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For Hogar! Let's meet the units

Fellow Hogardians!

We recently gave you all the details about how brick-by-brick construction works. Stack pieces together to construct the sturdiest fortress known by Hogar. However, that’s not enough to withstand the relentless attacks of horrors every night.

In Cataclismo, you need to deploy and command your troops strategically. From skillful bowmen to versatile partisans, they all devote their lives to fending off the monstrosities rushing the walls.

Each unit has distinct traits and abilities you need to master to survive the siege. You already knew some of them, but there will be more units in the final version.

Let’s meet the brave soldiers defending Hogar!



That's it! Let us know in the comments who is your favorite Hogardian, and join our Discord to share your ideas for new units.

See you in the next update!*
Israel - Hogardian Herald

PS: *It'll be HUGE.

Brick-by-brick Building 101

Fellow Hogardians!

In the previous update, we mentioned how our shared experience playing with LEGO as kids was the main inspiration for Cataclismo. Most of the team grew up stacking blocks with no limits but their imagination, and we tried to turn that experience into a fully-fledged video game.

As a result, Cataclismo’s core mechanic and main appeal is its brick-by-brick building. But how does it exactly work?

[h2]Build fortresses brick by brick[/h2]

If you’re reading this, you know that Cataclismo lets you build an entire stronghold one brick at a time. With plenty of materials and countless types of pieces, players can raise their citadel as they see fit.



[h2]Different pieces, different endurance[/h2]

Not all blocks are the same, though. Stone pieces are stronger than other materials as they have a higher base health, and there are even tiers within that category. A simple stone block has 105 HP, a merlon has 82 HP, and a wider brick has up to 287 HP on the maximum toughness level. But wait, what’s toughness?

[previewyoutube][/previewyoutube]

[h2]A tough nut to crack[/h2]

Stone pieces benefit from a stat named toughness. Toughness makes pieces increase their maximum health as the player builds high walls, with up to 3 different levels of robustness that can also be perceived visually.

A quick, useful way to increase toughness as well as add extra range to your units’ attacks is putting a merlon on top of your structure, which will increase the toughness in one level.

[previewyoutube][/previewyoutube]

[h2]Falling isn’t failing[/h2]

Even the sturdiest walls can be demolished. If support blocks happen to be destroyed, the structure will fall. The good news is that they will damage the horrors below!

[previewyoutube][/previewyoutube]

[h2]Mix and match blocks[/h2]

The optimal way of building a tough wall is to combine bricks vertically and horizontally. If your structure has several points of support, losing one block won’t cause an instant collapse.

[previewyoutube][/previewyoutube]

[h3]But most importantly…[/h3]

[h2]Build with your units in mind![/h2]

Create space to make the most out of your troops and receive some juicy bonuses. Take the wall that Barry shared on our Discord as an example. There’s a spot for lobbers and a different one for bowmen, both performing better at distinct heights.



I could be writing about our brick-by-brick mechanics all day, but you better start practicing with them in our free demo. And if you have a chunky wall you’re proud of, feel free to share it on Discord!

See you in the next update.

Israel
Hogardian Herald

The inspirations of Cataclismo

Fellow Hogardians!

Cataclismo’s release is closer by the day. While we push ourselves to release the best possible game in a few months, we thought it might be cool to share the inspirations upon which Cataclismo is being built.

Whether it’s an entire childhood toying with legos, those endless teenage nights playing Age of Empires II, or these last years grinding hours in They Are Billions, we had plenty of inspirations to look up to.



  • LEGO. This won’t catch you off guard by now, but LEGO has been a huge reference for us. Everyone on the team has a story building stuff with the Danish bricks, and Cataclismo tries to mimic that same experience through its core mechanic: the brick-by-brick construction.

  • Castle Story. The game by Sauropod Studio pioneered the brick-by-brick building, even if we believe there’s a lot more to do with that mechanic, especially in terms of complexity and strategic depth. That’s what we’re trying to achieve with our game!

  • Age of Empires II. According to Vicent, our creative director, Age of Empires II is “The best RTS ever made." It kind of started it all, and it’s still a best-seller to this day. We would be pleased with half of the same long-term success and overall praise.

  • Warcraft III. Blizzard’s Warcraft III is probably one of the best RTS in terms of narrative. Well, it’s one of the best RTS, period. However, developing a real-time strategy game that actually cares about the story is what we value the most of it. Plus, many on the team spent a zillion hours playing it back when it was released, and that undoubtedly influences our work with Cataclismo.

  • Warhammer. In Cataclismo, tactical positioning is a huge deal, and that’s something we learned from Warhammer. Making sure that every unit is in the most optimal position that best suits its role is crucial, and we try to emphasize the feeling of being a military commander in f*cked-up world, too.

  • Other inspirations. In terms of aesthetics, Borja Gonzalez’s Grito Nocturno, Mike Mignola’s Hellboy, and Caspar D. Friedrich’s Wanderer above the sea of fog set the tone for Cataclismo. In addition, Ghibli’s Princess Mononoke shares the same concern for nature and the future of our planet as Iris and the rest of the Hogardians.




That’s it! Future updates will focus more on the game itself (new features, presenting the characters…), but we wanted to give prominence to the games, and media that have brought us here.

What about you? Which games come to your mind when you think of Cataclismo? Let us know in the comments!

Israel
Hogardian Herald

Save and auto-build your creations with the blueprints tool!

Fellow Hogardians!

Winter is coming and the night is full of horrors. However, nothing can stop us from working non-stop on Cataclismo, so much so that we're implementing new features before the year ends.

The possibility of saving your structures using blueprints was not only one of the first stretch goals unlocked during the Kickstarter but also one of the first new features we’re adding to Cataclismo. Here’s a preview of how it works:

[previewyoutube][/previewyoutube]

It couldn't be simpler. Build one structure brick by brick, save it, and watch how it auto-builds in the purest Ctrl+C and Ctrl+V action.

Saving structures is pretty straightforward, too. Use the mouse to select an area, and everything within will be saved as a blueprint. Before actually building with blueprints, there will be a preview of the structure so you can check how it fits in your citadel.



That's all for now! Let us know your thoughts on the blueprints tool in the comment section below. You can also join the Hogardians on Discord, and discuss every feature of the game with our most devoted fans.

See you in Hogar,
Israel - PR & CM

Cataclismo’s Kickstarter is over! What are we adding to the game?

Fellow Hogardians!

Cataclismo’s campaign on Kickstarter has officially ended! The overwhelming support of 1400 backers (!) has allowed us to raise over 64k euros. Thanks a million for your support!

[THANKS IMG]

This will translate into us adding many new features. Here’s a quick summary:
  • Photo Mode. Capture the essence of Hogar and immortalize your fortresses in a myriad of ways. We experimented a bit with an extremely early version of what eventually will become the Photo Mode, and here are the results.
  • A blueprint creation tool to save your creations and auto-build them like this:
  • A new set of tactical pieces that will help boost your troops' attacking power.


  • Cheat codes. We’ll let you use cheat codes to become invincible, kill everything with one hit, or have infinite resources. These examples won’t unlock achievements but will definitely provide some fun. Leave your ideas for more cheat codes in the comments!


  • Survival Mode. Face infinite waves of horrors and get the highest scores in the most challenging mode of the entire game.


Although we weren’t able to unlock the Level Editor, we’re aware it's a highly requested feature, and we’ve decided to add it to the game anyway. Our community deserves the best game possible and we’ll do our best to deliver.

It’s hard to tell if it'll be available for release just yet, but they’ll definitely be added at some point. Whatever content is left out from the release version will be added as a free update at some point.

We’ll post the most relevant news here, but stay tuned to our Discord server for more frequent updates and exclusive content on the game.

See you in Hogar!
Israel - PR & CM