Tester Build Update v0.4.2-v0.4.3
General
Gameplay
Octodad
The Bard
Bug Fixes
Gameplay
- Hitting a grabbed character with a light hit no longer releases them from the grab
- Layered assets will now appear in game the way they do in FrayTools
- Additional fine-tuning for analog movement inputs
- Crouch input now has a dedicated threshold when playing with analog stick (reduces accidental crouching)
- Slight analog threshold adjustments for crouch, dash, tap jump, and drop through
- Thresholds for all analog stick actions now scale proportionally to the stick's effective range between its deadzone and radius
- (v0.4.4) Fixed broken right stick/triggers
- You can no longer “select” locked content
- Hovering over a character and toggling the port off no longer shows the garbage color render
- Locked content palette now displays appropriately
- Announcer no longer repeats character name when tabbing port from playable to CPU
Octodad
- Grab and Grab Hold
-Sprites added
- Forward Strong
-Y Speed on second hit updated (-10 -> -9)
-Clean sketch added
-Vfx positioning updated
- Neutral Special / Neutral Special Air
-Clean sketches added
-Heart Balloon now spawns 9 frames later
-Note: Heart Balloon’s current spawn position is Welltaro’s feet - this is planned to be updated to correlate with the animation.
-Heart Balloon sprite updated
-Balloon string is now thinner
The Bard
- Charge value decreased (100 -> 75)
- First hit takes 8 frames longer to come out
- Strong hit damage lowered (15 -> 9)
- Hitboxes adjusted
-Now tighter and focused on the pot for the strong hit.
- Charge value increased (125 -> 150)
- Charge value decreased (100 -> 75)
- Damage decreased (30 -> 20)
- Knockback Growth decreased (100 -> 85)
- Charge value decreased (100 -> 75)
- Paint duration decreased (10 seconds -> 3 seconds)
- Startup increased (15 -> 17)
- Charge value increased (100 -> 150)
- Poison extension on hit decreased (2 seconds -> 1.5 seconds)
- Poison cap reduced (7 seconds -> 6 seconds)
- Charge value decreased (150 -> 100)
Bug Fixes
- Assets that are rotated and flipped at the same time will now appear in game the way they they do in FrayTools