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Ancient Warfare: The Han Dynasty News

Ancient Warfare: The Han Dynasty at GAMEDAY WUHAN!

Ancient Warfare: The Han Dynasty will take part in GAMEDAY WUHAN with demo and freebies on September 16th / 17th! GAMEDAY WUHAN is hosted by WindField Games. Visit the ticketing page for more information.

V0.8.0.9.4 Major Version Update Announcement

Starting from this version, "Hengge" will enter a brand new chapter. We have remade the strategic map of the entire Western Regions, opened up the script for the Yellow Turban Uprising at the end of the Han Dynasty, utilized a new technology tree, and opened up the Ma Teng faction (the thirteen states of the Eastern Han Dynasty were gradually opened up in our subsequent updates, so the map was expanded to the Central Plains. Every time we update a state, new factions, new scripts, and new generals will be added. After everyone competes for the Western Regions, they can take control of the Central Plains, compete with various warlords, and seize the world. They can also continue to support the Han Dynasty and eliminate various feudal lords.)
-The previous save file is not compatible with the previous regular version save file. If you want to play, you need to open a new file. The previous save file can be switched to "Western Regions Edition" and continue playing.
[h3] New Features [/h3]
1. The strategic map of the Western Regions has been remade, using a brand new art style (as mentioned above).
2. Remake the UI art material of the confirmation box
3. Updated the display mode of the mini map and temporarily cancelled the mobile interaction of dragging the mini map with the left button
4. Update the ICON of the small maps of cities and troops on the big map
5. The function of moving the camera through a small map
6. Add a new historical storyline of the end of the Han Dynasty. Starting from the year 174, as the Han Dynasty declined, various warlords in the Central Plains will rise up together!
As time goes by, Ma Teng and Han Sui (Ma Teng and Han Sui factions are temporarily not playable) factions will appear in Liangzhou!
7. Add Liangzhou map!
1. Add factions of Dahan, Magotan, and Hansui (currently three factions are not playable)
2. Add more than ten cities to the Liangzhou map
8. Add more than ten generals including Ma Teng, Ma Chao, Pang De, Han Sui, Ma Yunlu, and others, with the main generals adopting a brand new portrait
9. More than a dozen new generals have activated new general talents, including bond skills, strategic resource skills, combat skills, and buff skills
10. The original Han Dynasty was changed to the "Han Expeditionary Force", with Ban Chao as the faction leader and bordering the Great Han. If players want to attack the Great Han, they must first establish themselves
11. Increase the cavalry model of the Han Dynasty! There are four types of troops: cavalry with guns, cavalry with knives and shields, cavalry with bows, and cavalry with crossbows!
12. Ma Teng adds combat skill: Liangzhou co owner
13. Ma Chao adds combat skill: Shenwei
14. Pound adds combat skill: White Horse General
15. Ma Yunlu adds combat skill: Qi Guan Chang Hong
16. Modify the game start selection script interface and enable the national map
17. In the archive reading interface, if it is a previous version of the Western Regions archive, a prompt message will be displayed.
18. Script of the Yellow Turban Uprising at the end of the Han Dynasty (currently only in Liangzhou);
1. Currently, there are three playable factions: Ma Teng, Western Regions Changshi Fu, and Xiongnu;
2. Add exclusive appearance tasks for the Magotan faction
19. Add a brand new technology tree: a copyright system that can be used by the Magotan faction, and a general knowledge system for promoting ideas;
In the first stage, more than 35 new works were added, all of which were named after ancient works from the Qin and Han dynasties to the Three Kingdoms period;
2. Ways to obtain works: participating in battles, annihilating enemy forces, faction reputation, faction tasks, etc; (It will continue to be enriched in the future)
20. Add new architectural sequences to acquire knowledge and promote the ideas presented in the work;
21. Remake the logic of all buildings
1. Many new terrain divisions have been added, making the relationship between divisions and buildings more reasonable;
2. The original iron has been changed to bronze, and the original steelmaking process has been changed to iron. Bronze and iron can be collected simultaneously, and there is no longer a need for smelting as before;
3. Add Liangzhou Racecourse, which can produce more powerful warhorses than ordinary horses;
4. Added buildings for fishing, animal husbandry, commerce, etc
22. UI correction content section
1. Improve the interactive content of the UI
2. Rewrite the effect logic of mouse hover
1. Create multiple UI effects to make the UI more visually appealing
3. Added a filtering mode for paper maps, which allows users to see the zoning content of different regions more intuitively through color blocks, enabling them to quickly find the best development areas.
4. Optimize the game start selection for the local map interface of the drama
5. The faction using the copyright system has added its expertise in architecture and zoning functions, indicating that the faction has a complete and feasible concept for the zoning/architecture;
23. New characteristic units of Xiliang Iron Cavalry and Qiang Spear Troops have been added, with independent modeling and animation, as well as unique special effects;
24. Added historical fact mode, which can disable combat skills;
25. Implement a brand new cavalry charging logic, no longer requiring skill clicks. After selecting the charging target, it will automatically run, accelerate, and charge;
1. Strengthen the performance of charge and impact
26. Add more than ten playable generals from Liangzhou;
27. New weapon: spear, mainly used to command iron cavalry;
[h3] Optimize content [/h3]
1. Optimize memory consumption when entering battles
2. Optimize the marching line in battle
3. Optimize the lighting of some maps
4. Lighting optimization for Plain 3 map
5. Optimization of fog resolution for battle maps
6. Optimize the content displayed on the mini map
7. Optimize the snow cover effect in winter
8. Optimize the speed of Xiongnu reinforcements in the storyline mode
9. Optimize performance and optimize memory usage
10. Optimize the logical effect of the up and down switches on the camera for paper maps
11. Optimize the skills of some existing generals
12. Optimize the floating description of skills
13. Optimize the behavior of cavalry in combat
14. Optimize the interface of paper maps
15. Optimization of camera sliding logic
16. Optimize the representation of flag land in battle maps;
17. Optimize the combat capability of cavalry and improve their mobility;
18. Optimize the positioning of troops;
19. Optimize the physical computation logic in the combat system;
20. Optimize mouse operation interaction, such as logic when using skills, selecting skill targets, etc;
21. Fully optimize the operational feel of camera interaction;
22. Optimize the official titles of the Central Plains factions;
23. Optimize the logic of strategic AI;
24. The fog of war in the strategic map has been further optimized, making the overall unity and viewing more comfortable;
25. Overall optimization of players' economy and combat values

V0.8.0.9.3 Preview先锋版更新公告

优化内容:
1. 优化换装备时候的数值表现;

修复BUG:
1. 读档之后人口异常的问题;
2. 修复换装备的时候特殊兵种的兵种异常问题;

V0.8.0.9.2 Preview Update

[h3] Optimize content [/h3]
1. Optimize the output of wood;
2. Increase the numerical output statistics of bronze
3. After the historical time is met, joining a faction by a general will increase the prompt information;
[h3] Fix bugs [/h3]
1. Fix the issue of incorrect prompts for buildings in the scene;
2. Fix the problem that the county government seems to have no effect on increasing population;
3. Fix numerical issues in several buildings;
4. Description issues in repairing buildings;
5. Fix the error problem of Baisteelmaking;
6. Fix the UI display issue of the strategic map interface;
7. Fix the issue where the implementation concept interface cannot jump to the book interface

V0.8.0.7 Preview版更新

历经20多天我们崭新的内容终于开发完毕,虽然此次没有开放新的地图,但所有的精力都在开发新的科技树、新的剧本等内容中,后续的地图会陆续开放!

[h3]新增内容[/h3]
1. 汉末黄巾起义剧本(目前版图还只有凉州);
1. 目前马腾、西域长史府、匈奴的三个可玩派系;
2. 新增马腾派系的专属出场任务
2. 新增全新的科技树:著作系统,马腾派系可使用,通学识来进行理念推行;
1. 第一阶段新增35多本著作,这些著作名都来自从秦汉到三国前的古代著作内容;
2. 著作的获取方式:参加战斗、歼灭敌军、派系声望、派系任务等等;(后续将会继续丰富)
3. 新增新的建筑序列,来获取学识,用来推行著作中的理念;
4. 重制所有的建筑的逻辑
1. 新增诸多地形区划,区划与建筑的关系更为合理;
2. 原先的铁改为青铜,原先的百炼钢改为铁,青铜和铁可同时采集,不再需要像之前的需要冶炼;
3. 新增凉州马场,能够产出比一般马匹更为强悍地战马;
4. 增加了渔业、畜牧业、商业等建筑
5. UI修正内容部分
1. 完善UI的交互内容
2. 重做鼠标悬浮的效果逻辑
1. 制作多个UI特效,让UI更加的美观
3. 新增纸质地图的筛选模式,通过色块能够更直观的看到不同地区的区划内容,让大家能够快速地找到最佳地发展地区。
4. 优化游戏开始选择剧本地地图界面
5. 使用著作系统的派系,新增擅长的建筑与区划功能,表明该派系拥有该区划/建筑的完整可推行的理念;
6. 新增西凉铁骑和羌族长矛兵地特色兵种,并且有独立的建模和动画、以及特有地特技;
7. 新增史实模式,可讲战斗技能屏蔽掉;
8. 实装全新的骑兵冲锋逻辑,不再需要点击技能,选择冲锋目标之后,会自动奔跑、加速、冲锋;
1. 强化冲锋与冲击地表现效果
9. 新增十几个凉州的可玩将领;
10. 新增武器:槊,主要用于下令铁骑;
[h3]优化内容[/h3]
1. 优化战斗地图中旗帜地表现方式;
2. 优化骑兵地战斗能力,提高机动能力;
3. 优化部队地站位;
4. 优化战斗系统中的物理计算地逻辑;
5. 优化鼠标操作交互,比如 使用技能地时候,选择技能目标地时候等等地逻辑;
6. 全面优化镜头交互的操作手感;
7. 优化中原派系的官职名称;
8. 优化战略AI的逻辑;
9. 战略地图的战争迷雾再度优化,让整体更加的统一,看着更舒服;
10. 整体优化玩家的经济、以及战斗数值;
[h3]修复BUG[/h3]
1. 修复CTRL + A全选部队时,移动镜头地问题;
2. 修复某些情况鼠标HOVER的时候,会一直闪烁的问题;
3. 修复马超的立绘会被扭曲的问题;
4. 修复将领面板上的天赋显示异常的问题;
5. 修复自定义将领 在游戏中 天赋未设置成功的问题;
6. 修复汉帝国会像远征军和西域长史府宣战的问题;
7. 修复极少情况下,城市的顶上ICON 会出现多个的问题;
8. 修复勇猛过人的特技问题;