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Fraymakers News

EA Update v0.7.5 - Controller Input Buffer Hotfix

· Fixed incorrect processing of held analog gamepad inputs as pressed inputs within the input buffer.

EA Update v0.7.4 - Input Buffer and Save States Hotfix

· Fixed incorrect application of the right stick angles to the left stick for gamepads.
· Removed taunting action while save states system is enabled in Training Mode.

EA Update v0.7.3 - NEW ASSIST: Lady Luck!

Highlights

Lady Luck joins the assist roster!
· Lady Luck throws one of six dice on each use, each with their own unique art and mechanics.

General

Gameplay
· Input buffer logic rewritten to be more optimized and improve stability.
· Fixed bug that prevented jumps from being restored when you are hit out of a tech.
· 📢Crash bounce camera shake intensity halved.

CPU
· CPUs no longer randomly wavedash.

Menus

Bug Fixes
· Mouse being caught in windowed mode
    - Fixed additional scenarios where the mouse would become trapped in the application while in windowed mode.

Online

Rollback Optimization
· Significantly reduced the number of memory allocations during rollbacks by re-using the same block of memory for a wider variety of variable types with the goal to decrease memory fragmentation.

Playable Characters

General
· Crash Attacks
    - Reversible angle is now off and removed angle hitboxstats updates.
         - This should better handle situations where you get hit by the inside of a hitbox (so it doesn't look like you fly off the wrong way).

Orcane
· Hurt Light High
    - Fixed missing pixel.
· Forward Tilt
    - Fixed missing pixel.

Ultra Fishbunjin 3000
· General
    - Hurtboxes tightened on parry.

The Watcher
· General
    - Hurtboxes tightened on crash attack.
· Divinity
    - 📢Fixed bug that prevented buffering into divinity specials.
    - 📢Fixed bug that caused divinity neutral special to heal the player.
· Side Special
    - 📢Fixed bug that allowed you to flip your direction during calm side special if you teleported off of a ledge.

Welltaro
· Emote
    - 📢Fixed missing pixels on the pixel art.

Assists

Ape
    - 📢Fixed missing pixels on the pixel art.

Kragg
    - Pillar can no longer be destroyed while rising.

Lady Luck
    - Added to the game!

Stages

General
· Characters are now far less likely to squeeze between overlapping terrain points.
· Fixed bug that caused slideoff to sometimes inappropriately disable at the top of slopes.

Pepperpain
· Normalized right side of camera box with the left side.

Custom Content

Bug Fixes
· Fixed bug where updating string-based stats of any kind to null would have no effect.

Character Template v0.2.5

https://github.com/Fraymakers/character-template/releases/tag/0.2.5

characterStats.hx
· Updated with bury visual parameters.
    - buryAnimation
         - Defines the animation your character displays when buried. Defaults to "hurt_thrown".
    - buryFrame
         - Defines the frame of the animation you’ve specified to display when buried. Defaults to 13.
    - buryOffsetY
         - Allows you to nudge the specific frame vertically to allow it to better fit the bury state. Defaults to 0.

Down Strong
· Now buries enemies.
    - buryType
         - Defines whether a move will bury or not. You can choose between buryType.BURY (buries grounded enemies), buryType.PLUNGE (buries airborne enemies who touch the ground after being hit), and buryType.NONE (the default).
    - buryTimeBase
         - Defines the baseline amount of time in frames the buried enemy is, well, buried. Defaults to 0.
    - buryTimeScaling
         - Multiplies the buryTimeBase relative to the enemy’s damage converted to frames. Defaults to 1.0.


Fraymakers Api Types Plugin v0.3.6

https://github.com/Fraymakers/api-types-plugin/releases/tag/0.3.6

EA v0.7.2b - Separate Threaded Loading Branch Hotfix

Main Game

· Disabled threaded loading and moved to a beta branch. The behavior is a bit more unstable than we predicted, so we’ve made it optional in the form of a branch while we investigate the issues.

Optimized Unloading Beta Branch

· Disabled threaded loading.

Threaded Loading Branch

· Fixed bug where empty custom content folders would cause the initial loading sequence to get stuck.

EA v0.7.2a - SDL Loading and Beta Branch Hotfix

· Disabled threaded loading on SDL to fix launch bugs while we investigate the issue.
· Fixed missing match options and menu navigation on character select.