Cataclismo 1.0 is Now Available!
Thanks to everyone who supported Cataclismo during Early Access. Your feedback helped us deliver 14 major patches, bringing the game to its full release today.
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https://store.steampowered.com/app/1422440/Cataclismo/
[h2]About the v1.0 Update[/h2][hr][/hr]Veteran Hogardians will find that our v1.0 update is teeming with new content and gameplay improvements, including:
- Campaign Mode – Final Act: 6 new scenarios, concluding Iris’ story (approx. 20 hours total).
- Survival Mode Overhaul: Rogue-like structure replacing Endless Mode; choose Boost Cards after waves, manage rock-paper-scissors mechanics, and encounter entirely new maps.
- New Biome – The Depths: A murky biome now playable in Campaign, Survival, Skirmish, and Level Editor.
- Darkness Mechanics: Strategically illuminate dark areas to combat hidden horrors.
- Opaline Horrors: Pearlescent enemy variants, more aggressive due to prolonged darkness.
- Iris Renegade Update: Iris receives a full hero makeover with new Ecos-casting skills.
- New Skirmish Maps: Two handcrafted scenarios set in the Depths biome.
- Quality-of-Life Improvements: Better blueprint usability, accessibility settings added (brightness controls, blood disable option).
- Bug Fixes & Stability: Resolved issues with stability, visual glitches, pathfinding, and UI inconsistencies.
[h2]Full 1.0 Changelog[/h2][hr][/hr][expand][h3]New Features & Improvements[/h3]
Performance & Optimization:
- Improved performance through new culling techniques.
- Added culling for building particles.
- Distance-based culling for particles implemented.
- New Level of Detail (LOD) introduced for basic pieces.
- Blueprint System: Players now start with Basic Blueprints from the beginning.
- Photo Mode: Added a close button and adjusted the toggle flow.
- Skirmish Updates: Minor adjustments made for smoother gameplay.
- Players now select a Boost Card after each wave.
- Booster Inventory Panel added for reviewing boosters.
- New main and secondary quests included.
- Progression system reworked to improve pacing.
- New biome added with unique environmental features.
- Map generation mechanics improved with additional terrain parameters.
- New survival map sections added: Depths & Outskirts.
- Difficulty adjusted for better gameplay pacing.
- Survival Quest Panel updated for ease of use.
- Balance Adjustments: Changes implemented across multiple systems.
- Blueprint System: Blueprints can now be deleted from any height.
- Blueprint System (Steam): Players can unsubscribe from blueprints directly in-game.
- Accessibility Options: Added a disable blood setting.
- Kickstarter Rewards: New Backer Piece – Mistlight allows troop teleportation.
- Kickstarter Rewards: Backer Monolith displays names of Kickstarter supporters.
- Kickstarter Rewards: Exclusive Kickstarter Skeleton units added.
- Kickstarter Rewards: Supporters now receive a Backer Badge on the War Table.
- Procedural Map Generation: Players can generate fully playable procedural maps or terrain-only maps for the Level Editor.
- Community Content: Community levels can be sorted by date.
- Photo Mode & UI: Resuming from pause now disables Photo Mode.
- Photo Mode & UI: Blueprints now prioritize inventory pieces when available.
- Photo Mode & UI: Inventory now contains updated pieces.
- Survival Level Validation: Players must survive until Wave 12 to complete a survival session.
- Accessibility Option: Brightness settings added.
[h2]Bug Fixes[/h2]
General Fixes:
- Height filter button now properly updates cursor and deselects pieces.
- Softlock issue in Level 8 resolved.
- Birds no longer disappear or glitch.
- Stretched blueprint images corrected.
- Building aggro now dissipates correctly.
- Spawn behavior offsets causing enemy placement issues corrected.
- Undoing recycled pieces (CTRL+Z) no longer restores HP.
- Height properly clamped when deleting blueprints or dragging pieces.
- Terrain correction in Level Editor improved.
- Nighttime enemy spawns now correctly limited to previously used spawners.
- Tutorial skipping bugs fixed.
- Socials Panel UI state refreshes immediately.
- Bomber Workshop selection through Fog of War disabled.
- Pathfinding recalculations causing accessibility issues fixed.
- Floating stairs exploit patched.
- Double-counting enemy deaths from falling pieces corrected.
- Hardware Supply Piece group deploy orders now propagate correctly.
- Iris Orb particle duplication issue fixed.
- Skip Wave button no longer skips time during active waves.
- Custom Skirmish wave timer duplication fixed.
- Infinite deploy loop for large units corrected.
- Various UI inconsistencies fixed, including drag deletion visuals and resource popups.
- Lamps in Level 2-2 adjusted for better visibility.
- "Edit Level" button disabled during scene unloading to prevent crashes.
- Gatherer path recalculations after loading fixed.
- Blueprint UI interaction in Level Editor corrected.
- Skirmish map spawning issues resolved.
- Camera placement issues in Entity Editor after terrain generation fixed.
- Resource gatherer initialization errors resolved.
- Loading custom levels without active game no longer breaks functionality.
- Wave direction indicators hidden in narrative levels to prevent spoilers.
- Mist no longer displayed on reserved stone tiles in map previews.
- Blueprint visibility corrected; pieces no longer appear behind floors and show correct costs.
- Building aggro inconsistencies resolved.
- Filter buttons now display active key bindings.
- Particle jobs scheduling improved to prevent unauthorized functions.
- Reinforcement buildings instantiate correctly.
- See-Through Mode now properly hides addons again.
- Egg-related softlock bug fixed.
- The pointer setup crash issue was resolved.
- Notification system bugs fixed.
- Resource bar icons display correctly.
[h2]Miscellaneous[/h2]
- Bird behavior adjusted for smoother movement.
- Endless Quest System avoids similar consecutive quests.
- Decoy Trap size reduced for better placement.
- Supply Chain Gatherers pawn count modification temporarily disabled to prevent assignment issues.
- Defend Quests now count only killed pieces for completion.
- Navmesh adjustments; Citadel collider fixed for improved navigation.
- Survival saves are separated from older saves.
- Pieces Panel icons are organized better.
- Survival Quest titles are labeled properly as secondary quests.
- Quest Panel UI adjusted.
- Wave Difficulty no longer displayed in wave detail popup.
- New Merlon portrait variations added.
We hope you have lots of fun venturing into the Mist!
For Hogar!
Digital Sun & Hooded Horse