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Cataclismo News

Cataclismo is on sale!

Defend your fortress in Cataclismo at a 35% discount as part of the Autumn Publisher Sale running until December 4th.

Cataclismo is a medieval fantasy siege defense game where you construct fortifications, rally defenders, and hold off waves of terrifying creatures. Strategize your defenses, manage resources, and safeguard your kingdom from the darkness.

Hooded Horse Autumn Publisher Sale 2024



https://store.steampowered.com/app/1422440/Cataclismo/

Nominate Cataclismo for the Steam Awards

Attention Hogardians!

The Autumn Sale is underway, as are the nominations for this year’s Steam Awards. We’re hoping you’ll support us by nominating Cataclismo for the Game of the Year award.


Since our Early Access launch in July, it’s been such a pleasure to watch you all dive headlong into Cataclismo and find new ways to survive the Horrors.

Over the last few months, we’ve released two major updates and three smaller updates for Cataclismo to address gameplay improvements, bug fixes, and other improvements. Update 1 introduced the veteran system, mass recycling, and major improvements to building menus & camera controls. Update 2 added a revamped roof system, the wetlands biome for Endless mode, and a new skirmish. Update 3 brought a sweeping resource gathering system rework.

We also introduced Sandbox Mode – the ultimate building tool for players who want to create blueprints or test out a more relaxed building environment.

There’s still plenty more to come for Cataclismo. The feedback from our community has been instrumental in helping shape the game to what it is today. Thank you to everyone who has participated here on Steam or elsewhere. We’re grateful for your ongoing support.

To nominate Cataclismo for Game of the Year in the 2024 Steam Awards, please click the “Nominate” button that’s at the top of this post. The competition is fierce this year, and we’d be honored to be in the running.

Many thanks,
Digital Sun

Cataclismo at the Hooded Horse November Publisher Sale

Greetings, defenders of the bastions!

We’re here to share the latest developments for Cataclismo, including resource-gathering improvements and gameplay mechanics refinements. Additionally, Cataclismo is part of the Hooded Horse November Publisher Sale, offering 35% off until November 23rd.

See other Hooded Horse games in our publisher sale.
Hooded Horse November Publisher Sale 2024
[hr][/hr] [h2]Recent Patch: Update 3 [/h2]

Since the latest updates, Cataclismo has introduced critical changes designed to improve resource control and expand tactical variety. These updates are informed by community feedback and address both player convenience and long-term gameplay depth.

Resource Management Adjustments

  • Workers can now be individually assigned to resource-gathering buildings, providing greater player control over efficiency and strategy.
  • A recalculation tool has been added, allowing players to optimize resource flow between collection points and the core instantly.
  • Visual indicators show resource origins and destinations, improving clarity during busy moments.
Gameplay Mechanic Changes

  • Horror waves now spawn with greater unpredictability, adding more challenge and variety to defensive strategies.
  • Updates to levels like The Defense of Hogar balance progression and difficulty, based on feedback from our dedicated players.
  • Accessibility improvements, such as UI scaling and subtitle options, provide smoother interactions for all players.

[hr][/hr]
As a reminder, Cataclismo is part of the Hooded Horse November Publisher Sale at 35% off through November 23rd.

We look forward to hearing your thoughts on the recent updates. In the meantime, let us know your feedback on the forums or Discord!
https://store.steampowered.com/news/app/1422440/view/4481737694941020281?l=english




Cataclismo is on sale!

Now until November 23, defend your fortress in Cataclismo at a 35% discount as part of the Hooded Horse Publisher Sale. Cataclismo is a medieval city-building game where you construct fortifications, rally defenders, and hold off waves of terrifying creatures. Strategize your defenses, manage resources, and safeguard your kingdom from the darkness.

See other Hooded Horse games in our publisher sale.
Hooded Horse November Publisher Sale 2024



https://store.steampowered.com/app/1422440/Cataclismo/

Hotfix [0.21.111] - New warehouses and resource-gathering changes

Greetings, Hogardians!

Version 0.21, our third major update for Cataclismo, was deployed last week. Among other features, it included major adjustments for warehouses and resource-gathering. We made those changes with long-term improvement in mind but inefficiently explained why and how, resulting in some confusion and disagreement within our fanbase.

After paying close attention to your feedback, we understood that warehouses were functional and entertaining in their own way. Therefore, we are releasing a hotfix with a focus on taking the best out of the warehouses and adapting them to our current design vision.

Here are the changes along with a few bug fixes:

  • Workers can bring resources to warehouses again.
  • Warehouses are now unlocked at Prosperity III.
  • Warehouses now cost Mistfuel*, and their other costs have been adjusted accordingly.
  • Hardware supplies now also provide their buff to tiles vertically.
  • Hardware supplies are now unlocked at Prosperity I.
  • Warehouses and hardware supplies are now introduced on levels 4 and 6.
  • Warehouses and hardware supplies have their own unlocking nodes in Endless.
  • Quarries and Sawmills have updated production values.
  • Adding workers to Quarries and Sawmills does not cost wood anymore.
  • The production values for quarries and sawmills have been updated.
  • The description of economy buildings has been fixed.
  • Fixed a bug causing some waves to never end even if all enemies were defeated.
  • Fixed a broken entry in the language settings.

*It is possible that existing playthroughs are affected by this change, causing the economy to be in negative values. It is easily retrievable by building mist gatherers, but you should be aware of it.

Aiming to be as transparent as possible, we feel we owe you a proper explanation of the reasons behind these changes.

[h2]How this new system works[/h2]

First and foremost, we have always thought that warehouses acted as an exploit as they were the only way to solve the economic puzzle for the whole level. The solution was as simple as placing a warehouse close to a gathering building. This removed almost every strategic decision from resource-gathering. Now, the economy works differently.

There are two ways of reaching optimal production values for Quarries and Sawmills:

  • Assigning more workers. It is inexpensive, although leads to long paths that take time to provide resources to and might not be enough to cover gatherers too far away from the Citadel.
  • Placing a warehouse nearby. Warehouses are pricey but time and workers needed can be significantly reduced by placing them in strategic positions.

Actually, there is even a third option: a mix of both! Those two systems are not incompatible and, in fact, work best when combined. Well-placed warehouses can significantly reduce the required amount of workers and speed up your economy in the process.

Admittedly, we were too punishing with warehouses in the aim of trying to minimize the exploit. We have concluded that turning warehouses back into storage buildings does not compromise our vision and that they can add more layers to our game’s strategy.

This approach rewards smart shortcut building and optimized worker distribution, as well as strategic warehouse placement. Early Access is flexible by nature, and it is only natural that we take your input to ensure that Cataclismo is steered in the right direction. After all, you are the foundation of this castle!

Please continue giving us feedback through Steam and Discord so we can keep improving Cataclismo!