📢 Can now hold up or down on release to change the angle.
- 📢 Hitbox moved forward and up.
- 📢 Hitbox now lasts 6 additional frames.
- 📢 Startup reduced by 3 frames.
- 📢 Reduced charge time by 3 frames per loop.
- 📢 Minimum damage increased (5 → 7)
- 📢 Adjusted ledge grab box downward to better reflect the character’s position.
· Up Special
- 📢 Using up special on the same frame as landing no longer disables the move until the next time you land.
- 📢 Landing during aerial up special no longer allows you to use another up special in the air.
- 📢 Active frames reduced (5 → 2)
- 📢 Hitbox size reduced.
- 📢 Startup increased by 3 frames.
- Animation will be slightly adjusted in a future patch.
· Up Tilt
- 📢 Increased hitbox sizes to better cover interpolated aras.
- Restored active frames back to 8 with a smaller hitbox on frames 7 and 8 of activity.
· Neutral Air
- 📢 Hitbox on second hit reaches a bit further backward.
· Up Air
- 📢 knockbackGrowth increased (80 → 90)
Assists
The Bard
· Wheel spawn speed increased (30 → 24)
· Grounded opponent minimum angles adjusted (0 → 25) and (180 → 155)
Cadence
· assistChargeValue reduced (100 → 80)
The Kid
· Startup reduced by 5 frames.
Lady Luck
· Jester baseKnockback reduced (50 → 35)
Peppino
· 📢 Startup increased (1 → 10)
Rhythm Doctor
· assistChargeValue reduced (60 → 50)
Rockman
· 📢 Reduced size of detection box.
· Damage reduced (18 → 17)
Welltaro
· Hitstop reduced (20 → 15)
· Startup increased by 6 frames.
Note: Changes with a 📢 in front resulted from suggestions by our community!
Roll Off Ledge Adjustments
· 📢 Rolling off of an edge without grabbing the ledge now retains 90% of the character's momentum.
· Rolling off of an edge onto the ledge now plays an inactionable animation prior to hanging on ledge.
- This change only affects base cast for now while we evaluate the public perception of the mechanic.
- This animation currently uses reused frames for testing purposes.
Online
Lobby
· 📢 Fixed bug that sometimes displayed a duplicate player in lobby lists.
Playable Characters
CommanderVideo
· General
- 📢 aerialSpeedCap reduced (7 → 6.5)
- 📢 dashSpeed reduced (10.5 → 10)
· Neutral Special
- 📢 Startup increased (11 → 15)
- Aerial version’s endlag adjusted to match the grounded version.
· Side Special
- xSpeed reduced (10 → 9)
· Up Strong
- knockbackGrowth increased (75 → 80)
· Neutral Air
- 📢 knockbackGrowth reduced (80 → 75)
· Back Air
- Strong hit knockbackGrowth increased (85 → 90)
· Up Air
- 📢 Startup increased (5 → 6)
Octodad
· Neutral Aerial
- 📢 Reverted previous patch's changes.
· Neutral Air
- Sourspot knockbackGrowth increased (80 → 85)
· Forward Air
- Sourspot angle adjusted (55 → 50)
- Sourspot knockbackGrowth increased (80 → 85)
· Down Air
- 📢 Endlag increased (11 → 15)
- 📢 Second hit angle adjusted (285 → 305)
Orcane
· General
- terminalVelocity reduced (9.75 → 9.5)
· Up Special
- 📢 Increased size of initial teleport sweetspot hitbox.
· Down Tilt
- Added a second hitbox covering the upper tail.
· Forward Strong
- 📢 Unboosted damage increased (9 → 10)
- 📢 baseKnockback increased (45 → 50)
· Down Strong
- 📢 Unboosted damage increased (9 → 10)
· Up Air
- 📢 Spike hit baseKnockback reduced (45 → 30)
- 📢 Spike hit knockbackGrowth reduced (50 → 45)
· Forward Air
- 📢 Can no longer move forward during endlag.
- Bubble projectile speeds adjusted.
- Bubble projectile life reduced (39 → 35)
- Bubble projectile damage reduced (2 → 1)
- Bubble projectile baseKnockback reduced (40 → 30)
- Bubble projectile hitstop reduced (2 → 1)
- Bubble projectile angle adjusted (55 → 60)
- Back hitbox hitstop and selfHitstop adjusted changed from auto calculation to 6 frames.
Ultra Fishbunjin 3000
· Side Special
- 📢 knockbackGrowth reduced (90 → 80)
· Down Tilt
- 📢 Leg hitbox baseKnockback reduced (60 → 45)
- Added a second hitbox to better reflect the leg’s actual position.
· Forward Throw
- Endlag reduced (13 → 12)
· Back Throw
- Endlag reduced (22 → 20)
· Up Throw
- Endlag reduced (21 → 20)
· Down Throw
- Endlag reduced (29 → 27)
· Ledge Attack
- 📢 Endlag increased (15 → 18)
The Watcher
· Divinity
- 📢 Fixed a bug that allowed you to switch to a divinity special move if landed and gained during a calm special move.
· Side Special
- 📢 Active frames increased (1 → 2)
· Down Special
- 📢 Fixed bug that caused calm sound effect to play twice when landing.
- 📢 Normalized sound effect timing between aerial and grounded versions.
· Down Tilt
- 📢 baseKnockback reduced (45 → 40)
· Back Air
- 📢 Calm angle adjusted (90 → 60)
· Down Air
- 📢 Spike hitbox size reduced.
- Previous hitbox is now covered by a lower-priority sourspot.
- Calm sourspot angle adjusted (270 → 70)
- Calm sourspot damage reduced (8 → 7)
- Calm sourspot baseKnockback increased (30 → 35)
- Calm sourspot knockbackGrowth increased (45 → 75)
- Wrath sourspot angle adjusted (260 → 60)
- Wrath sourspot damage reduced (9 → 8)
- Wrath sourspot baseKnockback increased (30 → 35)
- Wrath sourspot knockbackGrowth increased (45 → 75)
Welltaro
· General
- 📢 Jump Speed increased (7 → 7.5)
- terminalVelocity adjusted (9.75 → 9.5)
· Side Special
- 📢 Can now hold up or down on release to change the angle.
- 📢 Hitbox moved forward and up.
- 📢 Hitbox now lasts 6 additional frames.
- 📢 Startup reduced by 3 frames.
- 📢 Reduced charge time by 3 frames per loop.
- 📢 Minimum damage increased (5 → 7)
- 📢 Adjusted ledge grab box downward to better reflect the character’s position.
· Up Special
- 📢 Using up special on the same frame as landing no longer disables the move until the next time you land.
- 📢 Landing during aerial up special no longer allows you to use another up special in the air.
- 📢 Active frames reduced (5 → 2)
- 📢 Hitbox size reduced.
- 📢 Startup increased by 3 frames.
- Animation will be slightly adjusted in a future patch.
· Up Tilt
- 📢 Increased hitbox sizes to better cover interpolated aras.
- Restored active frames back to 8 with a smaller hitbox on frames 7 and 8 of activity.
· Neutral Air
- 📢 Hitbox on second hit reaches a bit further backward.
· Up Air
- 📢 knockbackGrowth increased (80 → 90)
Assists
The Bard
· Wheel spawn speed increased (30 → 24)
· Grounded opponent minimum angles adjusted (0 → 25) and (180 → 155)
Cadence
· assistChargeValue reduced (100 → 80)
The Kid
· Startup reduced by 5 frames.
Lady Luck
· Jester baseKnockback reduced (50 → 35)
Peppino
· 📢 Startup increased (1 → 10)
Rhythm Doctor
· assistChargeValue reduced (60 → 50)
Rockman
· 📢 Reduced size of detection box.
· Damage reduced (18 → 17)
Welltaro
· Hitstop reduced (20 → 15)
· Startup increased by 6 frames.
Note: Changes with a 📢 in front resulted from suggestions by our community!