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Tester Build Update v0.4.7 - Custom Content Integration, Assist Tuning and More!

Tester Build Update v0.4.7 (and v0.4.8 hotfix)

General

Gameplay

  • Vsync off no longer causes the GPU frame rate to balloon uncapped (now a hard maximum of 120, which fixes the >90% gpu utilization issue)
  • Fixed bug which prevented the use of neutral or down special during run turn.
  • Fixed bug that allowed you to reverse neutral special with the special on cooldown.
  • Special angle AUTOLINK_STRONGER now takes the attacker and enemy’s physics into account when calculating the final angle.
  • Pressing forward + up + strong button now properly results in an up strong instead of an up tilt.
  • Fixed bug that prevented characters from releasing ledge when the ledge becomes disabled.
    - Note: This doesn’t affect any current content. This is in preparation for the Backyard hazards, but it will also affect any custom stages that dynamically disable ledges.
  • Fixed bug that resulted in slightly inconsistent speed running left vs right (was mostly only noticeable when runSpeedAcceleration was set to a high number).
  • Right Stick down out of dash or run should now properly result in down strong (previously resulted in down tilt).
  • Fixed bug that prevented parry from occurring if shield and special were pressed on the same frame.
  • Fixed bug that prevented quickly buffered actions out of ledge jump from coming out.
  • Fixed bug that prevented use of assist during stand turn animation.
  • (v0.4.8) Custom content now loads correctly if there is more than one content type in a single project.
  • (v0.4.8) Fixed bug that caused online replays to load with missing frame data.
Controls

  • Fixed bug where some movement controls (like air dash direction) would be pulled from the gamepad device’s right stick regardless of what you’ve assigned movement to (for example, if you had it assigned to the d-pad).
  • Reworked system for assigning stick controls on gamepad. All directions will now be assigned at once to the same stick (left stick, right stick, or d-pad) rather than each direction being assigned individually.
  • Fixed bug that allowed the tilt and strong buttons to be assigned to the same key as other already assigned keys.
  • Fixed bug that prevented the dash button from working when movement was mapped to d-pad.
Menu

  • Rudimentary Custom menu is now available.
    - This menu is for the in-game management of custom content provided both locally and via the Steam Workshop. Currently, you can upload your own local content to the Workshop from here, in addition to viewing Workshop content you have subscribed to that was created by other players. Visit the Workshop here to browse/subscribe to content: https://steamcommunity.com/app/1420350/workshop/
    - You can find more information on how to upload custom content here: https://docs.google.com/document/d/1NXHezcU4AGybdBZLa1XMYTe4IrheEbdRcov-TEAe9Dc/edit#heading=h.mf6mb9opqa35
  • Local custom content must now reside in a subfolder in order to be loaded in the game (e.g. "custom/My Content"). You will receive a warning pop-up if any content is detected outside of this folder structure.
  • Custom sprite icons are now supported in the list view for custom characters/assists (See "animation_icon_no_palette" field in assist template's manifest.json for an example).
  • Pressing the “cancel” button on keyboard or controller while in the custom assist selection sub menu no longer crashes the game.
  • Using Windows hotkey combinations should no longer crash the menu.
  • You can now navigate back to the title screen by pressing back on the root menu.
  • Quit button added to title screen.
  • (v0.4.8) Custom menu info text description updated.
  • (v0.4.8) Fixed inability to load replays with file names greater than 75 characters.
Playable Characters

CommanderVideo

  • Rainbow Trail is no longer retained on trades.
  • Neutral Special
    - Fixed bug that allowed you to hold the special button to stall in the air. The timer now properly runs out regardless of whether the special button is held or not. If no direction is pressed before the timer runs out, you go into endlag.
  • CPU recovery logic improvements.
Welltaro

  • CPU recovery logic improvements.
Octodad

  • Jab 1
    - Sprites added.
  • Up Tilt
    - Sprites added.
  • Back Air
    - Sprites added.
  • Down Special
    - No longer has a huge horizontal flip when grabbing the ledge from above the stage.
    - Wall grabbing added. Works similarly to up special: if you grab a wall, you get a little jump after zipping to it.
    - Can now grab enemies out of vulnerable states they couldn’t previously (like crash).
    - Corrected misplaced dust vfx.
  • CPU recovery logic improvements.
Orcane

  • Side Special
    - Fixed bug that made down inputs during the move susceptible to rollback desyncs.
  • Side Special Air
    - Now properly links to the grounded side special endlag after teleporting to the ground from the air.
  • CPU recovery logic improvements.
Assists

Aine

  • Restatted to ensure hits connect more consistently.
  • Combo hits can no longer be DI'd or hitstop nudged (SDI'd). The final hit still can.
  • Damage to charge reduced (100 -> 90)
Birthday

  • Projectile can now be DI’d, shielded and reflected.
The Bard

  • Damage to charge reduced (75 -> 60)
Captain Viridian

  • Startup reduced by 3 frames.
Diogenes

  • Damage to charge reduced (150 -> 125)
Fancy Pants Man

  • Damage to charge reduced (100 -> 90)
Josef

  • Damage to charge reduced (75 -> 65)
The Kid

  • Damage reduced (20 -> 17)
  • Knockback growth reduced (85 -> 75)
Kragg

  • PIllar will now reach its target height on frame 13, down from frame 21.
Octodad

  • Added to the game.
Orcane

  • Startup reduced by 3 frames.
  • Speed increased (7 -> 12).
  • Frame timing adjusted.
  • Added deceleration to endlag.
  • No longer followed by camera.
  • Back hitbox stats adjusted (damage 8 -> 16, knockback growth 50 -> 75, hitstop 11 -> 20, self hitstop 8 -> 20).
Pizza

  • Damage to charge reduced (150 -> 100)
Rhythm Doctor

  • Damage to charge reduced (100 -> 75)
The Silent

  • Poison damage decreased (2 -> 1.5)
Tankman

  • Damage to charge increased (100 -> 125)
  • Damage reduced (17 -> 15)
  • Knockback growth reduced (85 -> 75)
  • Bullet projectile can now be reflected.
Welltaro

  • Startup reduced by 2 frames
  • Hitstop increased (7 -> 20)


Fraymakers Assist Template v0.1.2

General

  • Fix assist template's projectile spawning id to use proper getResource().getContent() (to ensure correct content path if loaded via the Steam Workshop)
  • Added new "animation_icon_no_palette" to render metadata in manifest.json. This is used to specify a custom sprite icon to display on the Character Select Screen's custom content list views.