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EA Update v0.6.11 - Stratostar Hazards, Replay Auto Save & Beta Upgrade Branch!

Highlights

Stratostar Stage Hazard Version Added

  • You can now play on a spring-loaded version of the Stratostar stage!
    - For those who tried this stage hazard in the original tester build, we re-coded the springs from the ground up and adjusted the layout, so it’s generally more fun to play on than the previous version.
Replay Auto Save

  • You now have the option to toggle on replays auto saving after every match. The option is located at the top of the replay menu.
Engine Upgrade Beta Branch

  • We’ve upgraded our game engine to run on Heaps 2 and Hashlink 1.14. This was a large undertaking for us that’s been a long time coming, but we think it should be worth it! Based on our testing this upgrade comes with a ton of benefits, most notably improved performance both offline and online among other features. However, updating a game engine library is prone to sneaky bugs, so for now we’ve implemented this change in the form of a Beta Branch. You can access it by right clicking the game in your Steam Library, choosing "Properties", selecting the "Betas" section, and picking "engine-upgrade" from the list of options in the Beta Participation drop down list. Once you’ve gotten a chance to try it out, please let us know how this new version works for you or if you encounter any bugs using either our Discord or our feedback form. If you have a bit of extra time, it would be very helpful to run the rollback stress test on both the normal version and the Engine Beta and let us know how your results compare. Thanks in advance for your help!
  • Feature list of changes (for now!):
    - Improved online and offline performance
    - Greatly reduced game hitching
    - Improved loading times, including startup custom content loading
    - Improved garbage collection
    - Mouse disappears after idling
General

HUD

  • Damage HUD portrait now only reacts and shakes as a result of getting hit when the associated character is in hitstun or hitstop.This means they will no longer react to getting hit if they’re invincible or by moves that don’t cause flinch.
Menu

Character and Assist Select Screens

  • Fixed bug that prevented your token from automatically reselecting a custom character or assist when appropriate.
Credits

  • Updated with the names of Kickstarter backers who recently filled out their surveys.
Replays

  • Replays are now sorted by most recently saved.
  • Replay titles now horizontally squish instead of getting cut off.
  • Starting or deleting replays no longer displays a push notification in the top left.
Playable Characters

CommanderVideo

  • Side Special
    - Now properly visually transitions from ground to air and vice versa.
Orcane

  • Down Special
    - Projectile now makes a sound upon spawning.
    - Projectile is now layered behind Orcane.
  • Side Special
    - Now properly visually transitions from ground to air and vice versa.
Ultra Fishbunjin 3000

  • Clutch
    - Fixed bug that would buffer an airdash if you clutched late into certain moves.
Stages

Merchant Port

  • Implemented various changes on the stage’s back end which should result in a more optimized experience on lower end hardware.
  • Temporarily disabled the birds that fly around the Orcane statue in the background for performance reasons.
Stratostar

  • Stage hazard variant added.
Custom Content

General

  • Improved upload process to include better error messages. In addition, the uploader no longer incorrectly claims “you need to accept the Steam Workshop subscriber agreement" for a general upload failure.
  • After uploading custom content, the item’s page is now opened via Steam overlay for further description and screenshot editing.
  • Local custom content now leverages unique namespaces for each folder in your “custom” folder to help prevent id conflicts.
    - For example, copying a custom assist into a new folder with the same resource and content id should no longer be an issue.
  • Added Entity class documentation for toState() and setState() with notes on edge cases: https://github.com/Fraymakers/fraymakers-api-docs/blob/main/docs/classes/Entity.md
  • The "vars" command in the console now also displays character state and total frames count for the currently active animation.
  • Fixed leaveGroundCancel documentation for the AnimationStats class (it actually defaults to true): https://github.com/Fraymakers/fraymakers-api-docs/blob/main/docs/classes/AnimationStats.md
  • Introduced new leaveGroundType and leaveGroundAnimation Character Animation Stats to support alternative outcomes for when characters leave the ground during a move.
    - Add new LeaveGroundType constants
    - Legacy leaveGroundCancel animation stat has been deprecated. It's now recommended to use leaveGroundType instead.
  • New GameObject methods: forceStartHitstun() and startHitstun(). (See docs)
  • New Character method: isFirstInputUpdate(). (See docs)
Fraymakers Api Types Plugin v0.3.4

https://github.com/Fraymakers/api-types-plugin/releases/tag/0.3.4