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Cataclismo News

Celebrating 250K sales with Experimental Branch, Community Spotlights, and more!

Greetings, Hogardians!

Today, we bring you even more exhilarating news straight from the frontline of Cataclismo!

[h3]A Quarter Million Strong![/h3]

Cataclismo has officially surpassed 250,000 copies sold on Steam!

From the early demo days to the triumph of our 1.0 launch, your unwavering support has been nothing short of awe-inspiring. We’ve been genuinely moved by the enthusiasm of our community on Steam, Discord, and Reddit.

Watching your towering fortresses rise has been a joy beyond words. Thank you.



[h3]Welcome to the Experimental Branch![/h3]
We wanted to take this opportunity to introduce a new space for those of you eager to test upcoming features and fixes before they hit the main build: the Experimental Branch.

Check the full instructions on how to access it here.

[h3]Celebrating Community Creativity: Biweekly Map Features [/h3]

In celebration of your dedication, we’re launching biweekly showcases spotlighting community-created maps using the Level Editor.

This week’s featured map is Hopeful Outlook, a gripping Skirmish level crafted by Pavloydus—one of our most active and imaginative contributors both on Discord and the Steam forums.

Download it here and see if your fortress can stand the test!



[h3]Developer Survival Maps – Every Two Weeks[/h3]

We’re not just highlighting your creations—we’re joining in too!

Every two weeks, we’ll unveil custom Survival Maps made by our developers, delivering fresh challenges to test your mettle. These, alongside community maps, will be promoted via the newsfeed on the title screen and our Steam News hub.



[h3]New Steam Subforum: Share Your Forts[/h3]

We’ve launched a brand-new Steam subforum dedicated to your Level Editor creations. Alongside the Steam Workshop, this is your stage—where you can share, collaborate, and inspire. Your imaginative designs will help shape the future of Hogar, and we want to ensure they receive the spotlight they deserve.

[h3]Last but not least: New Hotfix![/h3]
Here’s a breakdown of the latest hotfix, aimed at smoothing your experience and ironing out a few lingering issues:

  • Added missing dialogue line for outpost destruction in 4-0 (spoiler alert).
  • Survival enemy markers now appear when 50 enemies remain.
  • Players can no longer destroy the outpost in 2-0 without triggering failure.
  • Temporary fix for final level wave markers; permanent solution coming soon.
  • Resolved LOD misapplication issues.
  • Corrected missing scenario descriptions.
  • Fixed bug preventing selection of specific building pieces.
  • Disabled difficulty selection for survival maps created in the editor.
  • Brightness settings screen now behaves as intended.
  • Survival booster reward screen now closes correctly post-selection.
  • Fixed issue with multiple unit deployment on the same spot.
  • Resolved Mistlight piece becoming unavailable after reloading.
  • Updated localization to improve translations across several languages.

[h3]A heartfelt thank you[/h3]

As Cataclismo grows, your feedback, creativity, and passion continue to guide us. Whether you're defending the walls, designing new maps, or simply cheering us on, thank you for being part of this incredible journey.

See you in Hogar
Digital Sun’s Herald.

Cataclismo joins City Builder & Colony Fest 2025 — Thanks for supporting v1.0!

Fellow Hogardians!

We’re excited to be part of the Steam City Builder & Colony Fest 2025, joining a lineup of incredible titles that celebrate the art of construction, creativity, and survival.

As part of the event, Cataclismo is available at 35% off, making this the perfect time to dive in and build your last bastion against the dark.

https://store.steampowered.com/app/1422440/Cataclismo/

[h3]Thank You for Supporting Our 1.0 Launch[/h3]
To everyone who's played, streamed, reviewed, and shared Cataclismo — thank you. Reaching 1.0 has been an incredible journey, and your support means everything to us.

[previewyoutube][/previewyoutube]
We’re actively reading your feedback across Steam reviews, our Discord, Reddit , and beyond — and your thoughts are already helping shape our upcoming updates. From balancing tweaks to feature requests, your voice is guiding what comes next for Hogar.

We’re building this world together — brick by brick.
Digital Sun's Herald

Cataclismo 1.0 is Now Available!

Early Access has ended, and the battle for Hogar begins. Cataclismo is now out in 1.0 with a 35% discount! The full release includes brick-by-brick fortress building, a 20-hour Campaign, Level Editor, Sandbox, Skirmish modes, and a reworked Survival Mode.

Thanks to everyone who supported Cataclismo during Early Access. Your feedback helped us deliver 14 major patches, bringing the game to its full release today.

If you're enjoying Cataclismo, please consider leaving a review on Steam. Your review helps other players decide if Cataclismo is right for them and guides us as we continue supporting the game. We appreciate your thoughts!

[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/1422440/Cataclismo/

[h2]About the v1.0 Update[/h2][hr][/hr]Veteran Hogardians will find that our v1.0 update is teeming with new content and gameplay improvements, including:

  • Campaign Mode – Final Act: 6 new scenarios, concluding Iris’ story (approx. 20 hours total).
  • Survival Mode Overhaul: Rogue-like structure replacing Endless Mode; choose Boost Cards after waves, manage rock-paper-scissors mechanics, and encounter entirely new maps.
  • New Biome – The Depths: A murky biome now playable in Campaign, Survival, Skirmish, and Level Editor.
  • Darkness Mechanics: Strategically illuminate dark areas to combat hidden horrors.
  • Opaline Horrors: Pearlescent enemy variants, more aggressive due to prolonged darkness.
  • Iris Renegade Update: Iris receives a full hero makeover with new Ecos-casting skills.
  • New Skirmish Maps: Two handcrafted scenarios set in the Depths biome.
  • Quality-of-Life Improvements: Better blueprint usability, accessibility settings added (brightness controls, blood disable option).
  • Bug Fixes & Stability: Resolved issues with stability, visual glitches, pathfinding, and UI inconsistencies.

[h2]Full 1.0 Changelog[/h2][hr][/hr][expand][h3]New Features & Improvements[/h3]
Performance & Optimization:

  • Improved performance through new culling techniques.
  • Added culling for building particles.
  • Distance-based culling for particles implemented.
  • New Level of Detail (LOD) introduced for basic pieces.
Gameplay Improvements:

  • Blueprint System: Players now start with Basic Blueprints from the beginning.
  • Photo Mode: Added a close button and adjusted the toggle flow.
  • Skirmish Updates: Minor adjustments made for smoother gameplay.
Survival Mode Overhaul:

  • Players now select a Boost Card after each wave.
  • Booster Inventory Panel added for reviewing boosters.
  • New main and secondary quests included.
  • Progression system reworked to improve pacing.
  • New biome added with unique environmental features.
  • Map generation mechanics improved with additional terrain parameters.
  • New survival map sections added: Depths & Outskirts.
  • Difficulty adjusted for better gameplay pacing.
  • Survival Quest Panel updated for ease of use.
General Additions & Changes:

  • Balance Adjustments: Changes implemented across multiple systems.
  • Blueprint System: Blueprints can now be deleted from any height.
  • Blueprint System (Steam): Players can unsubscribe from blueprints directly in-game.
  • Accessibility Options: Added a disable blood setting.
  • Kickstarter Rewards: New Backer Piece – Mistlight allows troop teleportation.
  • Kickstarter Rewards: Backer Monolith displays names of Kickstarter supporters.
  • Kickstarter Rewards: Exclusive Kickstarter Skeleton units added.
  • Kickstarter Rewards: Supporters now receive a Backer Badge on the War Table.
  • Procedural Map Generation: Players can generate fully playable procedural maps or terrain-only maps for the Level Editor.
  • Community Content: Community levels can be sorted by date.
  • Photo Mode & UI: Resuming from pause now disables Photo Mode.
  • Photo Mode & UI: Blueprints now prioritize inventory pieces when available.
  • Photo Mode & UI: Inventory now contains updated pieces.
  • Survival Level Validation: Players must survive until Wave 12 to complete a survival session.
  • Accessibility Option: Brightness settings added.

[h2]Bug Fixes[/h2]
General Fixes:

  • Height filter button now properly updates cursor and deselects pieces.
  • Softlock issue in Level 8 resolved.
  • Birds no longer disappear or glitch.
  • Stretched blueprint images corrected.
  • Building aggro now dissipates correctly.
  • Spawn behavior offsets causing enemy placement issues corrected.
  • Undoing recycled pieces (CTRL+Z) no longer restores HP.
  • Height properly clamped when deleting blueprints or dragging pieces.
  • Terrain correction in Level Editor improved.
  • Nighttime enemy spawns now correctly limited to previously used spawners.
  • Tutorial skipping bugs fixed.
  • Socials Panel UI state refreshes immediately.
  • Bomber Workshop selection through Fog of War disabled.
  • Pathfinding recalculations causing accessibility issues fixed.
  • Floating stairs exploit patched.
  • Double-counting enemy deaths from falling pieces corrected.
  • Hardware Supply Piece group deploy orders now propagate correctly.
  • Iris Orb particle duplication issue fixed.
  • Skip Wave button no longer skips time during active waves.
  • Custom Skirmish wave timer duplication fixed.
  • Infinite deploy loop for large units corrected.
  • Various UI inconsistencies fixed, including drag deletion visuals and resource popups.
Level & Map Fixes:

  • Lamps in Level 2-2 adjusted for better visibility.
  • "Edit Level" button disabled during scene unloading to prevent crashes.
  • Gatherer path recalculations after loading fixed.
  • Blueprint UI interaction in Level Editor corrected.
  • Skirmish map spawning issues resolved.
  • Camera placement issues in Entity Editor after terrain generation fixed.
  • Resource gatherer initialization errors resolved.
  • Loading custom levels without active game no longer breaks functionality.
  • Wave direction indicators hidden in narrative levels to prevent spoilers.
  • Mist no longer displayed on reserved stone tiles in map previews.
UI & Quality of Life Fixes:

  • Blueprint visibility corrected; pieces no longer appear behind floors and show correct costs.
  • Building aggro inconsistencies resolved.
  • Filter buttons now display active key bindings.
  • Particle jobs scheduling improved to prevent unauthorized functions.
  • Reinforcement buildings instantiate correctly.
  • See-Through Mode now properly hides addons again.
  • Egg-related softlock bug fixed.
  • The pointer setup crash issue was resolved.
  • Notification system bugs fixed.
  • Resource bar icons display correctly.

[h2]Miscellaneous[/h2]

  • Bird behavior adjusted for smoother movement.
  • Endless Quest System avoids similar consecutive quests.
  • Decoy Trap size reduced for better placement.
  • Supply Chain Gatherers pawn count modification temporarily disabled to prevent assignment issues.
  • Defend Quests now count only killed pieces for completion.
  • Navmesh adjustments; Citadel collider fixed for improved navigation.
  • Survival saves are separated from older saves.
  • Pieces Panel icons are organized better.
  • Survival Quest titles are labeled properly as secondary quests.
  • Quest Panel UI adjusted.
  • Wave Difficulty no longer displayed in wave detail popup.
  • New Merlon portrait variations added.
[/expand]
We hope you have lots of fun venturing into the Mist!

For Hogar!
Digital Sun & Hooded Horse

Horde RTS game Cataclismo arrives in 1.0 with a new biome and final campaign act

Horde-survival RTS Cataclismo is making the jump out of early access today with its 1.0 launch. A destruction-oriented combination of dark fantasy tower defense and piecemeal base building reminiscent of Lego, the Digital Sun strategy game first arrived in July 2024 and has since earned itself a 'very positive' Steam rating, with 91% of user reviews recommending it. Following more than a dozen major updates since, it's now feature complete for launch, and its Steam release is being joined by GOG and the Epic Games Store.


Read the rest of the story...


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Save 35% on Cataclismo

Defend your fortress in Cataclismo, now 35% off as part of the Hooded Horse Spring Publisher Sale.

Cataclismo is a medieval fantasy siege defense game where you build fortifications, rally defenders, and fend off waves of terrifying creatures. Strategize your defenses, manage resources, and protect your kingdom from the encroaching darkness.

Hooded Horse Spring Publisher Sale 2025

https://store.steampowered.com/app/1422440/Cataclismo/