Greetings, Hogardians!
Today, we bring you even more exhilarating news straight from the frontline of Cataclismo!
[h3]A Quarter Million Strong![/h3]
Cataclismo has officially surpassed 250,000 copies sold on Steam!From the early demo days to the triumph of our 1.0 launch,
your unwavering support has been nothing short of awe-inspiring. We’ve been genuinely moved by the enthusiasm of our community on Steam,
Discord, and
Reddit.
Watching your towering fortresses rise has been a joy beyond words. Thank you.

[h3]Welcome to the Experimental Branch![/h3]
We wanted to take this opportunity to introduce a new space for those of you eager to
test upcoming features and fixes before they hit the main build:
the Experimental Branch.
Check the full instructions on
how to access it
here.
[h3]Celebrating Community Creativity: Biweekly Map Features [/h3]
In celebration of your dedication,
we’re launching biweekly showcases spotlighting community-created maps using the Level Editor.
This week’s featured map is
Hopeful Outlook, a gripping Skirmish level crafted by Pavloydus—one of our most active and imaginative contributors both on Discord and the Steam forums.
Download it here and see if your fortress can stand the test!

[h3]Developer Survival Maps – Every Two Weeks[/h3]
We’re not just highlighting your creations—we’re joining in too!
Every two weeks, we’ll unveil custom Survival Maps made by our developers, delivering fresh challenges to test your mettle. These, alongside community maps, will be promoted via the newsfeed on the title screen and our Steam News hub.

[h3]New Steam Subforum: Share Your Forts[/h3]
We’ve launched
a brand-new Steam subforum dedicated to your Level Editor creations. Alongside the Steam Workshop, this is your stage—where you can share, collaborate, and inspire. Your imaginative designs will help
shape the future of Hogar, and we want to ensure they receive the spotlight they deserve.
[h3]Last but not least: New Hotfix![/h3]
Here’s a breakdown of the
latest hotfix, aimed at smoothing your experience and ironing out a few lingering issues:
- Added missing dialogue line for outpost destruction in 4-0 (spoiler alert).
- Survival enemy markers now appear when 50 enemies remain.
- Players can no longer destroy the outpost in 2-0 without triggering failure.
- Temporary fix for final level wave markers; permanent solution coming soon.
- Resolved LOD misapplication issues.
- Corrected missing scenario descriptions.
- Fixed bug preventing selection of specific building pieces.
- Disabled difficulty selection for survival maps created in the editor.
- Brightness settings screen now behaves as intended.
- Survival booster reward screen now closes correctly post-selection.
- Fixed issue with multiple unit deployment on the same spot.
- Resolved Mistlight piece becoming unavailable after reloading.
- Updated localization to improve translations across several languages.
[h3]A heartfelt thank you[/h3]
As Cataclismo grows, your feedback, creativity, and passion continue to guide us. Whether you're defending the walls, designing new maps, or simply cheering us on,
thank you for being part of this incredible journey.
See you in Hogar
Digital Sun’s Herald.