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  3. Tester Build Update v0.4.1 (Deadzones / Controller fixes!)

Tester Build Update v0.4.1 (Deadzones / Controller fixes!)

General:
  • “Direct X” renamed to “DirectX” in launch options.


Gameplay:
  • You are no longer pushed off the edge of a stage if you initiate any non-stand action while getting pushed.
  • You can no longer jump cancel during self hitstop to change animations.
  • Wiggling out of tumble now allows you to have the original direction held (previously you needed to release the initial button).


Online:

  • Quick Play
    - Bug preventing you from matching with anyone should no longer occur.
  • Projectiles' shadows when fired offstage no longer appear for 1 frame at the center of the stage.


Controllers:

  • Deadzone and sensitivity options added to the controls menu.
  • Deadzone and sensitivity defaults updated.
  • Nintendo Switch Pro Controller
    - Right stick inputs now function properly.
  • DirectX version of game should no longer register double ports for gamepads.
  • Window for inputting platform drop is now more generous.
  • Strong input window should now be more generous.


Menu:

  • Root
    - “Confidential” text removed.
    - Now displays which type of build you launched (DX or SDL) at the bottom of the screen.
  • Online
    - Lobby room names character limit set to 48.
  • Credits
    - Added FutureCat LLC - OneShot.
    - Added Kira Buckland - Announcer Voice Acting.


Octodad:

  • Up Special
    - Bug fixed which disallowed use of up special after a successful grab in the air.
  • Forward Tilt
    - Sprites have been added.
  • Stand
    - Blinking sprites now respect the invincibility flash when coming back from losing a life.
  • Fall
    - Additional frames have been added.
  • Spot Dodge
    - Moved vfx and sfx to frame 3.


Orcane:

  • Down Special
    - Projectile can no longer be fired down through the stage.


Welltaro:

  • Side Special
    - Added a hitbox to the 0 ammo version of side special to make hitting with it more consistent.


The Kid:

  • Delicious Fruit now appears in front of foreground objects for clarity.