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Ancient Warfare: The Han Dynasty News

V0.50.09 Patch Notes

Fixed Bugs:
1. Errors in Qiemo King's Talent Tree are fixed.
2. Some generals' talent value errors which appear after a save is loaded are fixed.

V0.50.08 Patch Notes

Notice:
Players cannot establish diplomatic relations with newly added factions when loading old saves.

New Features:
1. New factions (Qiemo, Yutian, Shache, Shule, Gumo amd Guizi) are added but players cannot control them.
2. Six special generals with concrete figures and twenty-four common generals are added.
3. The map of the Tarim basin is added.

Improved Contents:
Location names on the paper map are improved.

Fixed Bugs:
1. The problem that players might get stuck in next turn is fixed.
2. The problem that program crashes when Addressables are unequipped is fixed.
3. The problem that the drumming for declaring war turns up twice when UI shows and hides is fixed.
4. The problem that generals get hurt for no reason after entering cities is fixed.
5. The problem that Dismantle button is hard to identify in black smoke is fixed.
6. The problem that resources are not restored after canceling constructing LV1 building is fixed.
7. The problem that two turns will be automatically skipped after players click Next Turn button and events pop up is fixed.
8. The problem that Horse Ranch doesn’t work after a save is loaded is fixed.
9. The problem that upgrading Post Station doesn’t come into effect after a save is loaded is fixed.
10. The problem that events about recommended generals will be covered by other events is fixed.
11. The problem that players have to pay twice for recommended generals is fixed.
12. The value error of “Reputation Spreads Far” in Governance is fixed.
13. The problem that skill points will increase by 1 when players reset skills instead of using skill points is fixed.
14. The problem that players are detoured when using autopilot from Yixun to Qiemo is fixed.
15. The problem that unaffiliated generals after a new save is loaded is fixed.
16. The problem that cities in Pishan cannot be attacked is fixed.
17. The problem that the enemy troops in training can be withdrawn is fixed.

V0.39.44 Patch Notes

New Features:
1. Now you can dismiss the recruited generals.
2. Now you can reset the talents of the recruited generals.
3. Now you can dismantle the buildings that are burnt down.

Improved Contents:
1. Armistice agreement diplomacy is improved. Now you cannot declare war on the other side until 7 rounds after the agreement is signed.
2. All events are integrated and show up together when it’s player’s turn to take action.

Fixed Bugs:
1. The problem that soldiers cannot recover when Siege Catapult and Formation are not full is fixed.
2. The problem that character EXP doesn’t increase normally on Tech Tree interface is fixed.
3. The problem that Iron Shin Guards don’t turn into advanced equipment is fixed.
4. The problem that options in settings are not saved is fixed.
5. The problem that Large Fishery LV3 is stuck at round 5 and cannot be dismantled when upgraded is fixed.
6. The problem that screen turns black when a save is loaded at where the progress cannot be saved is fixed.
7. The problem that Hotan Jade cannot be produced to Treasury is fixed.
8. The problem that Infantry doesn’t change when equipped with horses is fixed.
9. The problem that building LV1 will directly disappear when players press “Dismantle” button is fixed.

PS:
The map of South Xinjiang is under expansion now!

V0.39.43 Patch Notes

Fixed Bugs:
1. The problem that skill illustrations in battle don’t show up correctly is fixed.
2. The problem that UI on faction upgrade interface doesn’t show up correctly is fixed.

V0.39.42 Patch Notes

New Features:
The number of auto save slots increases to 3.

Improved Contents:
1. The morale increase of the army on strategic map is improved.
2. All resources that affect RAM usage are improved again to avoid program crash.
3. Pictures of troops in Western Regions are improved.

Fixed Bugs:
1. The problem that troop interface sometimes covers city interface is fixed.
2. The problem that troops will face wrong directions when they are deployed beyond the available area is fixed.
3. The problem that soldiers and buildings might disappear after a save is loaded is fixed.
4. The problem that players can attack their own cities is fixed.
5. The problem that building efficiency doesn’t take effect after saving and loading is fixed.