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NeuroNet: Mendax Proxy News

Development Update & Roadmap To Launch

Hi Everyone,
Justin, project lead here on NeuroNet.

As promised I wanted to give you all an update on where we are with the launch of the game.
For the past few months, we’ve been polishing, balancing, bug fixing and implementing many of the requested features that came up during the Steam Next Fest demo back in October. These include:

  1. Adding character animations for every character
  2. A complete redesign of the user interface for every aspect of the game
  3. A total redesign of the Social Media Report system where you get your results for each chapter
  4. An Auto-play feature so you don't have to keep clicking through narrative cards
  5. A Choice History system so you can review what choices you’ve made and their impact on the city
  6. A resource Section off the UI that is collapsible, giving you the choice to be able to always see where you’re standing currently is across each.
  7. Reworked input system to make choices easier to compare.
  8. Removed the possibility of Card Repeats, creating a more streamlined experience.
  9. Tooltip system that gives you additional information about things in the city, which can help with making choices.


With all of these additions and changes, we ended up having to rework quite a bit of our original code which as a knock-on effect has put us a tiny bit behind schedule.

We originally planned to Launch at the end of Q1 this year, but we need a tiny bit more time to get everything where it needs to be.



We’re super close, with only the following left to do across each aspect of the game:

ANIMATIONS
  • Write Importer for Spine Animations
  • Assign animations to each Event
  • Test each event to make sure nothing is wrong with animations or transitions
UI
  • Test that all Codex entries trigger as expected
  • Test UI layouts across all screen sizes and aspect ratios
  • Finalize Options menu elements.
  • Add Tooltip notes for all relevant events.
  • Test Interface for Mini-Games as they change interactions quite a bit.
AUDIO
  • Dialogue Mastering (About 50% complete, should be done in the next couple of weeks)
  • A few additional music pieces need writing
  • Music Mastering
  • SFX Mastering
  • Final Balance mix of each scene
  • Test all audio triggers and music loop points and fades.
ACHIEVEMENTS & OBJECTIVES
  • Test that all achievements and objectives trigger as expected and are tracked in-game.
GENERAL TESTING
  • Make sure all narrative paths work and are completable.
  • Make sure all endings trigger correctly
STEAM/EPIC STORE SETUP
  • Trading cards testing
  • Achievement testing
  • Build/Deployment setup


As you can see from the above, there are lots of little things we need to finish up and polish, but we’re getting there. With just Sven and I working on all of this, with some UI help from Declan we need a bit of extra time.

With this in mind, the launch is going to be delayed a tiny bit. It's not what we want to do, but we do want to make sure NeuroNet: Mendax Proxy is as good as it can possibly be when we launch.

I can't give a definitive launch date yet as some of the stuff above is unpredictable in terms of the amount of time it will take to do, but rest assured that we’re working as fast as we can to get the game into your hands as soon as we can.

Thanks for being a part of the community and as always, if you have any questions about anything feel free to message me or anyone else on the team.

Justin & The Dream Harvest Team.

NeuroNet: Mendax Proxy gets some first footage, mixing elements of Your Grace & Reigns

NeuroNet: Mendax Proxy is an upcoming adventure that the developer claims blends together elements found in the likes of Your Grace, Reigns and Astrologaster into something new.

Read the full article here: https://www.gamingonlinux.com/2021/12/neuronet-mendax-proxy-gets-some-first-footage-mixing-elements-of-your-grace-a-reigns

NeuroNet Heads To EGX & G.Round!

Initializing…
Initialization complete.


Welcome to the EGX, G.Round playtest of NeuroNet: Mendax Proxy! From this weekend you'll able to dive into NeuroNet in person if you're heading to the Eurogamer Expo (Leftfield Collection). If you can't get down, you'll be able to visit G.Round to download the demo outside the Steam platform!

Rebooting...
Initializing…
Initialization complete.


Hello World!

//BEGIN TRANSMISSION

You are Mindcore's new artificial intelligence created to manage Catena's city affairs. We have entrusted you with tackling tough issues that will benefit the city's growth and prosperity, while also keeping in mind the balance between citizen needs and your own moral compass that will grow as our knowledge increases.

The responses you choose will ultimately shape Catena's future. On the left and right sides of your neural graphical interface, you'll notice that there are two options, you simply choose one of them by sliding it in that direction.

Eventually, we plan to expand your outreach into many different areas around the city, giving you greater influence over the daily lives of our citizens. But first you'll need to convince The Board at MindCore to fund your continued development.

The future of Catena and its citizens will be determined by your choices. Do you have what it takes to take the city into a future of prosperity or will you end up watching it all come crumbling down?
//END OF TRANSMISSION

We can't wait to hear what you all think of NeuroNet: Mendax Proxy!
Thanks for playing!

The Dream Harvest Team

https://store.steampowered.com/app/1423000/NeuroNet_Mendax_Proxy/

Join The NeuroNet Devs On Sunday!

For our second stream, we wanted to let you know that you'll be able to join studio founder, Justin French, to play through the NeuroNet demo. With 90 minutes on the clock, he's looking forward to you joining him, taking part in the discussion and getting your thoughts on the game. Be sure to pop it in your diaries:

Date: Sunday 3rd September
Time: 8:30pm BST until 10:00pm.
Location: The NeuroNet Steam page!

We'll see you there!

/NeuroNet Team

https://store.steampowered.com/app/1423000/NeuroNet_Mendax_Proxy/

Join The NeuroNet Devs!

With the Next Fest hours away, we wanted to let you know that you'll be able to join studio founder, Justin French, to play through the NeuroNet demo. With 90 minutes on the clock, he's looking forward to you joining him, taking part in the discussion and getting your thoughts on the game. Be sure to pop it in your diaries:

Date: Saturday 2nd September
Time: 8:30pm BST until 10:00pm.
Location: The NeuroNet Steam page!

We'll see you there!

/NeuroNet Team

https://store.steampowered.com/app/1423000/NeuroNet_Mendax_Proxy/