EA Update v0.6.4 - Bug Fixes (Throw Gravity, Assist Death Boundaries)
Online
Playable Characters
CommanderVideo
Death Boundary Bug Fix
- Replays containing desynced match data now contain additional metadata from the moment of the desync to help us narrow down the cause.
- Fixed redundant serialization call applied to projectile stats during a rollback, resulting in wasted resource usage.
- Throw behavior adjustments
- Gravity is no longer inadvertently applied to held foes during a grab, fixing problems present in some custom characters like clipping through the stage when no hold box is available and incorrect displacements when updating the held foe’s position to match a hold box.
- If assist and jump are pressed on the ground on the same frame, the assist input will now be buffered and come out on the first airborne frame after jump squat instead of being overridden.
- Fixed bug that prevented the use of the wavedash button during shield_out.
Playable Characters
CommanderVideo
- Side Special
- Corrected palette issue on pixel art.
- General
- Hurtboxes tightened on neutral air, down strong, forward strong ledge roll and all airdash directions.
- Hurt Medium
- Pixel art updated.
Death Boundary Bug Fix
- The following assists no longer despawn when spawned outside the death boundary:
- Ape
- Aine
- Birthday
- Crewmate / Impostor
- Diogenes
- Fancy Pants Man
- Gunman Clive
- Lea
- Peppino
- Pizza
- Rockman
- Tankman
- The Kid
- Fixed crash caused by hitting a non-character object (such as Kragg’s pillar) while a player is poisoned.
- Fixed bug that prevented assists’ physics from applying while outside the death boundary.
- Fixed bug in the synchronization of stage structures / collision areas with stage entity sprites that could result in layer metadata being pulled from the wrong keyframe in stages that contain multiple frames on the timeline.