Tester Build Update v0.4.1 (Deadzones / Controller fixes!)
General:
Gameplay:
Online:
Controllers:
Menu:
Octodad:
Orcane:
Welltaro:
The Kid:
- “Direct X” renamed to “DirectX” in launch options.
Gameplay:
- You are no longer pushed off the edge of a stage if you initiate any non-stand action while getting pushed.
- You can no longer jump cancel during self hitstop to change animations.
- Wiggling out of tumble now allows you to have the original direction held (previously you needed to release the initial button).
Online:
- Quick Play
- Bug preventing you from matching with anyone should no longer occur. - Projectiles' shadows when fired offstage no longer appear for 1 frame at the center of the stage.
Controllers:
- Deadzone and sensitivity options added to the controls menu.
- Deadzone and sensitivity defaults updated.
- Nintendo Switch Pro Controller
- Right stick inputs now function properly.
- DirectX version of game should no longer register double ports for gamepads.
- Window for inputting platform drop is now more generous.
- Strong input window should now be more generous.
Menu:
- Root
- “Confidential” text removed.
- Now displays which type of build you launched (DX or SDL) at the bottom of the screen.
- Online
- Lobby room names character limit set to 48.
- Credits
- Added FutureCat LLC - OneShot.
- Added Kira Buckland - Announcer Voice Acting.
Octodad:
- Up Special
- Bug fixed which disallowed use of up special after a successful grab in the air.
- Forward Tilt
- Sprites have been added.
- Stand
- Blinking sprites now respect the invincibility flash when coming back from losing a life.
- Fall
- Additional frames have been added.
- Spot Dodge
- Moved vfx and sfx to frame 3.
Orcane:
- Down Special
- Projectile can no longer be fired down through the stage.
Welltaro:
- Side Special
- Added a hitbox to the 0 ammo version of side special to make hitting with it more consistent.
The Kid:
- Delicious Fruit now appears in front of foreground objects for clarity.