EA Update v0.7.3 - NEW ASSIST: Lady Luck!
Highlights
Lady Luck joins the assist roster!
路 Lady Luck throws one of six dice on each use, each with their own unique art and mechanics.
General
Gameplay
路 Input buffer logic rewritten to be more optimized and improve stability.
路 Fixed bug that prevented jumps from being restored when you are hit out of a tech.
路 馃摙Crash bounce camera shake intensity halved.
CPU
路 CPUs no longer randomly wavedash.
Menus
Bug Fixes
路 Mouse being caught in windowed mode
聽聽聽聽- Fixed additional scenarios where the mouse would become trapped in the application while in windowed mode.
Online
Rollback Optimization
路 Significantly reduced the number of memory allocations during rollbacks by re-using the same block of memory for a wider variety of variable types with the goal to decrease memory fragmentation.
Playable Characters
General
路 Crash Attacks
聽聽聽聽- Reversible angle is now off and removed angle hitboxstats updates.
聽聽聽聽聽聽聽聽 - This should better handle situations where you get hit by the inside of a hitbox (so it doesn't look like you fly off the wrong way).
Orcane
路 Hurt Light High
聽聽聽聽- Fixed missing pixel.
路 Forward Tilt
聽聽聽聽- Fixed missing pixel.
Ultra Fishbunjin 3000
路 General
聽聽聽聽- Hurtboxes tightened on parry.
The Watcher
路 General
聽聽聽聽- Hurtboxes tightened on crash attack.
路 Divinity
聽聽聽聽- 馃摙Fixed bug that prevented buffering into divinity specials.
聽聽聽聽- 馃摙Fixed bug that caused divinity neutral special to heal the player.
路 Side Special
聽聽聽聽- 馃摙Fixed bug that allowed you to flip your direction during calm side special if you teleported off of a ledge.
Welltaro
路 Emote
聽聽聽聽- 馃摙Fixed missing pixels on the pixel art.
Assists
Ape
聽聽聽聽- 馃摙Fixed missing pixels on the pixel art.
Kragg
聽聽聽聽- Pillar can no longer be destroyed while rising.
Lady Luck
聽聽聽聽- Added to the game!
Stages
General
路 Characters are now far less likely to squeeze between overlapping terrain points.
路 Fixed bug that caused slideoff to sometimes inappropriately disable at the top of slopes.
Pepperpain
路 Normalized right side of camera box with the left side.
Custom Content
Bug Fixes
路 Fixed bug where updating string-based stats of any kind to null would have no effect.
Character Template v0.2.5
https://github.com/Fraymakers/character-template/releases/tag/0.2.5
characterStats.hx
路 Updated with bury visual parameters.
聽聽聽聽- buryAnimation
聽聽聽聽聽聽聽聽 - Defines the animation your character displays when buried. Defaults to "hurt_thrown".
聽聽聽聽- buryFrame
聽聽聽聽聽聽聽聽 - Defines the frame of the animation you鈥檝e specified to display when buried. Defaults to 13.
聽聽聽聽- buryOffsetY
聽聽聽聽聽聽聽聽 - Allows you to nudge the specific frame vertically to allow it to better fit the bury state. Defaults to 0.
Down Strong
路 Now buries enemies.
聽聽聽聽- buryType
聽聽聽聽聽聽聽聽 - Defines whether a move will bury or not. You can choose between buryType.BURY (buries grounded enemies), buryType.PLUNGE (buries airborne enemies who touch the ground after being hit), and buryType.NONE (the default).
聽聽聽聽- buryTimeBase
聽聽聽聽聽聽聽聽 - Defines the baseline amount of time in frames the buried enemy is, well, buried. Defaults to 0.
聽聽聽聽- buryTimeScaling
聽聽聽聽聽聽聽聽 - Multiplies the buryTimeBase relative to the enemy鈥檚 damage converted to frames. Defaults to 1.0.
Fraymakers Api Types Plugin v0.3.6
https://github.com/Fraymakers/api-types-plugin/releases/tag/0.3.6
Lady Luck joins the assist roster!
路 Lady Luck throws one of six dice on each use, each with their own unique art and mechanics.
General
Gameplay
路 Input buffer logic rewritten to be more optimized and improve stability.
路 Fixed bug that prevented jumps from being restored when you are hit out of a tech.
路 馃摙Crash bounce camera shake intensity halved.
CPU
路 CPUs no longer randomly wavedash.
Menus
Bug Fixes
路 Mouse being caught in windowed mode
聽聽聽聽- Fixed additional scenarios where the mouse would become trapped in the application while in windowed mode.
Online
Rollback Optimization
路 Significantly reduced the number of memory allocations during rollbacks by re-using the same block of memory for a wider variety of variable types with the goal to decrease memory fragmentation.
Playable Characters
General
路 Crash Attacks
聽聽聽聽- Reversible angle is now off and removed angle hitboxstats updates.
聽聽聽聽聽聽聽聽 - This should better handle situations where you get hit by the inside of a hitbox (so it doesn't look like you fly off the wrong way).
Orcane
路 Hurt Light High
聽聽聽聽- Fixed missing pixel.
路 Forward Tilt
聽聽聽聽- Fixed missing pixel.
Ultra Fishbunjin 3000
路 General
聽聽聽聽- Hurtboxes tightened on parry.
The Watcher
路 General
聽聽聽聽- Hurtboxes tightened on crash attack.
路 Divinity
聽聽聽聽- 馃摙Fixed bug that prevented buffering into divinity specials.
聽聽聽聽- 馃摙Fixed bug that caused divinity neutral special to heal the player.
路 Side Special
聽聽聽聽- 馃摙Fixed bug that allowed you to flip your direction during calm side special if you teleported off of a ledge.
Welltaro
路 Emote
聽聽聽聽- 馃摙Fixed missing pixels on the pixel art.
Assists
Ape
聽聽聽聽- 馃摙Fixed missing pixels on the pixel art.
Kragg
聽聽聽聽- Pillar can no longer be destroyed while rising.
Lady Luck
聽聽聽聽- Added to the game!
Stages
General
路 Characters are now far less likely to squeeze between overlapping terrain points.
路 Fixed bug that caused slideoff to sometimes inappropriately disable at the top of slopes.
Pepperpain
路 Normalized right side of camera box with the left side.
Custom Content
Bug Fixes
路 Fixed bug where updating string-based stats of any kind to null would have no effect.
Character Template v0.2.5
https://github.com/Fraymakers/character-template/releases/tag/0.2.5
characterStats.hx
路 Updated with bury visual parameters.
聽聽聽聽- buryAnimation
聽聽聽聽聽聽聽聽 - Defines the animation your character displays when buried. Defaults to "hurt_thrown".
聽聽聽聽- buryFrame
聽聽聽聽聽聽聽聽 - Defines the frame of the animation you鈥檝e specified to display when buried. Defaults to 13.
聽聽聽聽- buryOffsetY
聽聽聽聽聽聽聽聽 - Allows you to nudge the specific frame vertically to allow it to better fit the bury state. Defaults to 0.
Down Strong
路 Now buries enemies.
聽聽聽聽- buryType
聽聽聽聽聽聽聽聽 - Defines whether a move will bury or not. You can choose between buryType.BURY (buries grounded enemies), buryType.PLUNGE (buries airborne enemies who touch the ground after being hit), and buryType.NONE (the default).
聽聽聽聽- buryTimeBase
聽聽聽聽聽聽聽聽 - Defines the baseline amount of time in frames the buried enemy is, well, buried. Defaults to 0.
聽聽聽聽- buryTimeScaling
聽聽聽聽聽聽聽聽 - Multiplies the buryTimeBase relative to the enemy鈥檚 damage converted to frames. Defaults to 1.0.
Fraymakers Api Types Plugin v0.3.6
https://github.com/Fraymakers/api-types-plugin/releases/tag/0.3.6