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New RTS Cataclismo fuses physics and strategy, and it's out now

There's nothing like the joy of creation, and the flood of pain when that's taken away. You can spend hours on a Minecraft build only for your friends to rig it with TNT and pressure plates, and while this was painful at the time, these are the memories I treasure most. You look back on these hardships with glee, and it's something this brand-new physics-based strategy game perfectly understands. Inspired by RTS royalty Warcraft 3 and the thrill of building with Lego, this is Cataclismo, and it's out now.


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Cataclismo is OUT NOW in Early Access!

Fellow Hogardians!

Today is the day. Finally, after more than four years working on our fortress-building RTS…

Cataclismo is AVAILABLE NOW in Early Access and is 20% off!

https://store.steampowered.com/app/1422440/Cataclismo/

[previewyoutube][/previewyoutube]
After Moonlighter and The Mageseeker, we’re stoked to finally share our next game with the world. As we get closer to the later stages of development, directly involving our community to help us fine-tune has invaluable potential.

We hope you enjoy discovering all that Cataclismo has to offer during the Early Access, featuring:
  • The fully-voiced campaign, which initially features a tutorial and eleven levels, spread across two distinct biomes. More levels will be added on the road to 1.0.
  • A Skirmish Mode with two different levels and biomes.
  • An Endless Mode with procedurally generated maps and challenge in mind.
  • A comprehensive Level Editor for you to create your own maps using the two main biomes.
  • Full Steam Workshop compatibility for you to share your maps and blueprints, as well as dowloading others' creations.

Over the course of Early Access, more biomes, features, and modes will be added, including additional content for the Endless game mode and new levels for the main campaign. Even though it’s too early to say when our 1.0 launch will happen, we expect to be in Early Access at least through the first months of 2025.

Player input will be a pivotal part of our game, and the best way to give us feedback, share ideas, and report bugs is through our official Discord server and Steam forums. Join the devs there and chat with fellow Hogardians about all things Cataclismo! Please also share your thoughts about Cataclismo in a Steam review too.

Last but not least, THANK YOU.

It’s been more than 5 years since we released Moonlighter, and we owe every bit of success to our players’ support. Whether Cataclismo is your first Digital Sun game, or you’ve stuck around since Will’s grand adventure, we’re grateful you’ve joined us on this journey.

See you in Hogar!
Digital Sun

You'll get so engrossed building castles and barricades that you'll almost forget about the monsters in survival RTS Cataclismo, out next week in early access




I don't think I've ever paused so much in a strategy game. Survival city builder tower defence RTS Cataclismo is going to be a game with a lot of Steam tags attached, but also tons of screenshots on social media of our elaborate player-made fortifications. Utilitarian ring walls of beefy stone, ramshackle holdfasts held together with rapidly splintering wood, or—and this is where you’ll be hitting Spacebar before embarking on a lengthy building session—intricate labyrinths of medieval barricades that would have the Minotaur thinking 'This is a bit much, actually.&apos..
Read more.

250K WISHLISTS! Let’s celebrate with an AMA session

[h2]Greetings, Hogardians![/h2]

Cataclismo, which releases in 5 days, has just surpassed 250,000 wishlists on Steam!

To celebrate this outstanding news, we’ll be hosting an AMA (Ask Me Anything) session. Feel free to ask us whatever you want about Cataclismo, our work at Digital Sun, or, well…

[h3]ANYTHING[/h3]



Leave your questions in the comments below. We'll be answering from now until July 22nd!

See you in Hogar!
Isra - Hogardian Herald

Discord Twitter

10 days to go! First look at the Level Editor

[h2]Greetings, Hogardians![/h2]

Cataclismo will come to Steam Early Access on July 22nd. That’s just 10 days from now!

Now that the release is so close, we thought it’d be a good moment to show the Level Editor for the very first time.

Check this video from Cataclismo’s creative director making a level from scratch.

[previewyoutube][/previewyoutube]

Available from day 1 of Early Access, this mode enables you to create levels as you see fit. Regardless of making a Skirmish or an Endless survival level, you’ll have total control of everything, from the terrain to where the enemies come from.

If the level is fun or challenging enough, you can share it with the community. Needless to say, you can also play others’ creations!

Are you hyped about it?

Let us know in the comments or come by to our Discord.

See you in Hogar!
Isra - Hogardian Herald