1. Winter Resort Simulator 2
  2. News

Winter Resort Simulator 2 News

Update 1.0.2 (publicbeta)

From today on, there will be a publicbeta with cutting-edge (but untested) patch versions available for Season 2!
At the same time, we are publishing Patch 2 for the public beta branch.
Many important bugs have been fixed, including a total rework of the snow system.

Please keep in mind that all patches on publicbeta are test versions. There may be errors, e.g. when converting savegames to the new versions, and you might have problems when loading publicbeta savegames back in the default game version.
Therefore: Please make a backup of savegames in case they are valuable to you before loading them in the publicbeta.

These are the highlights of patch 2:
- Snow height before grooming will be stored internally as "compressedSnow" => Problems with snow melting too fast fixed
- Restaurants can generate profit again
- Fixed a lot of bugs in snow system
- The artefacts on slopes after grooming at low FPS are fixed
- Vehicle motor sound is not flipped anymore
- Severe ropeway carrier jam situations should be fixed now
- and many more!

You'll find the detailled changelog on Discord >> https://discordapp.com/invite/Z4qJV6K

Enjoy the new version!

Update 1.0.1

The first patch (1.0.1) for Winter Resort Simulator Season 2 is here, including a lot of bugfixes and changes!

The highlights:
- Fixed fullscreen mode and changing resolutions
- Fixed MP join issues for many players (however this does not yet fix all multiplayer issues)
- Improved matchmaking server stability and clearer error messages
- MP join requests will automatically be rejected after some time
- Added automatic launching switch for Doppelmayr Connect
- Added multiplayer synchronization for lift and slope states (visible on client infoboards as well)
- Fixed several issues in Hallstein Season 2 eco system. Please start a new savegame to profit from the fixes
- Fixed Leitwolf grooming issues
- and many more...

Feel free to test it out right now!


Here's the complete changelog:

Major changes
- Fullscreen mode is working correctly now!
- Bloom is back in the game!
- Lift and slope states on the infoboard are MP-synchronized now!
- SDK mod lift added for savegame compatibility (but not yet with all features).
- Fixed terrain rendering issues when snow is disabled in editor.

Multiplayer
- Improved overall matchmaking server stability!
- Improved network stability in general!
- Fixed frequent issues with UDP timeouts after joining!
- Two subsequent WAN join requests can now be correctly accepted.
- Fixed issues when staying in the game list screen for too long.
- Join requests are automatically rejected after 24s if the host does not respond.
- Fixed issues on leaving multiplayer and going back to main menu (added a new UI screen).
- Added messages when connection to matchmaking server was lost.
- Timeout messages are now more precise (UDP/TCP separated).

Ropeways
- Automatic Launching switch added also for all Doppelmayr Connect ropeways!
- Better guest distribution in Dorfbahn valley station.
- Fixed issues with switch states when loading savegames (e.g. resulting in incorrect speeds).
- Fixed some belts in both Salisjoch stations (incoming side).
- Fixed misplaced ring button in Höllwiesenlift valley station.
- Fixes in Omega IV LOD.
- Sound positions in Hexenkessel valley station fixed.
- Salisjoch carrier LOD fixed (missing suspension).
- Minor fix with ready signal in the Hexenkessel/Salisjoch/Höllwiesen control.

UI/HUD
- Nickname rendering improved (orange as new default color + visible from farther away)!
- Cruise control gameplay setting removed. Please use the O key instead!
- Improvements to French localisation. Thanks to The snowman73!
- Fixed issues with the main menu leave popup.
- Escape Menu can no longer be called during loading.
- Minor loca fixes.
- Fixed Höllwiesenlift preview image.

Vehicles
- Fixed several issues with the Pistenbully 600's and Leitwolf's rope winch in Multiplayer!
- Snow Blade range increased!
- Cruise Control disabled in reverse!
- Fixed Leitwolf grooming issue!
- No more groomer particles when in buildings!
- Performance optimization for groomer particles!
- Improved Leitwolf winch hook collision.
- Leitwolf door cylinder fixed.
- Leitwolf speed adjusted towards Pistenbully 600 speed.
- Fixed missing snow impact on Pistenbully 600W (left side).
- Fixed a groomer bug when lowering over the mechanics pit in the garage.
- Snow impact/displacement now works on maps with offset != 0.

Map
- Höllwiesenlift downhill rides disabled!
- Fixed issues with slope points (resulting in distorted guest distribution)!
- Fixed slope markers on slope 3.
- Fixed Stubhornbahn riders count.

Modding
- C# Logging in log.txt is now more verbose!
- Fixed ambiguities with vehicle "winch wheels" (axis 1 = Rotation on X and no longer axis 0)!

Missions/Gameplay/EcoSystem
- Added Console command /setReputation!
- Fixed a severe bug with missions that freezes the game!
- Grooming slopes is now cheaper!
- Delivery objects are now correctly destroyed when going back to main menu!
- Deliveries are back on Hallstein V1!
- Better guest distribution for bidirectional ropeways (guests can now ride a lift up or down to arrive at a restaurant or slope that they like).
- Delivery trigger is hidden in Multiplayer.
- Minor Console command improvements.

OUT NOW!

Winter Resort Simulator Season 2 is out now for PC!

Buy it now and experience the varied everyday life of an operator: master different tasks and play together with your friends in multiplayer!

We wish you lots of fun!

Countdown is running!

[previewyoutube][/previewyoutube]
The countdown for the release on November 26th, 2020 of the Winter Resort Simulator Season 2 is running. Today we are showing you a new teaser! Another more detailed trailer will be coming soon.

Don’t forget, add Winter Resort Simulator Season 2 to your Steam Wishlist now and don't miss the release on Thursday!

Omega IV | Hexenkesselbahn



[previewyoutube][/previewyoutube]